Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
45 Comments
Cédric GÉRILLE [GiletJaune]  [author] Jul 6, 2023 @ 1:51pm 
Huh. Okay well, I don't know how to make the job easy.
In the LUMP_ENTITIES you normally find light entities, which are mostly "light" entities, maybe "light_dynamic" if they are linked to a switch, along with other light entity classes I can't remember.
So you can extract the LUMP_ENTITIES as text, edit it, and import it back. Then you save the modified map.
After this, you can run vrad on your modified map file and the lights should be altered. Maybe you need to run vvis prior to vrad, but I don't think so.
Begotten Jul 5, 2023 @ 7:26am 
Hello, how can i delete all indoor light of a map (NY city)
Cédric GÉRILLE [GiletJaune]  [author] Jun 22, 2023 @ 11:28am 
Possibility 1: I think I did not implement it. I don't remember so far. 😂
Possibility 2: You need to start a game using the map that you opened in the tool.
Synorem Jun 1, 2023 @ 3:09pm 
Entity editing mode is disabled for me. Why is this?
Drputtyboss Feb 18, 2023 @ 4:06pm 
nice
Cédric GÉRILLE [GiletJaune]  [author] Feb 18, 2023 @ 4:05pm 
If you want to open whatever file anywhere in Garry's Mod, you need to have it located in the Garry's Mod folder. The only exception is about mounted Workshop add-ons and mounted games.
Drputtyboss Feb 18, 2023 @ 6:00am 
so is it possible to edit maps witch don't show up on my addons or maps list?
Cédric GÉRILLE [GiletJaune]  [author] Dec 28, 2022 @ 1:35pm 
Tu m'étonnes ! 😋❤
Famoso Dec 6, 2022 @ 4:24am 
t'es un bon momo wlh
Cédric GÉRILLE [GiletJaune]  [author] Mar 4, 2022 @ 12:04pm 
Well, I explored this possibility, but I could not find a way to do it with my current knowledge, unfortunately.
Can you remove playerclip brushes? I'd assume by replacing the texture
noblor Dec 26, 2021 @ 10:15am 
idk
Cédric GÉRILLE [GiletJaune]  [author] Dec 26, 2021 @ 4:58am 
You got this! 😜
noblor Dec 26, 2021 @ 3:38am 
ohhh
Cédric GÉRILLE [GiletJaune]  [author] Dec 26, 2021 @ 2:40am 
Erm... No, Momo is the short for Mohamed! 😅
noblor Dec 26, 2021 @ 2:12am 
is this to do with momo XD
Cédric GÉRILLE [GiletJaune]  [author] Dec 25, 2021 @ 12:26pm 
Yay!!
noblor Dec 18, 2021 @ 11:53pm 
momo creepy girl
Cédric GÉRILLE [GiletJaune]  [author] Apr 24, 2021 @ 1:38am 
Wait, it's mentioned "alpha"! Oh well, I think it's another tool that I gave up, but still works well.
I have a few upcoming updates that I should do one day. But lately, I have not been around Garry's Mod.
You can safely use the tool though! I have not heard any disappointment with Garry's Mod maps.
Niterux Apr 14, 2021 @ 3:05am 
Is this still in its alpha stage? Why hasn't it recieved any updates?
Cédric GÉRILLE [GiletJaune]  [author] May 19, 2020 @ 7:20am 
Thank you!
stevensky May 19, 2020 @ 4:27am 
nice tool dude
Cédric GÉRILLE [GiletJaune]  [author] Feb 24, 2020 @ 1:08pm 
@TyrakatheDragonFan Now you can proceed, the materials can be replaced if you know which one is missing or corrupted.
TyrakatheDragonFan Feb 19, 2020 @ 12:42pm 
@Heavoc | Reborn The Map Retexture Tool doesn't work: it simply says 'we can't handle displacement materials'.
Cédric GÉRILLE [GiletJaune]  [author] Feb 19, 2020 @ 11:35am 
@TyrakatheDragonFan I suppose that it will be possible in the future. The text conversion of the LUMP_TEXDATA_STRING_DATA , which (I think) contains all the brush materials, is not done yet.
TyrakatheDragonFan Feb 18, 2020 @ 1:52pm 
Would I be able to use this tool to fix this problem regarding missing textures of water lightbeams? And if so, how?

