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I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
It sounds like it would take far too much effort and bug testing to work that out though.
Anyways, I'll look into balancing their stats a bit more.
I would love if you could tweak those champions a bit. Not to make them weaker, but tweak their game breaking abilities like shield break and HP regen.
Also, i encountered a champion Berserker that is nigh invincible with his health regen abilities. He may be beatable with a super high DPS build, but for me right now i'm stuck.
Example: HUMAN_ENEMIES_ACT01_A.dat
Chance of no "human enemies" encounters = (1037) / (1220) = 85%
Mucking around with the formula, you can modify the % chance of spawn.
For HUMAN_ENEMIES_ACT01_A.dat, there is a 15% chance of spawning. Half of that would be 7.5%.
So 0.075 = 183/x ... or 2440.
2440 - 183 = 2257 (weight of UNITTYPE:NONE, or no spawn) = 92.5%
2440 - 2257 = 183 (weight of spawn) = 7.5%
Open up those files with a text editor (WordPad recommended). Look for <STRING>UNITTYPE:NONE...Underneath it is <INTEGER>WEIGHT. Increase the weight and the spawn chance will decrease.
bug or intended?
Now open up GUTS. Then select "Petskin_HE_Merge" (or whatever you name it). After GUTS finished loading, go to VIEW. Click on "Mods" twice. Now you should see the mod on the right hand side of GUTS panel. Click on "Mod", and select "Package and Publish (opens a new form)". Pick a name for your mod. Untick "Publish to Steam". CLick on Build. After it finished building, you're done.
Now open up your TL2 Modlauncher. You should see the mod there.
When you unpack a mod/PAK file, remember to check the option "Auto-fill target directory based on filename".
If you successfully unpack the mod, there should be a folder called "Human_Monsters" in your installation directory (commonly C:\Program Files (x86)\Steam\SteamApps\common\Torchlight II\mods").
Now close GUTS after you successfully unpack both mods (or however many mods you've unpacked).
Create a folder for your merged mods called "Petskin_HE_Merge" or something inside the mods folder of your Torchlight 2 installation (commonly C:\Program Files (x86)\Steam\SteamApps\common\Torchlight II\mods).
I actually feel they don't appear often enough :P or maybe that's just because they appear one at a time.
How about making some "human enemy mobs" like the blackfist baddies. Not necessarily with strong skills, just more of 'em!
Really like what you've made Jordan! Am having lots of fun with this :D
@PHΔΠJΔM : and thank you for making the soundpack :)
Well, first of all I think they appear way too often. Especially in wierd out of place locations.
You could also add a few more enemy types, such as Undead and Corpsefire\Haunted adventurers. Adventurers would be more common than the normal corrupted ones, but would basicly drop potions and some times ember.
Well, good luck, I hope this mod grows fond in the community!
Are you gonna add more content to the mod? Do you accept suggestions?
well, you are going to patch this mod continuously, right?
i want you to a challenging dungeon with a number of human enemies, including a big size boss. :)