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Meine Output Industrie wandelt sich während des laufenden Spiels selbstständig von Calzium zu Käse?
Input von Rohöl zu Getreide?
All cheese? ;)
My output industry changes automatically from calcium to cheese during the game?
Input from crude oil to grain?
https://steamuserimages-a.akamaihd.net/ugc/2502394419231384648/E1AF76EF23BF33DB50397D8CAB2709DCDAD03C7B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I can only imagine it is what the mod does which is not really what the original game had intended. Only thing I have been able to do in games I have it activated is to just play through it. However, I usually end up not playing long as it is just too slow.
Because the mod is so useful and works so well, I tried everything: started a new game, deactivated most of the other mods and more ... but nothing helped. After using this mod for the first time in a savegame, it starts lagging. And the lags will never go away, even when I deactivate the mod.
Maybe someone has an idea what I can do to avoid the lags?
This is an ESSENTIAL mod for people (like me) that are obsessed with designing their own towns/stations/industries for an ultimate immersive experience. I cannot thank you enough for making this. With all the hundreds of 3D assets made by kind modders combined with this mod you can truly create massive, immersive industrial platforms with train/truck station integration on your own.
This should have been a feature in the game in sandbox mode, from the start!
Thank you for bringing so much beauty in this game! :)
Conveyor Belt: https://steamcommunity.com/sharedfiles/filedetails/?id=2416585284&searchtext=
---This one will allow you to use a conveyor belt system to move your production from industry to industry, so you don't have to transport your goods via road/rail within your industrial megapark.
That should get you started :)
(Some german named mod): https://steamcommunity.com/sharedfiles/filedetails/?id=1920437817
---This provides you with rail stations with no buildings. Allows up to 20 tracks. Use with the next mod in this list.
Wye Switch Patterns: https://steamcommunity.com/sharedfiles/filedetails/?id=2546064274
---This provides you with numerous track switches. Combine with the german station mod above to create (potentially massive) freight yards that actually FUNCTION as stations, then use the asset mod above to decorate them. I have one freight yard that has 20 tracks surrounded by 8 industries, and every track is usable as a station, so would be great for creating an industrial megapark with this Freestyle Industries Mod.
Asset Mega Pack - Collision Enabled: https://steamcommunity.com/sharedfiles/filedetails/?id=2003711057
---This provides you with assets versions of every single game object.
Build with Collision: https://steamcommunity.com/sharedfiles/filedetails/?id=2660921894
---This will allow you to build even when collisions exist. It will allow you to place the above assets as well as allowing you to create road/rail lines across objects that would normally be prevented. It MIGHT help you with what you are trying to do.
What assets u guys use to build the factories? I struggle to find animated ones like chimneys or the moving stuff like the food Industrie.
Also is there a way to manually create paths for vehicles so they can move oder concrete?
Unfortunately, you don't get to choose what resource goes where and how much of it. After all, you're just the transport guy; the industries don't pay you enough to think!
But you need to bear in mind it can take time for the second route to establish a presence and get its own fair share of resources to transport.
Remember this is a demand driven game, so if the initial industry has a strong demand, it will affect how soon the second industry gets a look in - which could take some time.
I can assure you though, it does work. Yes it can be a bit hit and miss to be fair, but as i said, that's really just down to the way the demand logic works, not a problem with the game itself.
cont...
I did some tests on the issue I was having and came to the conclution that, if you have more than one industry that use the same resource, then you have to supply each indusrty with that resource from it's own supplier. Other wise one of them will soak up most of the resource while the others get the scraps. Adding more production of that resource at the source for it, doesn't really help, the platform for the domminating line just keep overflowing while the platforms for the other lines still just get scraps.
I tried using a mod I found that was supposed to fix the clutter on the stations, but it didn't help at all.
That crap with the game is rather annoying, if there only were a way to tell the industry how much of it's production should go to each consumer.
I would also like to see a choice to have the indusrty area none collision/collision. I've been trying to build my distribution centers of Yeol's SI in the cities to make it more realistic, but the damned AI keep building on top of them. I have tried to use buildings that have collision active to prevent them from it, but it look silly when the stored goods appear partly inside the buildings.
Another thing that would be nice is being able to tag an asset build as the industry.
Honestly this mod is pretty much unusable like this.
If @Cashonwheels will allow it, you could upload those files to some kind of trusted depository with instructions on how to install the files for users to download and install.
I wasn't sure if that was a feature of the mod or not. It would be great if we are being charged the maintenance for the coal mine that we would also be allowed to reap the profit from all the goods being shipped out, (not just from the transportation of said goods). Similar to how the old Railroad Tycoon games used to work.