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I have a question.
Do you think that the feature that trucks always stop at the end of the platform can also be applied to trains? So that trains always stop at the end of the platform?
I'm looking for a mod to do just that, but there is nothing to find.
If you, like me, are going whaaaaa? Look at the search path in the mod description. I was looking at the wrong settings.lua.
David
With only this mod active the 'modParams' in my settings.lua is blank. What am I doing wrong?
Thanks!
David
1) get the "bulk updater" mod listed in the recommended mods.
2) at the main menu click load, then turn on both this mod and bulk updater, then load your game
3) click "upgrade tool" at the bottom and select "all terminals"
did you plan to bring the settings to the built-in Mod-Menu of the game?
i saw several Mods wich can be edited right where you activate them (in the description)
because common api doesn't work for some people^^
I have no possibilites in the game to use this mod. I cant find the window to change the multiplers. I also have the "CommonApi2 DUMMY" GUI. because only the dummy version is avaiable. Is this the problem, why i cant see anything from Cargo terminals capacity multiplier?
Error message: error: error loading module 'serialize' from file 'res/scripts/serialize.lua':
res/scripts/serialize.lua:74: ')' expected near char(255)
stack traceback:
=[C](-1): ?
=[C](-1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/mncommon/modinfo.lua(6): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/extended_cargo_storage/shared_data.lua(1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/mod.lua(1): ?
File name: S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/mod.lua
Minidump: F:/Program Files (x86)/Steam/userdata/1035547009/1066780/local/crash_dump/1d21bfec-2bb4-4f0d-a2a3-4bc19fec8e29.dmp
res/scripts/serialize.lua:74: ')' expected near char(255)
stack traceback:
=[C](-1): ?
=[C](-1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/mncommon/modinfo.lua(6): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/extended_cargo_storage/shared_data.lua(1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/mod.lua(1): ?
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
any news about an update?
Now, with the possible parameters in-game-menu for mods, you could use that for your settings and i could be able to read your settings with that function from my mod, too. :)
MFG PMV
i would like to make my "expensive storage"-mod compatible with this multiplier-mod for other players. I could bet there are some that want to use both ... but i need to get the settings from your mod ... this would be easily possible if you write the settings on running of our runFn-function in your mod.lua into the globaly available game.config.<your_table> table. I then can read those values, if available, in my mod and multiplier the costs by that settings.
If you don't understand what i mean, just look into one of my mods. I "register" every mod there to be able to know, which one is active.
Thank You :)
PMV
Secondly i got a question; I love the function for trucks stopping at the end of the station.
Can this also be a function for trainstations? (Sometimes they bug for me and i can't use the full potential of my long stations...)
That would be awesome :)
Now you are able to buffer large quantities of goods before train or truck pick up the goods,
it creates more flexibility in goods transport
Yes, you can install it and use it. If you install it together with CommonApi2, you will be able to change configuration in-game.
May seem silly to a lot of people but can your mod be used as is without changing any code
I will add option to specify how many modules before end will vehicles stop. But I am afraid, it will not be possible to set it individually for each station. And maybe I should take this feature out from this mod and make a new separated mod for it.