The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Flounce's Combat Perks
31 kommentarer
Silver Waltz 10. feb. 2015 kl. 6:40 
Would it be possible for you to make this into individual mods for each tree?
Kendrick_Yes  [ophavsmand] 18. jan. 2013 kl. 0:40 
XLR8 | xXAssassinFilmsHDXx - No you don't, trust me. Well, not 5 ranks anyway. I've actually done this in some work I've not published. Anything higher than 10-15% just looks broken as hell in third person wth two-handers. (Even 15% faster is pretty ropey)
And any increase in speed for one handed stacks with the dual wield speed perks in horrible, horrible ways.

Honestly not worth it, unless of course you're trying to make the gameplay feel aweful.
sterben 17. jan. 2013 kl. 23:10 
Hey ummmmm could you do a mod where it fixes the perks.... WAIT i want perks that makes attacking faster! (0/5 levels)
Samir 28. sep. 2012 kl. 21:20 
do you get one file of combat( all perks enabled ) instantley
DefaultGamer1101 8. aug. 2012 kl. 19:30 
Rated and Favorited!! Added to my Collection of mods!!
http://steamcommunity.com/sharedfiles/filedetails/?id=88162445
Kendrick_Yes  [ophavsmand] 24. juli 2012 kl. 9:47 
Everything is vanilla I think, just altered. So you'll be able to find them on the internet.
You can also use

help "thing you're looking for"

To find the codes for ANYTHING in the game. I would recommend against adding perks with ranks using the console.
SethB 23. juli 2012 kl. 16:42 
What are the "Items Codes" to add these perks in the console?
Kendrick_Yes  [ophavsmand] 9. juli 2012 kl. 17:27 
@Khal
Dovahkiin's, right? I helped him with that!

Anyway, you can use both. If you load the other one later (Lower down your list of mods) it'll overwrite any changes this one makes. You MIGHT end up with some strange results, I haven't tryed using both.
Sir Lord Wololo 9. juli 2012 kl. 11:59 
Can you make the perk trees individual? I love the rest except the archery tree because there's another better than this one, and I was hoping to use that one instead of this one.
Kendrick_Yes  [ophavsmand] 23. maj 2012 kl. 11:36 
Hmm... I see your point.

As a quick aside: Mage/Ranger... Okay. That sound like it has the worst synergy ever.
But if you like it I guess that's cool.


Anyway, I always find the special "Sideways" damage stuff more fun to use... Let me explain.
It's "Sideways" because it's not straight damage, but it'll still help you make things dead without dying... You see what I mean?

Overdraw, Tempering, having a good Bow and using strong Arrows are all "Straight up" ways of damaging things... And I guess Quick Shot is too.

"Sideways" damage is stuff like Armor Ignore on Maces, more Critical hits/damage, extra Stagger, Paralyze, all that kinda stuff.
... And, you guessed it, Bleed Damage is one too.

I hope that at least made sense. So you see where I'm coming from now?
Fuyuno 23. maj 2012 kl. 10:41 
the thing is that i use arrows like water XD my character is mostly a mage/ranger so i tend to use the strongest arrows whenever i have them... i hate to revert back to iron arrows every time...
and the idea kinda made it seem more worth it to have "hunter's discipline" instead of having it completely removed =p
Kendrick_Yes  [ophavsmand] 20. maj 2012 kl. 2:42 
I think you're missing my aim with this mod... I built it to free up perk point and make stuff feel like a better investment when you do get it... If something needed 3 (Or 4) points sunk into it to become useful that'd be the exact opposite of my intention.
If I did keep it I'd have just gone straight to 100% recovered. But I would still see it as useless... I mean, unless you only ever let yourself fire Daedric arrows and refuse to use an arrow crafting mod you should be swimming in arrows for the entire game...
Fuyuno 20. maj 2012 kl. 1:58 
correction: 90%... not 90 arrows XD
Fuyuno 20. maj 2012 kl. 1:52 
hey, about Hunter's Discipline.. instead of removing it, you could add 3 tiers to it. first tier, normal behavior and level... second, (at level 55) up to around 55% of your arrows back... and (at level.. 90 archery?) a third tier, up to 90 of your arrows back. this may make it more worth actually having, instead of removing it entirely ^ ^; (heck, could even add a fourth archery level 100 tier to get 100% of your arrows back with a slight chance of having them enchanted, poisoned, or multiplied =D)

just an idea. hope it becomes implemented =]
Kendrick_Yes  [ophavsmand] 24. apr. 2012 kl. 9:40 
I'm not doing the enchantments as I believe it was intentional and I like it. Daggers are powerful enough with Assassin's Blade are (generally) inferior to swords in a straight fight.

As for the critical chance, this mod adds that and I have no intention of releasing a mod that only chances that one thing. (Mainly because I want everything I make to be compatible)
Haya-jii-san 24. apr. 2012 kl. 9:31 
Request would be as 1) enchantments and 2) as bladesman 'fix' as well, so that it would include daggers on crit perk. Thank you in advance though anwyays :)
Kendrick_Yes  [ophavsmand] 24. apr. 2012 kl. 8:17 
@Haya-jii-san
I'm not 100% sure what you actually mean. Dagger damage is increased by Armsman normally anyway and the critical chance and damage is really low... For everything. All the time. No matter what.

