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But there is a workaround you can do. For buildings that are blocked off from access, you can open the in game editor, select the object you want to move, and adjust it with your mouse according to the sliders.
Then, you move it out of the way, refresh navmesh, save game, exit, and restart game. The object should no longer be blocking your path (looking at you pillar in front of the BDC bar).
on - Legendary of Kenshi - World of Unique
center - Kenshi: Genesis
lower - Legendary of Kenshi - Project Genesis compatibility
So, yeah, no idea why others would be having problems.
It wouldn't hurt to check your kenshi_info.log file and see if there are any relevant errors that relate to your issue.
Here's a screenshot of a chunk of my mod list with the 3 relevant items.
(I'm sure there is some visible likely load order issue in my screenshot with other mods. I haven't refined it too much)
https://i.imgur.com/s1bOoVI.png
So it's quite a headache now. idk if it's a problem with the mod arrangement or the problem that occurs when import the save file.
In legendary of kenshi, no changes were added to the black desert city. Although a special trader has been added to the scrap house, it doesn't matter because it is treated as a separate area from the black desert city.
I will continue to look for problems, but I don't know what the problem is right now.
There will be an update as soon possible.
And thank you for checking various compatibility issues. a great help.
Due to this mod being listed as needing the original mod as a dependent you will get a warning when starting a game without the 'original' Genesis mod enabled. You can ignore this warning.
When the new listed Genesis mod gets updates it may cause conflicts in future.
Maybe Johnson can advise us on best practice going forward? i.e. will he update this mod as Genesis is updated or require us to revert to the original Genesis mod if using Legendary of Kenshi with Genesis.