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Is there any update in the works to better integrate with the latest update?
\Steam\userdata\<steamid>\1066780\local\crash_dump\stdout.txt
But found a not so optimal work around, put a few more trains in the route and told them not to wait till full, the shipment then start slowly raise. Think the issue is the same as VacuumTube first mentioned that the downgrate happens too fast on longer routes.
All 3 cities connected demand over 150 bricks, but I just can't get that much out of the factory anymore, I don't get where you think it's an issue with town demand?
The factory, even though it's maxed at 800 "Production" and 96% "Transport", "Shipment" is stuck at around 250. I WANT to ship more, I am ABLE to ship more (I have trains waiting to pick up bricks), but the factory just stopped sending bricks to the docks.
Everything was working fine until recently, brick just stopped appearing on the station platforms as fast as it used to.
Stone quarry: Producing 800+ stone, shipped to factory
Brick factory: Producing 800+ units (Production: maxed at 800)
None of those units are appearing at the station (Shipped: 250 and dropping).
I have 3 cities connected. Each city roughly demands 150 brick max, and are currently at around 10/150.
I have trains going back and forth EMPTY because the brick factory isn't putting any of the units on the station docks.
The station IS connected to the brick factory.
So, I have cities connected, demanding brick, and their needs are NOT fulfilled. The brick factory IS getting enough stone. The brick factory IS producing the stone, but none of it is appearing on the station docks.
I thought perhaps this issue was because the brick was finding its way along the roads by itself or something, so I DELETED the roads connecting the brick factory to anything else, so the ONLY way out is via my rails. But still, none of the brick is making its way to the station.
You see the upgrading process and conditions in the industry window. Mods can't change the upgrade/downgrade behavior.
I managed that problems by locking important industries (disable auto-upgrade). Also, sometimes it makes sense, to manually increase level (therefore production) of an industry, to increase the demand (therefore shipping) from the previos industry.
First i thought some other mods may the problem but only with this mod the producer buildings wont level up more than once. stuck on level 2 forever. other buildings working good.
And yes as VacuumTube a few month ago said, the downgrade is way too fast.
greets
Anyway, after playing a bit with this, I realised that industries change their level more often than before. The biggest difference to vanilla is, that also resource industries have levels now. If they level down unintended, this can get problematic and cause delivery bottlenecks. I have long cargo chains with line times >30min and also transfer stations, so cargo travels a long time and if you don't play with trucks, cargo travels at once. The game logic now thinks, cargo is not transported and industry may downgrade.
https://steamcommunity.com/sharedfiles/filedetails/?id=2269459907
Thanks.
I understand what the three categorizations are and the levels; simply base 2 or each level added doubles.
The base production is where a supplied industry first starts (number of units output)? I am not sure I really understand it. Why is transform set to 25 and not 100?
Thanks.
I see the sliders on the left present for game setup.
Is there anyplace which explains what they do?
Thank you!
So instead of just adding more levels (to allow for larger cargo loads) and/or making more granular levels with regards to original values per cargo (to keep the production chains work) this mod for some reason assigns the same numbers to different industries. Feels like the author didn't took time to understand how industries work in vanilla game and made this mod in a hurry.
The other mod "More Industry Levels" is implemented correctly, with respects to original values. But unfortunately lacks configuration options.
* default settings ignored under some circumstances, leading to either mod doing nothing, or game crashing
* Move configuration to the new main-menu mod configuration format. From the Load Game menu: click "Select Options", highlight the "Industry Production Levels" mod, in the right panel you will see the configuration values. These values are saved per-game.
* made changes to industryutil.lua to make fully compatible with Yeol's Senseless Industries
Strange, deleting "New Rolls Industry" and reintalling, it works now
May be this mod causes the error:
New Rolls Industry
I will do some tests.
I don't see anything in the error message pointing to Industry Production Levels (although it's not impossible there's some kind of conflict with another mod). What other industry-related mods do you have installed? What happens in-game when this crash occurs? Is there something that seems to trigger it?
Yes, your mod crashes and this is the last message in the stdout.
Really strange, because there is no such directory: “c:\build\tpf2_steam\src\game\...”
I have a strange error:
c:\build\tpf2_steam\src\game\urbansim\stocklistupdatehelper.cpp:279: __cdecl StockListUpdateHelper::~StockListUpdateHelper(void): Assertion `cc->cargoData.size() == stock_list_util::OutputCargoTypes(cc->rule).size()' failed.
I have no idea where this is coming from
Thanks for looking into it, I didn't have the Senseless Industries mod installed after a bit of searchign I found that in my case it was because of the Resort Hotel mod.
But from what you describe, it sounds like you might have another industry mod that's overwriting industryutil.lua
What other industry-related mods do you have enabled?
I'm on the beta/testing branch and getting the following error during map generation - industry generation:
Details:
Error message: error: ...ry/steamapps/workshop/content/1066780/1970151023/mod.lua:23 : attempt to call field 'numIndLevelsProdBaseLevel' (a nil value)
stack traceback:
=[C](-1): numIndLevelsProdBaseLevel
@J:/SteamLibrary/steamapps/workshop/content/1066780/1970151023/mod.lua(23): ?
@res/config/base_config.lua(32): ?
File name: res/construction/industry/food_processing_plant.con
Key: game/config/ConstructWithModules
Hope you can do something about it when the path becomes the standard branch...
Thanks for the mod.
When do the errors occur? During loading, or in-game at some defined point (industry upgrade, or other?)
Are you on the standard branch or the beta branch?