Transport Fever 2

Transport Fever 2

Cargo terminals capacity multiplier
61 Comments
Eddi Feb 13 @ 10:36pm 
am i missing thigs? seems that this mod was never updated to work with shared storage, only the platform capacity is increased.
Vincitor Dec 16, 2024 @ 5:54am 
Hi
I have a question.
Do you think that the feature that trucks always stop at the end of the platform can also be applied to trains? So that trains always stop at the end of the platform?
I'm looking for a mod to do just that, but there is nothing to find.
Alpe Nov 1, 2024 @ 10:47pm 
Can you make the bonus feature a separate mod, please? Thanks.
MiamiKing Aug 5, 2024 @ 7:05pm 
How do I use it?
❆🎄Douglas 🎁 🎂 Jul 23, 2024 @ 5:44pm 
What can change TRAM/BUS stops capacity?
仲夏 May 26, 2022 @ 2:53am 
Hello, this mod has a maximum limit of 20 times. How can I change it a little higher
Mebby - Allkeyshop May 21, 2022 @ 2:06am 
how to open common api in game?
Ganliard May 4, 2022 @ 11:37am 
Would it possible to extend the features of this modification to passenger stations?
david.thulin Mar 16, 2022 @ 5:27am 
Hi!

If you, like me, are going whaaaaa? Look at the search path in the mod description. I was looking at the wrong settings.lua.

David
david.thulin Mar 8, 2022 @ 6:25am 
Hi!
With only this mod active the 'modParams' in my settings.lua is blank. What am I doing wrong?
Thanks!
David
Dr. Danger Jan 1, 2022 @ 6:10am 
for those saying it didn't work try this:
1) get the "bulk updater" mod listed in the recommended mods.
2) at the main menu click load, then turn on both this mod and bulk updater, then load your game
3) click "upgrade tool" at the bottom and select "all terminals"
Hushey Dec 5, 2021 @ 8:08am 
i cant get this to work, even the default values.
farq4 Dec 3, 2021 @ 5:59pm 
I wish there would be 2 loading slots if truck station have space for it, I have like 50m long bus stations in cities, as they are taking train cargo and move it around the city, but short and ineficient buses are the clog. I know its super hard to change game mechanic like that. But if anyone manage to implement something like, on stop if touching cargo station then load. that would be awesome. game kinda struggles with big cargo sizes.
Colibru Aug 19, 2021 @ 6:47am 
hi there
did you plan to bring the settings to the built-in Mod-Menu of the game?
i saw several Mods wich can be edited right where you activate them (in the description)

because common api doesn't work for some people^^
Daywalker1986 Aug 6, 2021 @ 11:45am 
Great Mod, thank you
ALEX Jun 6, 2021 @ 9:37am 
that is, if I change the values in the file and load the saved game, nothing will change?
briansyston Apr 6, 2021 @ 10:12am 
It helps if you make the platforms longer!
001144 Mar 13, 2021 @ 2:14am 
Hi,
I have no possibilites in the game to use this mod. I cant find the window to change the multiplers. I also have the "CommonApi2 DUMMY" GUI. because only the dummy version is avaiable. Is this the problem, why i cant see anything from Cargo terminals capacity multiplier?
flechsig Feb 20, 2021 @ 8:42am 
Crash TF2 . Warum was soll der mist.
flechsig Feb 20, 2021 @ 8:41am 
Details:

Error message: error: error loading module 'serialize' from file 'res/scripts/serialize.lua':
res/scripts/serialize.lua:74: ')' expected near char(255)
stack traceback:
=[C](-1): ?
=[C](-1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/mncommon/modinfo.lua(6): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/extended_cargo_storage/shared_data.lua(1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/mod.lua(1): ?


File name: S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/mod.lua

Minidump: F:/Program Files (x86)/Steam/userdata/1035547009/1066780/local/crash_dump/1d21bfec-2bb4-4f0d-a2a3-4bc19fec8e29.dmp
flechsig Feb 20, 2021 @ 8:41am 
__CRASHDB_CRASH__ struct lua::LuaException: c:\build\tpf2_steam\src\lib\lua\state.cpp:355: void __cdecl lua::State::DoFile(const char *): error: error loading module 'serialize' from file 'res/scripts/serialize.lua':
res/scripts/serialize.lua:74: ')' expected near char(255)
stack traceback:
=[C](-1): ?
=[C](-1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/mncommon/modinfo.lua(6): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/res/scripts/extended_cargo_storage/shared_data.lua(1): ?
=[C](-1): require
@S:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1967619462/mod.lua(1): ?

Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.
Taylor Feb 15, 2021 @ 1:28am 
+1 passenger mod too please, GREAT MOD!
Tapotupotu Jan 19, 2021 @ 8:13am 
Will there be a passenger mod too? Please
尔鱼我炸 Jan 19, 2021 @ 6:24am 
I have no CommonApi2 GUI, any peoples like me ?
DomDiaemus Sep 7, 2020 @ 6:52am 
"...Truck will load/unload at the end of the truck station, not in the middle..." it doesn't seem to be working even when that setting is "true" on the settings.lua
PMV Jul 9, 2020 @ 1:23pm 
Hello xmnovotny,
any news about an update?
Now, with the possible parameters in-game-menu for mods, you could use that for your settings and i could be able to read your settings with that function from my mod, too. :)

MFG PMV
Irrer mit Plan Jun 27, 2020 @ 11:44am 
i have commonAPI2 commonAPI and your mod on loading place 1,2,3 mod is not working
BAGRATION Jun 5, 2020 @ 12:33pm 
yup for passengers aswell i'd be nice, but still thx for the good mod
Peter Llew May 22, 2020 @ 7:22pm 
hello is it possible to have a passenger version as well? would be nice to have with higher cargo capcity mods as you tend to not build as long stations but passagers take up the same amout of space.
Martin May 11, 2020 @ 7:59am 
Really need this for passengers as well. Esp in airports. The lack of game resources is killing my endgame.
FernandoL Apr 19, 2020 @ 5:20am 
Can you make a version for airport passenger also?
Budok Apr 9, 2020 @ 5:25am 
Good time ! Tell me the mod still works ? I just installed it, as well as CommonApi2 and Bulk upgrader for stations/industries, but there are no changes ((in CommonApi2, the mod is shown allows you to change the initial mod, but the stations are still overloaded, even if they are updated using Bulk upgrader for stations/industries, even if they are newly built, restarting the game also does not help...tell me what the problem is ?
seb62085 Mar 16, 2020 @ 2:03pm 
would love a PAX increase as well. not so much an issue with train/bus... but would help a lot with airport pax.
gGeorg Mar 8, 2020 @ 9:40am 
Truck stop at the end of platform is great feature. Is it possible to make it switchable? Like in the old OTTD you could switch Middle/NearEnd/FarEnd when ever you choose. Best to make this option for trains too. Thank you for improvement.
xmnovotny  [author] Feb 24, 2020 @ 3:16pm 
PVM: OK, I will try to update my mod, so it will be compatible with yours.
PMV Feb 23, 2020 @ 4:14pm 
Hello xmnovotny,
i would like to make my "expensive storage"-mod compatible with this multiplier-mod for other players. I could bet there are some that want to use both ... but i need to get the settings from your mod ... this would be easily possible if you write the settings on running of our runFn-function in your mod.lua into the globaly available game.config.<your_table> table. I then can read those values, if available, in my mod and multiplier the costs by that settings.

If you don't understand what i mean, just look into one of my mods. I "register" every mod there to be able to know, which one is active.

Thank You :)
PMV
MeowThai Feb 18, 2020 @ 1:46am 
after this mod.. all of my production stopped. Started a new game.. still same.. Sorry.. not working for me
Apocolypse Feb 5, 2020 @ 12:27pm 
First of all i want too thank you for this great mod :)

Secondly i got a question; I love the function for trucks stopping at the end of the station.
Can this also be a function for trainstations? (Sometimes they bug for me and i can't use the full potential of my long stations...)

That would be awesome :)
uKZzTRiiKsZ Jan 29, 2020 @ 3:00am 
is there a way to make passenger station capacity go up with this ????
jagged_smac Jan 25, 2020 @ 2:37pm 
Very good bro. What a difference... thx a lot
NoNejm Jan 25, 2020 @ 12:59am 
I came for the loading capacity, i stayed for the bonus feature. that has been bugging me soo much!!!!
xmnovotny  [author] Jan 16, 2020 @ 3:53pm 
@PzKenny: Maybe later, now I am busy with work on another mod.
xmnovotny  [author] Jan 16, 2020 @ 3:51pm 
Zeus: Vanilla capacity for truck station with 30m platform is 60 units. So if it can hold 200 units, mod works. Multipliers of basic capacity are configurable - see the mod description.
Zeus Jan 16, 2020 @ 3:04pm 
somehow this mod isnt working. A cargo station with 30m port can only hold about 200 before you get the notifiication that there is to many items and that im loosing items
PzKenny Jan 15, 2020 @ 2:48am 
@xmnovotmy: I would like to see passengers capacity also in this mod (or seperate mod). Mainly for dock. I have 4x pax capacity mod that allows for 175 pax ships (early game) and only 40 pax can wait efficiently at a small dock.
hannebambel002 Jan 14, 2020 @ 12:15pm 
Thanks for this great mod!
Now you are able to buffer large quantities of goods before train or truck pick up the goods,
it creates more flexibility in goods transport
Timbotim Jan 14, 2020 @ 9:00am 
Oh my god this was so needed! I ended up at a point where the game wasnt enjoyable because I'm a huge airplane fan and they were just not worth it. Thank you!
xmnovotny  [author] Jan 14, 2020 @ 7:25am 
May seem silly to a lot of people but can your mod be used as is without changing any code

Yes, you can install it and use it. If you install it together with CommonApi2, you will be able to change configuration in-game.
TaGG Jan 14, 2020 @ 6:14am 
xmnovotny
May seem silly to a lot of people but can your mod be used as is without changing any code
xmnovotny  [author] Jan 14, 2020 @ 1:46am 
sasha: Hmm... this is the problem which is mentioned in the original source code, where is stopping at the end disabled. I have tested it only with short vehicles.

I will add option to specify how many modules before end will vehicles stop. But I am afraid, it will not be possible to set it individually for each station. And maybe I should take this feature out from this mod and make a new separated mod for it.