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The railway station buildings are made up of several constituent parts and could not be placed as individual components and would require a construction script for each side/main building. Then if you wanted to group them together, it would need the end sections removing for joining to other buildings... this then becomes very time-consuming when testing and whatever combinations or permutations I make, you can bet somebody would want something joined to something else that I hadn't made.
It is SO good and it saves up space from using multiple other mods.
Any chance you will make the the rail station buildings as assets at some point?
I wish you all the best in life and have a great year!
Most of my passenger/cargo station rely on lollus' freestyle station.
Are vanilla station buildings included ? if so, which key word to find them? (the obvious ones did not find them)
and redistributing UG's model files, which I would rather not do from an IP perspective.
With the sawmill/forestry buildings, do you mean that I have listed the same building twice?
I'll investigate the tools building and see if I've missed something useful - thank you.
The items themselves are all default UG in-game items that are simply referenced and categorised - with a few extra tweaks - for use in the Asset Mega Pack.
It will be investigated and addressed in due course, so do hang onto your savegames and I'll be on the case soon.
However, the items I placed a couple of weeks ago are still visible in the game, and stdout says, your mod has been loaded. It is a savegame that was ok before. Any ideas?
now i see the "error". When i place the depot i can only see a box with grey and white squares. (no texture).
But no crash after placing and reloading the savegame (Beta not activated).
Greetings
Alexej
If you go to the Steam Library and right-click on TPF2, open the Properties menu and on the far right it says Beta. There's a dropdown box to opt in to external testing and this is what many players have done. The testing program - which is an optimisation patch, I think - downloads some updated files, principally the Models.zip file. This changes the in-game train depot compared to the original one and it is this which causes the crash.
yes. Version from today 13:56 Uhr.
Greetings
Alexej
thx for update.
I´ve only a warning from the depot cause some resources are missing.
Greetings
Alexej
Stdout shows:
entry/1/entry_central.mdl is missing boundingInfo
entry/1/entry_left.mdl is missing boundingInfo
...
mus/wall/2/wall_platform.mdl is missing boundingInfo
mus/wall/2/wall_track.mdl is missing boundingInfo
mesh: snowball/fences/brick_fence_01_lod_0_gate_1.msh
mesh: snowball/fences/brick_fence_01_lod_0_middle_1.msh
...
mesh: snowball/fences/brick_fence_04_lod_0_middle_1.msh