Stellaris

Stellaris

Branch offices for Rogue Servitors
115 kommentarer
Cattan  [ophavsmand] 4. sep. kl. 1:17 
I don't plan to, no. I don't really play Stellaris anymore and a similar enough feature was introduced in the base game itself with Overlord, back in the days.
LizardManzzz 4. sep. kl. 1:01 
Will this be updated to 4.0+?
Cattan  [ophavsmand] 6. mar. 2024 kl. 0:43 
Unfortunate. I would imagine it still works with vassal/overlords but Paradox may have changed things on their end that makes it stop working (the error message will always mention commerical pacts even if something else should allow it to work).
harozuken 5. mar. 2024 kl. 18:01 
Now that ive gotten the tech and tested it, the blocks made to the gestalt empire and commercial pacts makes this mod ineffective in the current patch.
harozuken 5. mar. 2024 kl. 16:03 
That makes sense, im trying it out on the newest version and so far the only weirdness i have seen are three buildings called cost, income, and spend (or something like that). I have not unlocked the tech yet so IDK if it works yet or not. Sorry to hear you no longer enjoy the game but honestly I get it.
Cattan  [ophavsmand] 5. mar. 2024 kl. 1:00 
There is no update as the base game kind of has this mod's features by default since Overlord. Not quite, but close enough that it didn't feel like this mod was really needed anymore. I've also stopped playing Stellaris because it's become a game I no longer enjoy so updates won't happen; not from me at least.

That said the mod is still functional on game versions prior to Overlord and it "probably" still works? Overlord added an additional feature but didn't replace branch offices, so that shouldn't be a problem. I'm sure it would cause odd behaviours here and there but there's no reason it would be entirely broken. I'm kind of curious now, honestly.
harozuken 4. mar. 2024 kl. 21:47 
This is likely a no but does this mod still work? or is there an updated version of this mod?
Cattan  [ophavsmand] 21. dec. 2022 kl. 9:25 
I probably could, actually. I've been away from the game for a while but I'll look it up henever I get the chance.
Animal 7 19. dec. 2022 kl. 9:31 
can you add the buildings added from this mod to the ones you can create in overlord?
Cattan  [ophavsmand] 25. aug. 2022 kl. 0:31 
It does not. As stated in the second paragraph this mod is no logner being updated, seeing as the base game now effectively does the same thing.
Hazardous 24. aug. 2022 kl. 17:30 
How does this interact with holdings as an lord of a nation?
Cattan  [ophavsmand] 27. mar. 2022 kl. 2:20 
Just published a tentative fix for the pops not taking the bio trophy job; it's not tested yet but I have a pretty good feeling it should work. At the very least, it should reduce the behaviour, as the AI will now prioritise it better. Specifically, not enslaved nor nerve stappled pops should be much more likely to take the job, and once they are a bio trophy they will never leave unless the player manually reassigns them.
Cattan  [ophavsmand] 23. mar. 2022 kl. 13:14 
Alright, I'll look into it. Not sure how that's possible but the primitives and psyonic traits could be messing with it. Thanks for reporting this.
Docckylle 23. mar. 2022 kl. 12:48 
In a RS game I had with this mod I was in a federation with a synth, a newly uplifted primitive and a psionic empire. The synth made sense, but the two others didn't have any bio-trophies even on their most unemployed planet(s)
Cattan  [ophavsmand] 23. mar. 2022 kl. 12:08 
Can you give me more detail on the pops in question? It's possible the pops are inneligible (I've made sythetics unable to have that job, for instance) but there may be a mistake, or an error due to updates.
Docckylle 23. mar. 2022 kl. 7:16 
The AI seems to not like the bio-trophy job, even when there is massive unemployment
Cattan  [ophavsmand] 23. mar. 2022 kl. 4:57 
The "require corporate authority" is the default message so you'll pretty much always get that one. he fact that you have the error is a bit strange though, it should work on any subject type. I will look into this.
Crash 23. mar. 2022 kl. 2:13 
I can't seem to be able to create a branch office on a protectorate's planet. Any advice?

