SpaceEngine

SpaceEngine

X-Universe Pack: X3
63 kommentarer
XBrain130  [ophavsmand] 31. okt. kl. 7:24 
@Joshuah-2000- can you elaborate?
Joshuah-2000- 30. okt. kl. 12:48 
Content isn't showing?
DerMitDemTrollTanzt 18. jan. kl. 7:02 
@XBrain130 thanks for the fast reply. I will have a look into these programs. I see, i3dconverter is for 3d printing. my neighbor does 3d printing. perhabs he has that or similar software or I have to buy.
thanks for the help
XBrain130  [ophavsmand] 18. jan. kl. 3:28 
@DerMitDemTrollTanzt, I extracted the contents of the .cat files with DoubleShadow's "X3 Editor 2", and then use "i3DConverter" to turn the .bob models into standard formats (unfortunately, the latter is a paid program)
DerMitDemTrollTanzt 17. jan. kl. 13:22 
@XBrain130 how did you export and converted the x3 ships in the first place? I wanna do paper models of some and for blender I need them in another file format than xsp. I do not seem to find a way
XBrain130  [ophavsmand] 8. dec. 2024 kl. 19:40 
@Hemorrhoid, you just download it and its enabled as long as you use flight simulator mode
Hemorrhoid 7. dec. 2024 kl. 8:00 
How do you enable the mod?
I'm new here, sorry
Tylenol Warrior 3. maj 2024 kl. 19:58 
@Xbrain130 sick ty!!
XBrain130  [ophavsmand] 3. maj 2024 kl. 19:09 
@Vitao, nope, the only way to remove stations is deleting their code
Vitão 3. maj 2024 kl. 13:26 
@XBrain130 hey!! could you help me, i would like to know how to delete stations. I thought it was the same as deleting ships, but there's no option for it. Is there any way to delete?:s_crying:
XBrain130  [ophavsmand] 3. maj 2024 kl. 6:20 
@Zachary, its done like this:

Object "[station name]"
{
Type "Spacecraft"
Model "[address of the craft's .sss file within the addons folder]"
ParentBody "[orbited planet]"

Orbit
{
[orbital parameters]
}
}
Tylenol Warrior 3. maj 2024 kl. 2:11 
I've been looking around online trying to find a guide on how to script stations so they remain in orbit like you've done in this mod. Do you know where I could find any examples or guides?
Uncle Sloppy 15. feb. 2024 kl. 9:36 
it'd be awesome if you made a mod adding the ships from the Xtra ship pack
XBrain130  [ophavsmand] 14. juni 2023 kl. 16:48 
@TokiMerr, just select the ship in the list and click "delete"?
TokiMerr 13. juni 2023 kl. 13:10 
How do I delete the ships?

