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Rapporter et oversættelsesproblem






And any increase in speed for one handed stacks with the dual wield speed perks in horrible, horrible ways.
Honestly not worth it, unless of course you're trying to make the gameplay feel aweful.
http://steamcommunity.com/sharedfiles/filedetails/?id=88162445
You can also use
help "thing you're looking for"
To find the codes for ANYTHING in the game. I would recommend against adding perks with ranks using the console.
Dovahkiin's, right? I helped him with that!
Anyway, you can use both. If you load the other one later (Lower down your list of mods) it'll overwrite any changes this one makes. You MIGHT end up with some strange results, I haven't tryed using both.
As a quick aside: Mage/Ranger... Okay. That sound like it has the worst synergy ever.
But if you like it I guess that's cool.
Anyway, I always find the special "Sideways" damage stuff more fun to use... Let me explain.
It's "Sideways" because it's not straight damage, but it'll still help you make things dead without dying... You see what I mean?
Overdraw, Tempering, having a good Bow and using strong Arrows are all "Straight up" ways of damaging things... And I guess Quick Shot is too.
"Sideways" damage is stuff like Armor Ignore on Maces, more Critical hits/damage, extra Stagger, Paralyze, all that kinda stuff.
... And, you guessed it, Bleed Damage is one too.
I hope that at least made sense. So you see where I'm coming from now?
and the idea kinda made it seem more worth it to have "hunter's discipline" instead of having it completely removed =p
If I did keep it I'd have just gone straight to 100% recovered. But I would still see it as useless... I mean, unless you only ever let yourself fire Daedric arrows and refuse to use an arrow crafting mod you should be swimming in arrows for the entire game...
just an idea. hope it becomes implemented =]
As for the critical chance, this mod adds that and I have no intention of releasing a mod that only chances that one thing. (Mainly because I want everything I make to be compatible)
I'm not 100% sure what you actually mean. Dagger damage is increased by Armsman normally anyway and the critical chance and damage is really low... For everything. All the time. No matter what.
If you mean you want Dagger damage boosted by enchantments and stuff... No, I'm not doing that.
However, I never liked the specialization, especially with three ranks. So I never used them, I always thought there were perks more worth getting. I don't really get into the "I'm a Swordsman! That's what my character is!" mindset. I'm there to do what the game can let me, I don't really RP... If that makes sense.
So I like being able to go "Wow! Dawnbreaker looks sha-weet! Imma use dat." But then my sensible side says I can't because I've invested in axe bleed damage so I can never ever ever use a sword. Ever.
I think if, if I get round to it, I might raise it back to 2 ranks and make it 2 per weapon type. Say Bleed for swords and axes, Armor ignore for hammers and axes and critical for swords and hammers...
I just moved it. The only thing I removed was Hunter's Discipline.
BUT! Balance doesn't mean a lot in a single player game. Sure, a sword with three times the reach and ten times the damage of anything in the regular game would be imbalanced... But a few litle tweaks like this don't make a massive diference.
Maces already do more damage...
I see your point, but the Critical Damage is actually very low as it's not altered by tempering so a legendary Daedric Sword is still doing the same extra damage as a base one. So it really only FEELS like you're a total badass when every ~3rd hit says critical damage, when really your DPS is barely rising. The same it true of the Bleed damage, it's completely based on the weapons type and is set damage, so giving it only the top rank is really only overpowered at low levels, which is why I upped the skill requirement.
The only one I can see a possible problem with is the armor ignore... But (If I understand it correctly) NPC damage resistance is calculated very differently from the player.
I've played with these changes for a while now and it doesn't feel too broken to me.
@dlpunishertj
I don't think so... Do you mean like in an arc in front of you? Or something like Quick Shot?