If you mean you want Dagger damage boosted by enchantments and stuff... No, I'm not doing that.
Haya-jii-san 23. apr. 2012 kl. 17:42 
I know most probably this would be quite much to ask but could i ask you of a lightwieght mod / change that would include daggers on '1H blades' ? Thank you in advance. Dont get me wrong, but im kinda 'scared' of using this mod since "too many" stuff are being changed ;)
Devilworker 19. apr. 2012 kl. 6:50 
Another Beutiful mod my man, great options and as a master difficulty player from day one, this has a nice feel in the game. I really enjoy this mod fav-subscribed-rated thank you for the time put into this mod
Kendrick_Yes  [ophavsmand] 15. apr. 2012 kl. 13:12 
I see you point... And I agree partly. Having actually played a reasonable amount since making this it does feel a bit off (I only made them apply to all weapons at the last minute, it was kind of a "Holy crap I could just do that..." moment)
However, I never liked the specialization, especially with three ranks. So I never used them, I always thought there were perks more worth getting. I don't really get into the "I'm a Swordsman! That's what my character is!" mindset. I'm there to do what the game can let me, I don't really RP... If that makes sense.
So I like being able to go "Wow! Dawnbreaker looks sha-weet! Imma use dat." But then my sensible side says I can't because I've invested in axe bleed damage so I can never ever ever use a sword. Ever.

I think if, if I get round to it, I might raise it back to 2 ranks and make it 2 per weapon type. Say Bleed for swords and axes, Armor ignore for hammers and axes and critical for swords and hammers...
Palegrihm 15. apr. 2012 kl. 0:10 
Hey man, I played from levels seven to sixteen with both this and your armor perks. I really like the general idea, but I've unsubscribed. I found that having the weapon specific abilities apply to all types damaged my sense of specializing in one weapon type. I want to be a sword guy, so I want to specialize in sword . . . that kind of thing. I liked those how they were realism-wise also. Maces and hammers were actually used in the medieval period specifically to penetrate and damage plate armor, as swords without signigicant thrusting capability were completely ineffective. I Like that you've included daggers for one handed, they require as much skill to use as a sword. I'm an amateur western martial arts guy and collector of authentic medieval weapon reproductions, so I'm niggly on this kind of thing. So there's my elven and a half cents.
Kendrick_Yes  [ophavsmand] 7. apr. 2012 kl. 23:47 
... I did.

I just moved it. The only thing I removed was Hunter's Discipline.
Zephrusprime 7. apr. 2012 kl. 19:17 
you needed to keep ranger. being able to move fast at full draw is a key ingredient of a ranged character.
Kendrick_Yes  [ophavsmand] 5. apr. 2012 kl. 4:47 
I never said it was balanced... Assuming Bethesda did a perfect job of balancing the game then this is more over powered than a gun at a knife fight.

BUT! Balance doesn't mean a lot in a single player game. Sure, a sword with three times the reach and ten times the damage of anything in the regular game would be imbalanced... But a few litle tweaks like this don't make a massive diference.

Maces already do more damage...
[ϺɌ] Zadok 5. apr. 2012 kl. 4:22 
So you're saying it's balanced? Ok, fine. But one thing you should add for the mod, make Mace dammage extra. They strike super slowly. I'll subscribe now.
Kendrick_Yes  [ophavsmand] 4. apr. 2012 kl. 16:19 
@ Dat Olde' Rambo-Zahn
I see your point, but the Critical Damage is actually very low as it's not altered by tempering so a legendary Daedric Sword is still doing the same extra damage as a base one. So it really only FEELS like you're a total badass when every ~3rd hit says critical damage, when really your DPS is barely rising. The same it true of the Bleed damage, it's completely based on the weapons type and is set damage, so giving it only the top rank is really only overpowered at low levels, which is why I upped the skill requirement.
The only one I can see a possible problem with is the armor ignore... But (If I understand it correctly) NPC damage resistance is calculated very differently from the player.
I've played with these changes for a while now and it doesn't feel too broken to me.

@dlpunishertj
I don't think so... Do you mean like in an arc in front of you? Or something like Quick Shot?
woody83 4. apr. 2012 kl. 13:53 
anyw way you could add a multi shot to the archery perk?
[ϺɌ] Zadok 4. apr. 2012 kl. 3:29 
I get what you are saying, but a sword that does crit dammage, causes bleeding dammage, and penetrates armor?
Kendrick_Yes  [ophavsmand] 3. apr. 2012 kl. 2:49 
If you don't like it don't subscribe... The original weapon specialty perks were really weak and at 3 ranks they were, in my opinion, not ever worth investing in.
[ϺɌ] Zadok 3. apr. 2012 kl. 0:11 
I don't get it, this just makes weapons OP.
Don Bon 1. apr. 2012 kl. 15:22 
THANK YOU <3