The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Call of Home - House teleport Spell
55 Comments
Godsworn Oct 30, 2016 @ 9:00am 
Nice!
Azzman1000  [author] Jun 6, 2015 @ 9:06am 
Thanks tommybtown glad you like it
Demonstrips Jun 6, 2015 @ 9:06am 
This is sick man
:2:
saunders.bryan Mar 28, 2014 @ 5:24pm 
this sounds cool....is it follower friendly?
D20 NERD 5e Dec 9, 2013 @ 6:44pm 
what about mod house's
AzraelMuad-Dib Oct 29, 2013 @ 5:40am 
Perfect for people like me with more than one spouse. :D
navarre Feb 3, 2013 @ 12:38pm 
have you concidered adding the hearthfire homes?
Azzman1000  [author] Jan 17, 2013 @ 8:54pm 
Hi MasterSlimFat unfortunatly no, sorry
The Guy Ry Jan 17, 2013 @ 12:45pm 
if i get a mod adding a new home, will this spell work for the moded home?
MalZen Apr 21, 2012 @ 3:58pm 
swell. good work friend. keep em comin
Azzman1000  [author] Apr 16, 2012 @ 9:09pm 
It seems a number of people have the same request i will update later today and move the book.
MalZen Apr 16, 2012 @ 7:54pm 
perhaps the tome should not be in breezehome due to conflict with other mods
Paulus Apr 15, 2012 @ 2:17pm 
Yes, same fix (using call to home a few times times) worked for me too.
Paulus Apr 15, 2012 @ 2:06pm 
I'm getting the General Stats error also, however Soul Trap is my favoured spell as I don't use Call of Home very often. I'll try Doitoit's workaround and see if that works then post back.
WhoPoopedInMyPizza Apr 15, 2012 @ 1:33am 
call of home worked 1 time, that was before i even got a key, then stopped working when i got the keys. It must be another mod....
Azzman1000  [author] Apr 14, 2012 @ 5:47pm 
hI doittoit2008 im sorry about the update causing those crashes and im glad you fixed it now, repairing the issues with the e3demo quest that was causing a lot of bugs requiered some dramatic changes to repair and it. but the quest issues have now been fixed.
Thanks
doittoit2008 Apr 14, 2012 @ 5:16pm 
Yep, "Call of Home" was my problem with crashing on stat screen. The fix was to do the Call of Home spell back and forth to the Arch-mage home and breeze home 20 times to make the new Call of Home my favorite spell on the stat screen and everything is once again working properly, no crashes. :)
doittoit2008 Apr 14, 2012 @ 1:33pm 
After the update my Call of home spell disappeared, as this was listed as my favorite spell on my stats menu and its no longer their, my game crashes to desktop when ever I go to the stats menu.
Tried deactivating in steam then reactivating, spell book showed up in Breeze home, used it, but I still get the crash to desktop on stats menu. This is a big problem for me b/c I use a game controller to play.

My working theory is that the stats menu is looking for my favorite spell "Call of Home" but finding a different version of it.
This is effecting all my saves since before your update.

Could you post the previous version of the file "before update" ether on steam or some where so I could revert back.
TIA
Azzman1000  [author] Apr 13, 2012 @ 9:23pm 
Hi All, I have just updated my mod to fix the issues with the E3Demo the was bugging the "loud and clear" Quest also the mod will now alow you to have more than on of any house key in you invetory and still work.
The Nega Druid Apr 9, 2012 @ 10:59pm 
Whew, thanks, Azzman. I am glad its getting fixed.
