ATLAS
ATLAS Harvester 10k 10% (v0.7.1)
83 Comments
AnonymousNeoN Dec 29, 2023 @ 2:46pm 
does anyone have this mod working? ive tried soo many times but cant get it too work at all :(
Scruffy Apr 29, 2022 @ 7:18am 
Is there a way to add more items to stack? I noticed the grown vegetables were not included in this stack mod, and i'd like to increase their stacks.
Raynor Jul 12, 2021 @ 4:24pm 
Not working. I have it in the first slot but as I said its not working? Does load order matter?
Canadian_Hoser Jul 12, 2021 @ 11:09am 
Been away quite awhile as the devs frustrated me with constant bugs needed fixes every time they updated.

So i quickly started up single player to test a couple mods that i feel are a must.I tried harvester and seems the weight change works for tames but not for me the player.I am not going to even try and get a server running again until i know everything works properly.

Is this as intended or is this an issue with single player and will run properly on a dedicated server?I don't see why it would work on pets and not players,seems to baffle me.
Nyt  [author] Mar 1, 2021 @ 12:16pm 
For those using the trade market, please see the new post: https://steamcommunity.com/workshop/filedetails/discussion/1968810564/3110269850343846196/
Athanis Feb 6, 2021 @ 7:00am 
Still not Market Compatibility.... dont use this mod if u want to use the Market Feature.. Dev knows this but still no fix... so sad
[DW] VAMPIRE Feb 1, 2021 @ 7:36pm 
Ok i get that. Any chance u could make something for us that we can adjust?
Warlom Feb 1, 2021 @ 1:24pm 
Hey Nyt! It seems to be thath your mode prevent Marketplace to see the amoung of resources I have in warehouse and as a result - no trade. Could you please telll me if it's a known issue or if you have any solutions. I will really appreciate any help.
JoVita Jan 28, 2021 @ 5:25am 
Hey @Nyt how does it look with the farmhouses? :) Today was an update on Atlas with some fixes, i would realy like to try the markets. Thanks ;D
Nyt  [author] Jan 26, 2021 @ 9:57pm 
Unfortunately, can't do config options with this type of mod. I'm also not adding ammo to this mod. It's about resources, not items.
[DW] VAMPIRE Jan 26, 2021 @ 7:52pm 
Could u also implement weight reduction on cannon balls? Maybe with a ini setting so people can choose if they want to use it or not
[DW] VAMPIRE Jan 26, 2021 @ 5:00am 
thanks man appreciate the time ;)
JoVita Jan 26, 2021 @ 2:05am 
@nyt Thank you for taking a look at the trade routes.:steamhappy:
Nyt  [author] Jan 25, 2021 @ 2:24pm 
@Vampire: There is a way for it to work and I'll post about it with the next update. Just waiting for a few things to stabilize more.
[DW] VAMPIRE Jan 25, 2021 @ 7:07am 
nyt, with the new trading routes we get people saying it does,'t work for all resources with this mod
SOBEK Nov 28, 2020 @ 5:52pm 
Pirate mod work perfect but Beastmaster and Harvester going with some crashes.
SOBEK Nov 28, 2020 @ 5:50pm 
I em in singleplayer/host game.
SOBEK Nov 28, 2020 @ 5:49pm 
Hi. Game crash when i click on skills in inventory. What can by wrong ?
Swisha Nov 22, 2020 @ 4:09pm 
ok thanks for the reply! looking forward to the update.
Nyt  [author] Nov 22, 2020 @ 1:48pm 
@Canadian_Hoser: Are you experiencing this issue playing in Single Player, or on a dedicated server?

@Swisha: Yes, this is an issue with the icebox itself forcing single stacks. My AA mod will add it's own version, including room cooling that actually works.
Swisha Nov 22, 2020 @ 10:17am 
Ice doesnt seem to be stacking. It fills the ice box up with stacks of 1 and then stops producing.

https://gyazo.com/aa8b0fd82347661b7653762a9d5fc004
Canadian_Hoser Nov 22, 2020 @ 9:05am 
I was reading update about adding in script command,problem is this mode causes my game to crash if i click anything.
I never really cared or used the convert of this mod i was using it for the stacking since no other stack mod would work fully without running into problems down the road or at every update.
100% this mod causes the crash because i have tested all mods i use 1 by 1 restarted new server every time.I did this after update and just now tried it again and it still causes instant crash anytime i click any icon or upgrade skill in the UI.
Canadian_Hoser Nov 22, 2020 @ 6:54am 
You mean the dev patch notes on adding lines to the server?I get sooo frustrated with this developer it is out of this world.We should not have to jump through any hoops,they should have all of this working so it is simple and not have to make changes every time they make changes.

A lot of good mods get destroyed and often those people have left the game "i don't blame them"so they are no longer updated.

This mod has been maybe my most favourite mod of all time and yet one update by this half assed developer and it was causing game crashes every time i hit any upgrade or icon.