How they look in Gmod: https://sta.sh/012r25j5qxjd

What they're suppose to look like (as seen in TF2): https://sta.sh/01u2xqwkfgel
Cédric GÉRILLE [GiletJaune]  [author] Feb 17, 2020 @ 1:38pm 
Dude! :steammocking: :steamhappy: Thanks for being the first to notice it!
linalaterino Feb 17, 2020 @ 1:31pm 
Haha, I love your system requirement humour.
Sadly I am below minimum requirements, as I only have FPM.
CornFlakes Feb 16, 2020 @ 1:28am 
Il y a juste un problème de brightness sur les maps modifiées. Les cubemaps sont un peu foutus je crois. Je vais test en les recréant.
Cédric GÉRILLE [GiletJaune]  [author] Feb 16, 2020 @ 12:53am 
Merci, je trouve aussi que c'est génial. :-P Et ça me fait plaisir.
CornFlakes Feb 16, 2020 @ 12:52am 
Merci c'est génial! :OrangeSurprise:
CJusteMelvin Feb 14, 2020 @ 8:26am 
bonne idee
Cédric GÉRILLE [GiletJaune]  [author] Feb 13, 2020 @ 11:33pm 
Let me repeat myself:
> Adding prop_static entities is planned to be experimented, but the success is unsure.

In addition, adding prop_detail entities will not be supported until the "dprp" game lump structure is documented.

If you have those physics problems, just make prop_dynamic entities. They work very well.
Terry Fingerguns Feb 13, 2020 @ 6:07pm 
@Martin "Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled."

Yes, that is what I mean. Can this addon recompile the map so that the placed entities are no longer entities but actually part of the map? Can it makes entities into prop_statics?

I'm asking because if you put props into the map as literal entities, the collision physics can cause problems.
IntellectualPotato Feb 13, 2020 @ 9:48am 
Yeah. i made and uploaded a couple maps already i was just wondering if that was possible
Thanks for the answers!
Cédric GÉRILLE [GiletJaune]  [author] Feb 13, 2020 @ 9:44am 
@Moniker I do not really understand your questions. Your vocabulary is not accurate enough for me to fully understand your question. I think that the correct answer is affirmative. But you always can remove entities in Lua even when created by the map. Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled.

@zorich_michael
Making a map from scratch is impossible. It would be like re-making the Hammer Editor. Even removing a single wall would do a mess!
IntellectualPotato Feb 13, 2020 @ 5:27am 
Could this be used to create completely new maps or is that impossible?
Terry Fingerguns Feb 12, 2020 @ 4:58pm 
Yes, but my question is can you place "entites" as if they were normal map models? As in there would be no way to delete them through lua (as you can do with literal map entites, but not the map itself).
Cédric GÉRILLE [GiletJaune]  [author] Feb 12, 2020 @ 12:01pm 
Héhé merci pour le retour. :extralife:
Alec Feb 12, 2020 @ 11:43am 
tu gère ! j'adore le concept
Cédric GÉRILLE [GiletJaune]  [author] Feb 12, 2020 @ 11:01am 
Ah oui ? :steamhappy:
Wast3d Feb 12, 2020 @ 3:03am 
le meilleur comme d'habitude :p
Cédric GÉRILLE [GiletJaune]  [author] Feb 11, 2020 @ 10:25pm 
Yes you can add entities into the map as they were placed in Hammer Editor. Do not forget to specify a "hammerid" key in the entity's values. This can be done by exporting the LUMP_ENTITIES as text, editing the generated text file and re-importing it.

Adding prop_static entities is planned to be experimented, but the success is unsure.
Terry Fingerguns Feb 11, 2020 @ 5:48pm 
Can normal models/props be compiled into the map with this tool in terms that it would be considered part of the actual map by the engine?
chesiren Feb 11, 2020 @ 12:36pm 
cool