Medieval Engineers

Medieval Engineers

Unlocked Rotation For Some Blocks
43 Comments
Thales Nov 18, 2024 @ 2:30am 
Is it possible to unlock compound placement which is not possible by default in addition to unlocked rotation?
simjbo Jun 9, 2024 @ 8:32am 
Is it at all possible to make the blocks fully compoundable as well? (would like rotated stone walls with windows / arrowslit as murder holes, but they don't compound with arches or windows/arrowslits)
I tried adding

<CompoundTemplates>
<Template>Universal</Template>
</CompoundTemplates>

to no effect
mcmumbles Apr 4, 2024 @ 1:18pm 
Yeaaaaaaaaay!!
Shilica  [author] Apr 4, 2024 @ 2:42am 
AAAAAAAnd its updated!
Shilica  [author] Apr 2, 2024 @ 5:01am 
@Hardened_Mass Hi. Yes, I will. But first I need to fix it, so its applied properly(as Shad suggested). After that I'll add more blocks.
Hardened_Mass Apr 1, 2024 @ 4:42pm 
@Shilica it's been a few months since your last post.... do you feel like modding again? Could you please continue to add to this mod?
KriegerSayas Mar 15, 2024 @ 1:16pm 
Could you add rotation for the large slope?
Shilica  [author] Sep 19, 2023 @ 1:36pm 
@shad ty for the tip. nice to see you still play this game. sadly i havent touched it in months, and dont feel like doing modding at the moment.
shad Sep 17, 2023 @ 8:09am 
Basically, the only thing you're gonna need for each block you want to unlock rotation for is this:

<Definition xsi:type="MyObjectBuilder_BuildableBlockDefinition" Merge="Append">
<Id Type="Block" Subtype="WallStone" />
<Rotation>All</Rotation>
</Definition>
shad Sep 17, 2023 @ 8:06am 
If this mod is still maintained, I would like to ask to use the Merge="Append" flag for each definition and only change the required entries, instad of copy and replace the whole set of definitions. The way it is done now will interfere with other mods and basically overwrite all changes to vanilla blocks or those that are already touched by other mods, unless you figure out a proper mod loading order.
For details, please ask away in one of the many discord servers.
Thales Sep 4, 2023 @ 12:23pm 
Not until recently, mostly creative & single-player. Currently waiting for The Last Bastion server.
Shilica  [author] Sep 4, 2023 @ 12:11pm 
Wow @Thales you still playing this game?!
Thales Sep 3, 2023 @ 11:59am 
Suggestions:

Wall arches (for making roads)
Wall with arch (for making roads)
Wall-walk inner corner and Wall-walk outer corner
All variants of floors (for curved wall of barn)
All non-spiked variants of palisades (for curved roof of barn)
curved barn example: https://www.stubblejumperphotography.com/blog/gambrelvsarch
Large Round Wall (as big arch for a bridge for example)
Thales Sep 3, 2023 @ 11:31am 
Magnificent mod.
Shilica  [author] Apr 20, 2022 @ 3:24am 
@Markus if mod doesnt work for you, read the description and follow the steps.
Markus Apr 19, 2022 @ 8:39am 
Bitte um aktualisierung (Ubdate)
Shilica  [author] Feb 6, 2022 @ 3:07am 
after you replace files, disable the original mod in game settings. game worked fine for me.
Shilica  [author] Feb 6, 2022 @ 3:05am 
@Primelock @Herrington Sorry i cant fix it, i am too stupid to understand how it could break. but if you really want to use this mods, you can. Follow these steps from the description.

"Steam\steamapps\workshop\content\333950\1997959796 Just copy Data folder from the mod, and paste it here: Steam\steamapps\common\MedievalEngineers\Content , then click "replace all"
†cKu6uDu_SiGmA† Feb 3, 2022 @ 11:58am 
@Shilica this mod is broken. I have nothing else besides this mod is uninstalled
Primelock Jan 1, 2022 @ 11:55am 
Even with no other mods it wont load, any way to find an error log for that?

Before it worked great.
Primelock Jan 1, 2022 @ 4:55am 
Failed to download the mod somehow, in the mod description it says something about depedencies. But can you look into this?
Shilica  [author] Jun 21, 2021 @ 10:16pm 
@TheRealThing08 PagChomp thanx
TheRealThing08 Jun 20, 2021 @ 8:24am 
Super useful mod, awesome work!
KriegerSayas Dec 27, 2020 @ 2:40pm 
@Shilica
Yes. Thx.
Primelock Dec 27, 2020 @ 2:32pm 
Cool, good to know.
Shilica  [author] Dec 27, 2020 @ 1:54pm 
@Primelock Yes. Blueprint will keep all the rotation of your blocks.
Shilica  [author] Dec 27, 2020 @ 1:32pm 
@Lightoler I updated it. Pls check, is that the right blocks?
Shilica  [author] Dec 27, 2020 @ 12:48pm 
@Lightoler I'll look into it.
Primelock Dec 27, 2020 @ 11:28am 
Since the blocks you modified are vanilla, would the block' rotation be saved when removing the mod? If I want to publish the blueprint of it for example.
KriegerSayas Jun 30, 2020 @ 2:41pm 
Please add slope-corners! Especially the round slope-corner.
Chester Mar 6, 2020 @ 6:52pm 
cool thanks for the info
Shilica  [author] Mar 5, 2020 @ 11:50pm 
@Hester Oh yes. I tried making 4x4 stone floor using stone walls, without any supports, and it didnt collapse. I think SI works fine.
Chester Mar 5, 2020 @ 6:39pm 
Shilica does the structural integrity work correctly when using the stone wall as a floor?
Shilica  [author] Feb 17, 2020 @ 9:39am 
@Xelthia i cant change the compond model with this script. if you really need some blocks to compound you can make it by editing Blueprint file.
titanius anglesmith Feb 17, 2020 @ 8:39am 
what i mean is so it will conpound with blocks
Shilica  [author] Feb 17, 2020 @ 5:01am 
@Xelthia hi. all variants of Stone Slope is already in the game. select "stone slope" and use mouse scroll to switch between different variants.
titanius anglesmith Feb 17, 2020 @ 3:40am 
can you add the small stone slope too ?
Shilica  [author] Feb 16, 2020 @ 10:45pm 
@Shuncle yep, and its all in vanilla
Shuncle Feb 16, 2020 @ 9:58pm 
Ooooh I can have stone floors now!
Shilica  [author] Feb 16, 2020 @ 5:37am 
@Xelthia ty
titanius anglesmith Feb 16, 2020 @ 1:14am 
very nice!
Shilica  [author] Feb 15, 2020 @ 8:27pm 
@High Lord Baron exactly
High Lord Baron Feb 15, 2020 @ 5:23pm 
Frick yeah! That's what's really needed in the game! I just can't understand why they did this....