I have been around the Unreal game engine community since day 1 "1998",seen many mods come and go and NEVER did i see them broken or not working whenever Epic games made changes.Snail/Grapeshot/Wildcard whatever name they go under are the worst devs i have ever encountered in 35 years of gaming,yes worse than john Smedley lol.
Nyt  [author] Nov 13, 2020 @ 10:49am 
It's not broken, please read the patch notes. Also, join discord for further explanation.
Artur Nov 13, 2020 @ 9:14am 
aaaand its broken
SeanB1014 Jul 23, 2020 @ 8:26pm 
When can we expect ammo, seeds and plants to be convertable?
lordcrowler Jul 8, 2020 @ 10:51am 
Whats the point to have base resurces? u live in freeport in singleplayer? wtf..
互唰123+ Jul 8, 2020 @ 10:28am 
What's the point if the resources of wood, stone and other basic resources can't be stacked?
gpcstargate Jul 7, 2020 @ 8:28pm 
Ok, I give it another shot and keep my fingers cross. Thank you for reply
Nyt  [author] Jul 7, 2020 @ 4:58pm 
As far as I know, the resources are scrambled up by the devs. Stacks are still working fine. Base resource types (e.g. those found on freeport islands) don't have improved stacks because how the devs implemented quality resources, they'd be considered a quality resource.

The mod is working fine, the resource issues are on the devs to fix.
gpcstargate Jul 7, 2020 @ 2:11pm 
Will you updating your mod to current version of Game .. it seems that all stacking are a mess at the moment because of current update .. stacks are not holding true and reducing to game stock sizes.
Nyt  [author] Mar 18, 2020 @ 12:32pm 
Thanks!
lordcrowler Mar 18, 2020 @ 6:28am 
ooo,thats why,thank you for so quick response,now i understand how works,super mod,rly..cuz the old one i use with stack was verry glitchy and i sunken several ships cuz he reset my weight to the resurces...but this is something i rly like.
Nyt  [author] Mar 18, 2020 @ 6:14am 
This mod doesn't stack base resources, only named ones. This is due to how the devs designed the quality resources and when we did include base resources, they were considered as quality named for BP crafting, so they were removed.
lordcrowler Mar 18, 2020 @ 6:08am 
http://prntscr.com/rieceq

Yes gunpowder,berries,sap inded stack increased and weight reduce..but metal,wood,the rest of the basic resurces no difference..i even start a new game.
Nyt  [author] Mar 18, 2020 @ 6:02am 
The resources are converted, they just don't carry the name and mod icon. It was confusing players. If you look at the stack size and weight, you should definitely notice a difference.
lordcrowler Mar 18, 2020 @ 4:02am 
So this mod converts only crafted resurces?Cuz i even build that convertor and seems the regular resurces cant be converted...or i m doing something wrong?
Nyt  [author] Mar 16, 2020 @ 8:38am 
Once the mod matures more, I'll duplicate it with different rates.
romulusinu Mar 15, 2020 @ 3:40pm 
would there be a setting or something were the weight of things wouldnt be so decreased? like 40-60% or something instead of 10% of the weight?
Nyt  [author] Mar 12, 2020 @ 3:11pm 
It is a stand alone stacking mod. The converter is only useful for existing servers with original stacks of resources. This converts them into AH altered resources, with increased stack sizes and decreased weight. New servers don't need the converter at all. Players will just need to unlock the Harvester skill in the first tab, Survivalism.
wildbill Mar 12, 2020 @ 9:30am 
From a user perspective for someone logging into a server that has this mod, what is its purpose? From the description, it just seems to be designed to improve performance. Is it a stacking mod? Do you use it with another stacking mod, or as the only stacking mod? I'm guessing it is a stacking mod, but all the talk about AH stacks and a converter seems to imply something else. How do we make the converter?
Nyt  [author] Mar 9, 2020 @ 2:53am 
You must have a bad mod install then. Remove it from the server and re add it. It's a very basic remap mod, there's nothing complicated that would lead to a server crash.
T-Bone Mar 8, 2020 @ 9:00am 
no all servers boot up and run normally
Nyt  [author] Mar 8, 2020 @ 8:51am 
What happens when you remove this mod? Does it still crash?
T-Bone Mar 8, 2020 @ 6:27am 
@Nyt hey i was wondering if you had any insight on an issue im having. We have a 25 grid server we're putting up and I want to use this mod along side all of your other ones. The issue I'm having is this mod causes the server to crash when i start it up. I removed all mods and re-installed them one by one to find the culprit and it turns out it was this one. Tried putting it first in the list but still crashed the server on startup. Any insights?
Nyt  [author] Feb 17, 2020 @ 10:26pm 
All of the raw harvest fruits and veggies are in the mod (check the patch notes). We've been running into cooking recipes that the devs set to exact resources which are failing though. Crops and cooked items don't stack yet either.
Scourn Feb 17, 2020 @ 6:39pm 
Hi Nyt any chance you will be adding other resources to this mod ie the spoiling items?
Nyt  [author] Feb 12, 2020 @ 9:52am 
Not really a core mod, but since it remaps resource harvesting it should be top loading to avoid conflicts with other mods that may want to remap the same resources.
gpcstargate Feb 12, 2020 @ 7:09am 
OK, 1 more question .. is it consider a Core mod and should it go at the top of load order. Thank you
Nyt  [author] Feb 12, 2020 @ 7:03am 
I haven't tested it in SP. You're welcome to try and let me know.