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Tho wanting to stay in cluster is sometimes painful: all the good stuff n dig sites are out there! the relics! all sorts (like gpm stuff) but oh well, will just invade whole galaxy later :)
@Lightcaster. No. One of the reasons for origins is specifically to make things that are mutually exclusive in a hard way that civics aren't, because it lets you reason about some things and not have to consider certain compatibilities.
The main events require the origin, so should not trigger, even from the console.
The problem is ringworld start, because it changes your origin. There were a bunch of checks (anything that affected both players) that checked for the starting origin.
New version uploading now that fixes it
Bad news for me: I haven't got a f*****g clue why it is happening. But we will see what I can figure out tonight.
The most likely candidate in there in my mind for that would be either like... gigastructure or something like ancient cache of technology.
I doubt it'll be gigastructures as you've inbuilt compatibility and they're pretty good these days about compatibility. Acot is kinda hit or miss still.
Choose system first, and take hexagon.
Choose home system details, and take ringworld.
Guaranteed gigastructures stars, and take additional gigastructure compatible stars.
How will the cluster link to the galaxy, and take L-gate.
Guarantee presence of strategic resources, and take the guaranteed resources.
I think it may be a potential mod conflict personally. This is my mod list. If @Tozz can list their mods we might be able to find a commonality.
https://pastebin.com/FbnNePd0
I don't know what is happening for you, because it should not even be a mod conflict.
Can you tell me how/what order you are selecting options?
After some time away, I have finally fixed the Ringworld and Starborn starts for EGS.
They now make use of the vanilla Stellaris Shattered Ring / Void Touched origin mechanics - so are now locked behind Federations DLC. When you are moved outside the galaxy your origin will be reset to Shattered Ring / Void Touched to make future things work for you as if you had started with those origins.
As you are starting normally and then I am switching you to the second origin, there are probably some edge cases, and there is definitely some RNGJesus around starting deposits. They are not meant to be absolutely faithful copies, but to let you have those starts as a thing in an EGS cluster.
Use github to download the complete egs mod
extract the mod zip from github into the directory for your new mod. Inside your mods directory should be a "common" and "events" folder.
however now i think the problem may be that i'm trying to use the mod on 3,14
1) my population and vessels(science,construction and military) do not get moved to the cluster
2)no wormhole spawns in the cluster
also how does the op system work
You can probably console command it by waiting until the move has happened then using the effect change_pc = pc_relic followed by effect reroll_plant = yes
Am I going to add it: no, as non-standard starts require a lot of coding to work and maintain in the general case.