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I'm planning to translate it into Traditional Chinese and will give you credit on the release page.
If you think this is inappropriate, please feel free to contact me.
Thank you very much for your contribution!
HOWEVER!
-the playing fields don't accomodate for the extended party requirment (having one expansion means you'll need 7 different hero classes, using both gets 8)
-the expansions *AREN'T* seperated, meaning one would need to get the cards by themselves out of the deck before shuffling.
~not sure if it's me, but the camera doesn't shift to the field of the player whose turn it currently is
-the mask cards don't show the symbol of the class they become, where in the physical copy, it does
and as a small nitpick, some cards have the watermarks on them.
I tend to remove and separate the expansions and place them in to their own containers, then save the game to reload for future use. I can then choose what expansions to play.
Generally speaking, adding both the W & D expansion and the B & N expansion requires you to have 8 hero cards on the field.
Currently I tend to add in the sorcerer and one of either W & D or B & N expansions and play to collect 7 hero cards. Then, depending on the people you are playing with and the number of people playing the game, we play either:
* Collect 7 heroes or slay 3 monsters - 4-6 players
* Collect 7 heroes and slay 3 monsters - 2-4 players
Some people may like playing with all the cards, others may like only playing with the base game.
You may find cards / sets you and your friends enjoy playing with and stick with it as there are now ( since the games original release ) a plethora of additional cards choose from.
No, only when you place a hero, item or magic card.
* As the game starts with both expansions, do you play to 8 party member classes win condition? Or still 7?
There does not seem to be a hard and fast rule when adding multiple expansions.
Plenty part of the rules that need to be elaborated more. These include but not limited to:
* Can you challenge a modifier or party leader?
* As the game starts with both expansions, do you play to 8 party member classes win condition? Or still 7?
These were the ones that had us most frustrated from what I remembered. The most unbalanced part of the game was the rolls. Due to the low number limit (1-12) and high number changing cards (abilities and modifiers) the game tended to be too fast and snowballed way too much, so we ended up playing to four monster cards instead to make it a bit bigger.
The amount increase/decrease should NOT be 3-5, and worse part is you can even stack this!! There was even a card that was if you roll a 6 or higher you get a +5 to ALL your rolls if you discard ANY 1 card. Versus another similar card which gave a simple +3 (which is already very broken) with the same limit of 6, which was way too easy to get.
And this could really use some alternative playmat, since even with base game you could techncially have more than 5 heroes if you have duplicate classes.
Secondly: Is it possible to edit the boards to have a 6th Hero slot? The recent expansion says you need 7 classes to win now!
The new expansion being the Necromancers and Berzerkers