please help
Uncle Sloppy 6. dec. 2022 kl. 20:37 
aye
XBrain130  [ophavsmand] 6. dec. 2022 kl. 18:29 
@Uncle Sloppy, thats intended, it has no engines in the original game, implying it was only meant to move around with the Jumpdrive only, but I guess I could give it a low dreadnought-level speed
Uncle Sloppy 5. dec. 2022 kl. 17:06 
The Kha'ak planet killer can't move, even though it's a starship
XBrain130  [ophavsmand] 1. dec. 2022 kl. 16:34 
@Uncle Sloppy, maybe, I now have so many that Im not sure which I should choose. For now I decided to focus the next update on more stations
Uncle Sloppy 30. nov. 2022 kl. 11:44 
are you still adding ships?
makruse1982 2. apr. 2022 kl. 11:39 
The new ships dont have Textures
Retsof 24. dec. 2021 kl. 9:05 
that did it, thanks
XBrain130  [ophavsmand] 24. dec. 2021 kl. 8:49 
Retsof, ah I see, the issue here is that stations will only render if you already entered the system. That means you have to travel to another destination in the Alpha Centauri system to see the stations of the Argon sector. I have no idea whats the cause of this, if its because of SE or of this mod
Retsof 22. dec. 2021 kl. 20:43 
Yes I am in flight sim mode. The effected ships actually are at sol instead of proxima, my bad. I'm guessing it is the 000 point in the game? note that they show no location.
https://steamcommunity.com/sharedfiles/filedetails/?id=2690603088
Also I have redownloaded the mod several times, mostly to clear out my early attempts at placing my own stations.
XBrain130  [ophavsmand] 22. dec. 2021 kl. 19:24 
Retsof, are you in Planetarium mode? Stations will show up only in Flight Sim mode
Retsof 22. dec. 2021 kl. 12:01 
The stations outside of Sol do not work. you just zoom in to a blank piece of space near Proxima.
RobVox 7. nov. 2021 kl. 15:52 
I think you should add controllable versions of stations
Universal Wanderer 7. sep. 2021 kl. 22:11 
I'm having a kick for Terran Conflict right now so this is absolutely amazing for me. Now I can free my Kestrel from the confines of the Gate Network!
Ben Cosby 24. maj 2021 kl. 10:01 
I'd rather not script it, I'd rather fly it. I'm suggesting making a separate craft file that's flyable.
XBrain130  [ophavsmand] 24. maj 2021 kl. 9:59 
@cosby714 the issue is that dynamic objects cannot be placed in stable orbits at all, speeding up time often sends ships careening around and easily ruins your careful placements. And either way, you can already place stations and such around other worlds by scripting (just like I did), if you look into my stations scripts you'll see that it's fairly easy to do and requires very little coding. If you need help understanding it I can teach you.
Ben Cosby 20. maj 2021 kl. 22:46 
So, I noticed some stations, when they spawn in, they just show up in the other category. I also saw the comment saying they can only be static or dynamic, could you add in versions that aren't static objects so they can be positioned and flown? I'd very much like to place my own gates and xenon stations, would be fun to put them around a world myself.
Prince Solstice 25. nov. 2020 kl. 19:46 
I noticed you added the Kha'ak corvette and destroyer, lovely ships.
Prince Solstice 9. nov. 2020 kl. 18:41 
Alright good to know, thank you for pointing that out. Love the mod, never played the X series.
XBrain130  [ophavsmand] 5. nov. 2020 kl. 19:49 
Prince Solstice, unfortunately those are all program's issues that I can't do anything about, the player-spawned stations not working was brought up in a older comment too. For now if you want to dock to stations you pretty much have to use the "dock instantly" button
Prince Solstice 3. nov. 2020 kl. 6:29 
not the xenon mining plant but the matter/antimatter mining plant and the orbital defense platform is the orbital defense station. I forgot to mention, the jitter is caused by the homeworld mod, so forgive me for not mentioning it.
Prince Solstice 3. nov. 2020 kl. 5:58 
Its the simulator mode always, just love flying these ships! Something else I've also noticed was stations already placed tend to give false telemetry (trying to slow down to dock but end up getting farther away) making docking a very tedious task. On top of this, ships and stations are jittery (especially bigger ships and stations) making it hard to dock. Yes I can see some of the stations that have already been placed, like the Terran shipyard, Trans-orbital gates, Xenon mining plant, and the Orbital defense platform. The original problem was I couldn't see the other stations and had trouble spawning in stations. Stations that I spawned in would be invisible, and when I restarted the game, they would disappear. Ships sometimes spawn with zero velocity, regardless of the orbiting ship your focused on. That's all I have for you, sorry for the long list but I'd rather you see all the problems then just some.
Uncle Sloppy 2. nov. 2020 kl. 9:28 
big sad
XBrain130  [ophavsmand] 2. nov. 2020 kl. 7:23 
Uncle Sloppy, unfortunately I can't seem to figure out how to export XR models yet,

Prince Solstice, is this issue in Planetarium Mode, Simulator Mode, or both? I have had the same problem lately in Planetarium Mode only, but I'm not sure if it's a bug of the program itself or something from the stations' files
Prince Solstice 2. nov. 2020 kl. 5:20 
Do the stations work on version 0.990? I noticed some of the stations are invisible to me.
Uncle Sloppy 1. nov. 2020 kl. 19:02 
Could you add some ships from X: Rebirth?
I quite like the designs of the Teladi ships
XBrain130  [ophavsmand] 30. okt. 2020 kl. 20:58 
Uncle Sloppy, absolutely, I already have some ready, I have just been distracted by other personal projects lately
Uncle Sloppy 30. okt. 2020 kl. 12:33 
Are you planning on adding new ships?
Retsof 20. apr. 2020 kl. 17:50 
Ah, fair enough. Thanks for answering.
XBrain130  [ophavsmand] 19. apr. 2020 kl. 12:45 
Retsof, no, because almost every texture is reused across many points of a given craft's hull, not to mention many craft of the same race, so there's no way to make accurate "baked reflections".
Retsof 18. apr. 2020 kl. 13:13 
Is it possible to bake in some reflected lighting on the textures? It just looks wrong to have a giant glowy bit not cast any light onto the hull next to it.
Uncle Sloppy 9. apr. 2020 kl. 14:58 
np
lovely mod btw :steamhappy:
XBrain130  [ophavsmand] 9. apr. 2020 kl. 14:27 
Uncle Sloppy, thank you for reporting it, it was a simple oversight so it'll be fixed in the next update.
Uncle Sloppy 8. apr. 2020 kl. 16:45 
The kyoto is invisible except for a few parts.
shame, it's my favorite ship
ettore.bilbo  [ophavsmand] 2. apr. 2020 kl. 14:39 
grazie per l'invito come collaboratore :-)
HatedTong 24. mar. 2020 kl. 19:15 
thank you :lunar2020halodragon: