Stellaris

Stellaris

Extragalactic Cluster Start
968 Comments
Sarus Nov 3 @ 7:59am 
Neat, will look at that one next time
Tho wanting to stay in cluster is sometimes painful: all the good stuff n dig sites are out there! the relics! all sorts (like gpm stuff) but oh well, will just invade whole galaxy later :)
Draconas  [author] Nov 1 @ 3:23pm 
@Sarus nope. Though @Emperor is saying that known precursors works, which I am pleasantly surprised about, but happy to roll with it.

@Lightcaster. No. One of the reasons for origins is specifically to make things that are mutually exclusive in a hard way that civics aren't, because it lets you reason about some things and not have to consider certain compatibilities.
The main events require the origin, so should not trigger, even from the console.
Emperor Nov 1 @ 6:21am 
If you use a mod like Known Precursor (https://steamcommunity.com/sharedfiles/filedetails/?id=1780597499&searchtext=precursor) @Sarus after you move to the cluster (IE, do the cluster set up stuff, wait until it fires and moves you to the cluster, and then select the precursor(s) of your choice) it'll work perfectly.
Lightcaster Nov 1 @ 3:35am 
I was wondering, could a Civic version of this exist? If not, would it be possible to trigger the event manually with the Console without taking the origin?
Sarus Nov 1 @ 2:00am 
If there's not already, Could there be a option for getting one the precursors in the cluster? Or is there not enough systems to potentially get enough clues?
Emperor Oct 31 @ 7:22pm 
Most excellent. Thank you so much for taking care of this quickly. :D I really enjoy this mod and that was a minor annoyance.
Draconas  [author] Oct 31 @ 12:30pm 
Ah, got it.
The problem is ringworld start, because it changes your origin. There were a bunch of checks (anything that affected both players) that checked for the starting origin.
New version uploading now that fixes it
Draconas  [author] Oct 31 @ 11:46am 
Good news for you: I have amanged to replicate it locally running no other mods
Bad news for me: I haven't got a f*****g clue why it is happening. But we will see what I can figure out tonight.
Emperor Oct 30 @ 3:39pm 
I'm wondering if something in there is screwing with the L cluster or L gates specifically?

The most likely candidate in there in my mind for that would be either like... gigastructure or something like ancient cache of technology.

I doubt it'll be gigastructures as you've inbuilt compatibility and they're pretty good these days about compatibility. Acot is kinda hit or miss still.
Draconas  [author] Oct 30 @ 3:29pm 
I'll try that tomorrow, I it should not be a mod list conflict as this is 100% me, so should not interfere.
Emperor Oct 30 @ 2:54pm 
The order and choices I've been taking are

Choose system first, and take hexagon.
Choose home system details, and take ringworld.
Guaranteed gigastructures stars, and take additional gigastructure compatible stars.
How will the cluster link to the galaxy, and take L-gate.
Guarantee presence of strategic resources, and take the guaranteed resources.

I think it may be a potential mod conflict personally. This is my mod list. If @Tozz can list their mods we might be able to find a commonality.

https://pastebin.com/FbnNePd0
Draconas  [author] Oct 30 @ 1:51pm 
@Tozz, @Emperor. I don't know what is happening to you both, I've retested and I get the L-gate fine. L-Gate project starts, L-cluster activates.
I don't know what is happening for you, because it should not even be a mod conflict.
Can you tell me how/what order you are selecting options?
Tozz Oct 28 @ 4:56am 
Im getting the same issue as Emperor every time.
Draconas  [author] Oct 17 @ 12:09am 
I'll have a look, but that is very strange
Emperor Oct 15 @ 3:02pm 
I keep running into an issue with the hexagon system and L-gate. When I try to use the L-gate connection it just gives me a wormhole. I've tried loading it last in my mod order, seeing if it is a potential mod conflict but that didn't work either.
Draconas  [author] Oct 2 @ 12:27am 
No it's actually a lot of pain still, so as op is self contained, I gave the smallest cluster some love.
Yakub's Chosen Warrior Oct 1 @ 6:37pm 
can op start system also be added for others like atranoch
Draconas  [author] Sep 28 @ 11:55am 
They broke when all the primitive code got redone and so got removed.
Snow Goon Sep 28 @ 5:09am 
Did this mod not used to have a primitive species you could choose to spawn in the cluster? What happened to that?
Draconas  [author] Sep 24 @ 3:20pm 
Thanks, I will remove that.
marconaronj Sep 24 @ 2:51pm 
its on the same page you pick them. in the description it says those will be your options
Draconas  [author] Sep 24 @ 2:41pm 
Those were removed when I stopped spawning the old extra galactic clusters, where have you seen them described? I thought I removed the text about them.
marconaronj Sep 24 @ 2:27pm 
thank you. also i only get 2 options, single wormhole and L gates but no 3rd option (several Wormholes) is shown
Draconas  [author] Sep 24 @ 2:11pm 
Set the start cluster to be big dipper, then starting system to be OP system.
marconaronj Sep 24 @ 1:59pm 
how do i pick the op start system
Draconas  [author] Sep 22 @ 10:51am 
4.1 update, some minor bugfixes but no major changes, probably backwards compatible with 4.0
WarGul Sep 18 @ 3:39pm 
Must have been a mod conflict, working again now. Thank you.
Draconas  [author] Sep 18 @ 12:47pm 
Working fine in my testing.
WarGul Sep 18 @ 8:59am 
Is the L-Gate option working for anyone else? I choose L-Gate and the Wormhole is present in the Hexagon system.
Draconas  [author] Sep 6 @ 11:48am 
Yes of you can reach, it may be out of range.
hoheer Sep 6 @ 8:12am 
Is it possible to come in via a jump drive from outside to a wormhole isolation cluster?
Estellus Sep 2 @ 4:54pm 
Rockstar.
Roland Sep 2 @ 2:41pm 
Pretty good idea.
Draconas  [author] Sep 2 @ 11:53am 
BIG HAPPY NEWS

After some time away, I have finally fixed the Ringworld and Starborn starts for EGS.

They now make use of the vanilla Stellaris Shattered Ring / Void Touched origin mechanics - so are now locked behind Federations DLC. When you are moved outside the galaxy your origin will be reset to Shattered Ring / Void Touched to make future things work for you as if you had started with those origins.

As you are starting normally and then I am switching you to the second origin, there are probably some edge cases, and there is definitely some RNGJesus around starting deposits. They are not meant to be absolutely faithful copies, but to let you have those starts as a thing in an EGS cluster.
Draconas  [author] Jul 19 @ 3:33am 
Draconas  [author] Jul 19 @ 3:20am 
@idkynot: Use the PDX module to create a new mod, call it what you like.
Use github to download the complete egs mod
extract the mod zip from github into the directory for your new mod. Inside your mods directory should be a "common" and "events" folder.
Draconas  [author] Jul 19 @ 3:04am 
I had to disable it because 4.0 broke everything, I will be looking at fixing it, but it is going to be close enough to vanilla that it will require Federations now.
Eshmimna Jun 28 @ 5:38am 
I am not seeing the ring world start?
idkynot Jun 28 @ 1:03am 
hey so uh how do i install a github mod on stellaris?-_-
Draconas  [author] Jun 16 @ 11:33pm 
Scroll through the comments for a link to my github on the last 3.14 version.
idkynot Jun 14 @ 10:51am 
legacy version pls (3.14)
idkynot Jun 14 @ 8:36am 
which really sucks
idkynot Jun 14 @ 8:28am 
tried it didn't work
however now i think the problem may be that i'm trying to use the mod on 3,14
idkynot Jun 14 @ 8:22am 
ok
Draconas  [author] Jun 11 @ 11:11am 
So that sounds like the mod is completely stuffed and not working, try unsubbing and resubbing to make sure steam hasn't wrecked you.
idkynot Jun 11 @ 4:52am 
ignore the third thing i figured it out
idkynot Jun 11 @ 4:50am 
2 issues:
1) my population and vessels(science,construction and military) do not get moved to the cluster
2)no wormhole spawns in the cluster
also how does the op system work
Draconas  [author] Jun 9 @ 7:53am 
You could hack it in relatively easily, offhand I have no idea how the starting relic world copes with no farming districts.
You can probably console command it by waiting until the move has happened then using the effect change_pc = pc_relic followed by effect reroll_plant = yes

Am I going to add it: no, as non-standard starts require a lot of coding to work and maintain in the general case.
[Yetti]DOODS-666 Jun 9 @ 6:14am 
How difficult code wise would it be to add relic worlds as part of your starting system options? I like to rp as the remnants of a fallen empire the defended the galaxy from the last crisis and formed this final bastion separate from the galaxy and feel relic world would fit rp wise. I usually console command the rubricator into the cluster but always feel cheaty doing that
Estellus Jun 8 @ 11:44am 
You can combine this with the multiple origins mod, just be aware that the 'extra' origin decisions aren't comprehensive, so you can't combine this with just anything and things can get a bit...weird. Should work fine with stuff like Riftworld and Starlit Citadel at the very least.