Azzman1000  [author] Apr 8, 2012 @ 9:18pm 
Hi OnceKozieDeath the reason yoy are unable to use the spell is that my script is setup to look for one key not multiple keys i am currently working on fixing the issues with the E3demo quest mentioned bellow and will update my script to fix this at the same time for now you could simply store the extra keys you have because the game won't allow them to be droped.
thanks
OnceKozieDeath Apr 8, 2012 @ 12:43pm 
Mod is very helpful, but i noticed a one tiny problem: it's stopped teleptoring me to the archmage's quarters and proudspire manor. It worked for a time and stopped, suddenly, without any reason. I set him off, then on again. Again i took the spell from the table in breezhouse and nothing has changed, it still doesn't work. I can reach only breezhouse. Teleporting to houses i dont posses not working, but with comment - you dont have an object or something like that. Thats good, it should be that way. But mages quarters and priudspire manor are mine. i use the spell, choose place and nothin happens. Maybe its because i took 3 keys for quartes and manor, but because i can't drop any key's i am unable to check this
The Nega Druid Apr 7, 2012 @ 12:08pm 
Mod is still broken. Do Not Subscribe Yet. Cofirmed with the Creation Kit. The mod will enable the E3 Demo quest(which bugs out alot of things). It also kills several questlines. The mod maker clearly made a mistake while uploading and needs to fix it. If you have this mod, you'll need to unsubscribe and possibly start a new game to clear the effects.
The Nega Druid Apr 5, 2012 @ 4:04pm 
Yep, looks like somehow the E3demo quest got turned on. Thats likely alot of the issues, but there are alot a few other errors I didn't catch loading up other then the expected and usual ones. Hrm.
The Nega Druid Apr 5, 2012 @ 3:32pm 
I'm seconding The_Person's bug report. Its very odd.

It makes the E3DemoThief and the E3DemoAlphaWolf spawn on the road to Whiterun. While this might not be terrible, it shouldn't be doing so unless its somehow triggering the E3 Demo to start.

I really am curious what the heck caused the error. I'll explore with the creation kit and try to figure out what the heck is going on.
The_Person Apr 5, 2012 @ 2:53am 
After further testing, I've found that it is definitely this mod that causes the quest "Loud and Clear" to not start after "Taking Care of Business." I think it may have something to do with the random Guild Master Armor-wearing thief outside of Riverwood. I hope this information helps you narrow down the definitive source of the bug. Also, I forgot to add that I have tried every possible console command to fix this by other means (bypass the quest, etc) and nothing works but removing this mod and starting a 100% brand new game save...
The_Person Apr 5, 2012 @ 2:24am 
The game-breaking part is that it causes the third Thieves Guild quest "Loud and Clear" to never start (I'd follow Brynjolf into the Cistern after completing "Taking Care of Business," and I was considered a trespasser). Like I said in the other post, I started a brand new save and checked each mod one at a time, individually, and that is when I discovered the fox and the Guild Master Armored random Thief on the way to Riverwood. please fix this or see why it's happening, I think this is a wonderful idea for a mod :)
The_Person Apr 5, 2012 @ 2:22am 
Absolutely amazing idea!... but it causes game-breaking Thieves Guild bugs. Long story short, I discovered that it causes a high level, Guild Master Armor-wearing random Thief to attack you when you almost reach Riverwood for the first time. Another thing that happens before then (about halfway to Riverwood after escaping the caves, before you get to the standing stones) a fox just stands perfectly still in the road. This is only what I've noticed. I tried all other mods I have, and this one, each individually, and this is the only mod that causes this to happen -- every time.
Kertic Apr 4, 2012 @ 11:32pm 
after i installed a couple of mods or breezehome and proudspire manor, it seems that i can never acess it useing these spells. it goes black then pops back to the normal screen. any hints?
KamiSawZe Apr 4, 2012 @ 6:17am 
Like Casanova said, the table in Breezehome doesn't work with the fully upgradeable Breezehome. Technically, it works, everything is useable, but a chest and the table intersect each other. For me it's just an aesthetic thing, not a problem. The combination of these two mods makes me really love having Breezehome as my primary residence. Any possibility of a mod that leaves the spell but gets rid of the tables and key lockboxes? I never put down my keys, so I'm not worried about losing them.