Issue is that it says I need the corporate authority.
Cattan  [ophavsmand] 12. mar. 2022 kl. 3:34 
Correct. As stated in the first paragraphe of the description, commercial pacts still don't apply to machine empires. In order to esablish branch offices you need to either be in a federation or have an overlord/subject relationship (both ways work).
Edward K 11. mar. 2022 kl. 21:57 
Im running into a problem: I can't establish the branch offices because I can;t make a commercial pact as a gestalt conciousness.
So these branch offices are limited to federation members
or the galactic imperium
NihilRetnar 19. feb. 2022 kl. 15:23 
This really adds some needed/sensical things to Rogue Servitors.
Cattan  [ophavsmand] 14. feb. 2022 kl. 7:40 
Here we go, finally had time for an update. With this I managed to get rid of the compatibility issue with the rules file. Still no idea what I did wrong before but I didn't do it this time.
I've also corrected the conditions so that any subject/overlord combo works.
Cattan  [ophavsmand] 9. jan. 2022 kl. 4:04 
It is something I have considered but I couldn't find outhow to do it last I tried. Still, I'm sure it can't be too hard so I'll try to do that next update. Hopefully, I should be able to work on this in a week or two.
Mythomaniac Gremlin 8. jan. 2022 kl. 17:10 
Question, I imagine as you cannot create commercial pacts as a rogue servitor still, you can't grant them charters and they can't build imperial concession ports. have you considered giving them an equivalent to this? i.e a rogue servitor that becomes the subject of the current emperor can establish branch offices on any world in the Imperium?
Cattan  [ophavsmand] 2. jan. 2022 kl. 0:53 
I haven't seen that issue myself but you might be right. I'l take a look at it when I'm able.
Docckylle 1. jan. 2022 kl. 7:47 
Hey there seems to be an issue with trying to establish branch offices in my vassal, going through the game rules you seem to have forgotten to include other subject types that isn't subsidiary
Cattan  [ophavsmand] 3. dec. 2021 kl. 13:29 
Me neither. I'll try again tomorrow.
Cheesemongle 3. dec. 2021 kl. 6:29 
I tested earlier with a copy of this mod... not sure whats going wrong on your end
Cattan  [ophavsmand] 3. dec. 2021 kl. 6:25 
Again, this only happens with this one. I have no problem doing exactly this with any other file.
Cattan  [ophavsmand] 3. dec. 2021 kl. 6:25 
That's what I did at first. Didn't work.
Cheesemongle 3. dec. 2021 kl. 6:16 
Name the file something other than 00_rules.txt and only have the definition for can build branch office
Cattan  [ophavsmand] 3. dec. 2021 kl. 5:55 
Because not doing that didn't work. I know it's stupid but I don't know how to fix it and I haven't had time to look into it. Mind you, the rules files is the only one that has this issue, I don't have problems with pop jobs or anything else. (though I had to overwrite the megacorp building one but that's to prevent RS to be able to build them, different problem).
Cheesemongle 2. dec. 2021 kl. 16:49 
Wait, why does this overwrite the ENTIRE game rules file???
Cattan  [ophavsmand] 23. nov. 2021 kl. 13:20 
It's really not much now that I know what causes the issue. I need to go over another file which *shouldn't* be a problem but you never know.^^
Pondera the Radio Angel 23. nov. 2021 kl. 8:18 
Most impressive work. I'll add this to the testing docket
Cattan  [ophavsmand] 23. nov. 2021 kl. 7:16 
And update done. I haven't tested it much but it should work. Thanks for letting me know, please mention any other issue you find.
Pondera the Radio Angel 23. nov. 2021 kl. 5:32 
And it looks like 3.2 broke it again. I've got bio-trophies doing artisan, coordinator and metallurgist jobs. My sympathies, friend. You've no manner of luck at all.
Cattan  [ophavsmand] 22. nov. 2021 kl. 6:04 
Oh, I like this a lot. I've not dabbled in the espionage system before but I'll look into it.
Archemyre 21. nov. 2021 kl. 7:59 
Yo, so an idea: Add an espionage option for Rogue Servitors to "rescue" enemy pops from their worlds to send them to your planets to be taken care of.
Travis 14. nov. 2021 kl. 0:42 
Awsome thank you :D
Cattan  [ophavsmand] 13. nov. 2021 kl. 6:28 
And fixed! Paradox added about 600 lines to a file I had modified, so that couldn't work. I updated the mod to run with the current version of the file in question (00_rules.txt) and it works fine. In order to make the mod future proof, I need to add my rules to a new, separate file which I had issues with last time I tried.

Still, as of right now the mod works and applying the same fix for each update will be simple.
Pondera the Radio Angel 29. okt. 2021 kl. 21:34 
Yep. Can confirm. At start of game, my pops have 0% habitability on ANY planet including the homeworld and I've narrowed down the cause to be this mod.
Cattan  [ophavsmand] 28. okt. 2021 kl. 11:56 
Fair.^^
Travis 28. okt. 2021 kl. 11:51 
Yeah get better soon for sure, but in the mean time, update your mod so I can zone out and play while I am sick :p
Zora 27. okt. 2021 kl. 8:01 
Its ok We can Wait your health is More important, Hope you get better soon. Looking forward to the fix
Cattan  [ophavsmand] 27. okt. 2021 kl. 1:46 
Unfortunately I've had to deal with a lot of work and a bad flu so I haven't had time to look at things yet. I don't want to make promisses for a fix but I'll get on it when I'm able.
Travis 26. okt. 2021 kl. 14:44 
I like this one a lot but when I start games it kills my pops. What might it be conflicting with. I am happy the Author has checked in. Is there a work around?
Cattan  [ophavsmand] 18. okt. 2021 kl. 4:14 
Oh that's pretty simple: I had just edited them all to check against "has_valid_civic = civic_machine_servitor". If that doesn't work anymore, it might work the other way around: Check for megacorp government type.
db48x 14. okt. 2021 kl. 1:11 
I understand completely! I went ahead and started trying to update the mod, and got it mostly working. Servitors can open branch offices, they don’t need commercial pacts, and their custom buildings show up in the list of choices. But so do the normal buildings; those are not getting properly excluded. Maybe I’ll be able to figure that out.
Cattan  [ophavsmand] 13. okt. 2021 kl. 9:30 
That's interesting, thanks. I'll be honest, I haven't had the time to work it out (and metroid's release didn't help^^). I will have more time starting next week so I might be able to look into this then. No promises on release date but I can certainly look.