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1. Moved the mod's assets over to the Kraken table for more space.
2. Provided snap points and repositioned the layout for uniformity.
3. Standardized the hands and brought them along the same horizon.
4. Reordered cards for normal and advanced play.
5. Resized elements for ease of use.
6. Named the rotation values of the dice, named some elements, and renamed incorrect elements.
7. Re-positioned units and decks for clarity.
8. Changed the lighting for better contrast.
9. Provided optional 5x units and placeholder spaces.
10. Edited the notecard to better serve setup.
Please do accept my friend request, Black, and I'll send it your way for mod updating.
I wish I had Viking Age. I recently discovered this game, but the Academy Games website has the base game out of print; when it's restocked, I'll buy them.
If someone has Viking Age to share, please speak up! I'd happily incorporate.
The Custom Model properties box points to the following assets
Model/Mesh is set to http://pastebin.com/raw.php?i=hDXzyvVz
Diffuse/Image is set to http://i.imgbox.com/cYJTv6zb.jpg
Normal/Bump is blank
Collider is set to http://pastebin.com/raw.php?i=hDXzyvVz
Non-Convex is checked
The Type option is set to Generic
The prompt occurs on every load as one or more of these resources is missing.
I grabbed miniatures from the saga mod and threw them into the game, tinted their bases to the correct colour!
Some names are missing on the map, but they are not needed. The map is setup correctly and you do see the cities for the berserk card clearly.
Massive thanks to generic grunt for providing high quality images of the cards and the rules! All credit goes to him!
* Fryd dice (Peasents) updated to the correct one
* Included a pdf with all the cards who are hopefully more readable for you guys. The resolution should be better now.
At the moment I am thinking about uploading a version where all card are explained in a note
For whatever reason I cannot upload anything to the cloud at the moment. Google search sadly produced no usable answers so far.
For now: Just use a standard d6 Die to determine the fryd hit die. (1,2 - Hit, 3,4,5 - Run, 6 - Nothing) Sorry for the inconvenience.
Error Steam Upload Cloud k_EResultFail
Try to fix that, but no promises. :S
For the quality of life improvments (More readable cards), I cannot make it work for the life of me. The deck builder forces me to increase the size of my card scans which makes them unreadable.
Due to the corona situation, I am out of reach of a good scanner to change that. I am sincerly sorry for that :(