Azzman1000  [author] Apr 4, 2012 @ 12:38am 
HI, I have just updated the mod with new teleport markers im hoping this may fix issues that some people have had with some houses because it wont rely on originl files that may be changed by other mods.
Shyanha Apr 3, 2012 @ 4:17pm 
I tried Breezehome again and was still unable to teleport. The magicka is spent, but my feet are stuck firm where they are. If no one else is having issues it must be on my end. The only thing I saw was the capitalization of the name - ingame it's Breezehome but the mod uses BreezeHome. Maybe my computer's just picky. =p
chrosome Apr 3, 2012 @ 2:42pm 
You guy are amazing :D Got 600 + subscribers, but listening to meeee and my lil' archmage-problem !!!
Azzman1000  [author] Apr 2, 2012 @ 7:18pm 
Ok, First il say that the other 600 + subscribers would beg to differ, If anyone is having issues I am happy to help but before condemning my mod as a failure perhaps you should look at what might be causing your problems on YOUR end do you own and have the KEYS in your inventory? Also I would like to point out that I deleted all my working files for this mod and subscribed myself and all is working perfectly.
Blasphemisto Apr 2, 2012 @ 6:26pm 
work only with the house in rifton, fail mod
Bitchcoin™ Apr 2, 2012 @ 1:19am 
Spell didn't seem to work with Breezehome and the table you added doesn't work with another Breezehome mod I'm using,
Azzman1000  [author] Apr 1, 2012 @ 11:34pm 
Ah never thought of that thanks for the info I'll look into a fix.
Diana Apr 1, 2012 @ 11:20pm 
FYI. You don't actually have to OWN Hjerim. I had the key in my inventory from the Blood on the Ice quest and this spell worked. Hope this helps. This is one of the best travel mods I have found. Makes it worth buying properties.
Azzman1000  [author] Apr 1, 2012 @ 11:09pm 
It is a custom table and lockbox added to an empty wall as a part of my mod the box contains the key to breezehome a similar box had been added to all the houses with there corasponding key. This is for anyone who has accidently stored thier house keys and have misplaced them.
Dancin' & Necromancin' Apr 1, 2012 @ 9:48pm 
Where do you get that lockbox on the table in the pic? I have house in Breezehome and it wasn't included in my purchases.
Michael P01 Apr 1, 2012 @ 5:37pm 
"Spell book is located in BreezeHome on a table near the stairwell." YES!
Azzman1000  [author] Apr 1, 2012 @ 4:35pm 
Hi, is anyone else having problems with Hjerim? Please let me know and il look into fixing any issues.
Mority Apr 1, 2012 @ 3:51pm 
i cant teleport to Hjerem... still great mod
Dong ☪ Apr 1, 2012 @ 3:49pm 
i just got steam. How do i download this fantastic spell?
Echo33 Apr 1, 2012 @ 2:13pm 
This mod looks cool, but two questions.
Can you make it so the book spawns somewhere other than breezehome? because it's not a very impressive house and truly isn't worth the gold.
And does this conflict with any of the housing mods?
Shyanha Apr 1, 2012 @ 10:54am 
It doesn't teleport me to Breezehome. I don't own any other houses yet so I cannot speak to those. I cast the spell, click on Breezehome and nothing happens. I'll try again today.
madiejuana Apr 1, 2012 @ 8:21am 
@[-TT-]CaptainCacti
No, did you not read the part where he blatanly says "you have to own the key before you can teleport there"?
I mean come on, read before you start asking stupid questions!
Azzman1000  [author] Apr 1, 2012 @ 4:46am 
Hi Leroy, The Arch Mage's Quarters slipped my mind while making this mod so i have updated it to include it in the spell hope you enjoy my mod
chrosome Apr 1, 2012 @ 12:06am 
I like this mod. I really missed something like that in Skyrim. I'm using the arch-mage's housing thus this mod ain't gonna work for me, but I like though :D
Skeletor Mar 31, 2012 @ 6:33pm 
I just sold a heap of junk, will try this when I'm overencumbered, great if it works !