The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Flounce's Combat Perks
   
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Apr 1, 2012 @ 4:35am
Apr 21, 2012 @ 2:18am
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Flounce's Combat Perks

In 1 collection by Kendrick_Yes
Flounce's Mod Pack
8 items
Description
v1.1
Made the 'Specialty' weapon skills more Specialty again.
Added another rank to the 'Specialty' weapon skills.
Added another rank to Critical Shot.
Damage modifying perks reduced to 80% at the highest level.

Sorry to anyone using this who liked the old version...
Some of the screen shots my now be inaccurate... I doubt that'll change.

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Modifies the Archery, One Handed and Two Handed perk trees.


This is part of a series of mods that overhaul most of the perk trees.
I know there are a lot of similar mods out there but I didn't really like everything they did... So I made my own.
I have definately taken inspiration from other modders, this is just my spin on things.

My Aim with these mods is to try and make all perks worth having. When I first played through vanilla Skyrim I found myself short on perk points dispite only getting things I thought I really needed.
With these I'm trying to free up points so players can have a wider variety of abilities, while buffing those perks that feel like they're only there to make the constellations look pretty.

If you find any issues or problems, however minor, while using this could you let me know so I can fix it.
If you have other mods that alter the same perks as this does whichever you have LATEST in your load order will apply.
Please make sure you have checked this is loading last before reporting bugs.





>>Archery
I only ever took the damage and time slow abilities as the rest seemed like a waste to me.
Hopefully this will change with my redesign.


Overdraw - 3 Ranks: 20skl-20%, 50skl-50%, 80skl-80%
Power Shot - Moved
Critical Shot - now 2 ranks
Hunter's Discipline - Removed
Ranger - Moved
Wounding Shot - New, arrows cause bleeding damage



>>Two Handed, One Handed
Most of the perks for the melee weapons I'm leaving unchanged. I never had a problem with any of them expect the specialty perks.
Why would I ever take a perk to buff sword critical chance (let alone 3!) if I might want to use a mace or a war axe later on...

Barbarian/Armsman - 3 Ranks: 20skl-20%, 50skl-50%, 80skl-80%

Champion's Stance/Fighting Stance - skill now 25

Limbsplitter/Hack and Slash - 2 rank, lowest and highest. Now applies to bladed weapons (Swords and Axes)
Deep wounds/Bladesman(Killing Blow) - 2 rank, lowest and highest.. Now applies to hammers and swords
Skullcrusher/Bone Breaker - 2 rank, lowest and highest. Now applies to axes and hammers

Daggers added to all Sword perks.
31 Comments
Silver Waltz Feb 10, 2015 @ 6:40am 
Would it be possible for you to make this into individual mods for each tree?
Kendrick_Yes  [author] Jan 18, 2013 @ 12:40am 
XLR8 | xXAssassinFilmsHDXx - No you don't, trust me. Well, not 5 ranks anyway. I've actually done this in some work I've not published. Anything higher than 10-15% just looks broken as hell in third person wth two-handers. (Even 15% faster is pretty ropey)
And any increase in speed for one handed stacks with the dual wield speed perks in horrible, horrible ways.

Honestly not worth it, unless of course you're trying to make the gameplay feel aweful.
sterben Jan 17, 2013 @ 11:10pm 
Hey ummmmm could you do a mod where it fixes the perks.... WAIT i want perks that makes attacking faster! (0/5 levels)
Samir Sep 28, 2012 @ 9:20pm 
do you get one file of combat( all perks enabled ) instantley
DefaultGamer1101 Aug 8, 2012 @ 7:30pm 
Rated and Favorited!! Added to my Collection of mods!!
http://steamcommunity.com/sharedfiles/filedetails/?id=88162445
Kendrick_Yes  [author] Jul 24, 2012 @ 9:47am 
Everything is vanilla I think, just altered. So you'll be able to find them on the internet.
You can also use

help "thing you're looking for"

To find the codes for ANYTHING in the game. I would recommend against adding perks with ranks using the console.
SethB Jul 23, 2012 @ 4:42pm 
What are the "Items Codes" to add these perks in the console?
Kendrick_Yes  [author] Jul 9, 2012 @ 5:27pm 
@Khal
Dovahkiin's, right? I helped him with that!

Anyway, you can use both. If you load the other one later (Lower down your list of mods) it'll overwrite any changes this one makes. You MIGHT end up with some strange results, I haven't tryed using both.
Sir Lord Wololo Jul 9, 2012 @ 11:59am 
Can you make the perk trees individual? I love the rest except the archery tree because there's another better than this one, and I was hoping to use that one instead of this one.
Kendrick_Yes  [author] May 23, 2012 @ 11:36am 
Hmm... I see your point.

As a quick aside: Mage/Ranger... Okay. That sound like it has the worst synergy ever.
But if you like it I guess that's cool.


Anyway, I always find the special "Sideways" damage stuff more fun to use... Let me explain.
It's "Sideways" because it's not straight damage, but it'll still help you make things dead without dying... You see what I mean?

Overdraw, Tempering, having a good Bow and using strong Arrows are all "Straight up" ways of damaging things... And I guess Quick Shot is too.

"Sideways" damage is stuff like Armor Ignore on Maces, more Critical hits/damage, extra Stagger, Paralyze, all that kinda stuff.
... And, you guessed it, Bleed Damage is one too.

I hope that at least made sense. So you see where I'm coming from now?