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As for Atlas's guide, it's a really really great guide! But don't forget, there are always exceptions. If you find a mod doesn't quite fit with his guide, the general rule of thumb is to install one mod at a time and try it at the top, middle, and bottom of the load order and see where it works and go from there! You'd be surprised how many mods work no matter where they are in the load order :D
Also, it's semi-considered as an overhaul mod since it changes quite a few things, so keep it near the bottom of your mod list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2875634483
que modifica ligeramente los stats de los soldados hiver, para darles un ligero balance, si le agrego este mod, crees que surjan problemas??
https://steamcommunity.com/sharedfiles/filedetails/?id=2469033537
P.S. I'll add two versions if someone REALLY adamant comes by and requests the old version back.
but i think you should split out as NCE patch just in case for people don't play with NCE mod
If you look at a "Base Soldier Drone Model" you will see that their eyes are actually slightly inside the socket. Even if you made the eye bigger, it is still seeing 80% of everywhere but the front of it's body, where the crossbow and target actually are.
Could you imagine trying to line up a crossbow after straining your pencil hiver neck 90 degrees just to get a centered view? If they aren't breaking their neck, they actually can barely see anything at all. I love what you're doing here for my Wide Screen Insect Goat bois, but I have to say this is MORE lore unfriendly than just giving them straight up gas immunity.
This mod is fine as is, but another fun interpretation of that vision radius could, mechanically, translate into a melee defense bonus. Especially when surrounded, these guys would see the incoming blows coming better than other races. Between that and the lack of dex penalty the soldier would fill a different warrior race niche than a Shek. Higher defense growth would hedge your bets vs. headshot rng and help make up for weaker limbs. Granted, piling that ontop of everything else might be a step too far. Probably either do a 10% split with polearms, replace the polearm bonus with a full 20%, or just keep things as is because the polearm bonus makes sense too. And while a perception debuff doesn't make sense, a small crossbow penalty might due to complications with sighting.
And I didn't give them a perception bonus, just a flat 0%, which is the actually the same as vanilla Southern Hive Soldiers. It seemed silly to me that they had NEGATIVE perception is all.
The Duststorm immunity isn't particularly lore-friendly, that I agree with, but I needed to give them some love as they are supposed to be "warriors" but are completely underwhelming compared to Sheks. Yeah they eat less, but food is a non-issue in most playthroughs.
Considering the Melee nature of the game, it would be easily exploited? And seeing in 360° doesn't necessarily give you a greater range (distance) of sight?
Only mention as you've said you're basing your mod on lore and it seems a little illogical.
Seems logical to remove the perception bonus, keep Polearm, and dust storm if focusing on lore friendly? And give a slight boost to sight range like 1.1 or 1.2 (makes up for lack of proper stealth detection system)? Remember they eat less food too! Should be more to hire though.
Please note that my comments aren't negative or having a go at your work at all!
TBH the problems with Hive are due to devs not being bothered to finish them (lack of content).
Having the eyes on the sides, would certainly help in noticing things.
Having front facing eyes, helps with accuracy.
This is due to two front facing eyes creating one "overlapped picture", which gives a higher sense of depth perception. I.e, you can figure out how far away a target is much easier.