Transport Fever 2

Transport Fever 2

Source Industries Rebalanced
30 Comments
Troubles The Cat Jul 4, 2022 @ 3:40pm 
Is there any mod that changes the factories so that they don't need double of the source material? It's driving me mad having half empty vehicles
dikey Feb 28, 2022 @ 5:20pm 
Change:
local quads = {"Farm"}
local dubs = {"Coal mine", "Forest", "Iron ore mine", "Oil well"}
To:
local quads = {_("Farm")}
local dubs = {_("Coal mine"), _("Forest"), _("Iron ore mine"), _("Oil well")}
This will remove language dependence.
dikey Feb 28, 2022 @ 4:50pm 
Works only in English. Tested Dutch, German and Russian language - not working.
Stormlover_51 Aug 12, 2021 @ 2:42pm 
Yes, 1 to 1 stone to brick, thank you, my mistake.
Gorby  [author] Feb 15, 2020 @ 11:55am 
@Stormlover_51 - a single quarry already produces enough stone to fully supply a construction materials plant, since the max production of both is 400 and you only need one stone to make one construction material. Changing the quarry would not align with what this mod is meant to do, sorry.
Stormlover_51 Feb 15, 2020 @ 6:03am 
Please add the quarry! There is never enough stone.
Gorby  [author] Feb 12, 2020 @ 8:51am 
That is unfortunate since it seems to be working fine for everyone else. Let me know if you have any more questions.
萝卜咒 Feb 11, 2020 @ 4:17am 
Well, I gave up
I've tried to turn off all mods, keep your only one, and reinstall the game
But it still doesn't work
Maybe it's the eastern metaphysics that caused it not to work:steamsad:
It doesn't work, but thank you for your many answers:steamhappy:
Gorby  [author] Feb 10, 2020 @ 10:04am 
I suppose the only other possibility is that you have a mod that reduces the output of these industries by the same amount that my mod increases them.

If my mod is enabled and last in the load order list then it definitely will multiply the outputs of those 5 industries by the amounts specified in the description. If that isn't happening then you have installed the mod incorrectly, the mod isn't enabled, another mod is overwriting mine, or you have installation/configuration problems with the game itself.

Are you trying this on an existing saved game, or a new game?
萝卜咒 Feb 8, 2020 @ 9:13pm 
Hi, I just went to test again.
First I shut down my other mods,Only the mod of the factory and your mod are reserved.
Found it still not working.Is the version not supported?
萝卜咒 Feb 8, 2020 @ 8:59pm 
Thank you for your answer!
But I did:
1. I am the last to load and open your mod
2. I have tried to build new raw material facilities
Then mod didn't work
Is there any possibility that mod will not work?
Gorby  [author] Feb 8, 2020 @ 1:30pm 
You can use this mod with an existing save, but only newly placed industries will have the modded production increase. You can place new industries if you have the industry button enabled, and you can also bulldoze existing industries if you have sandbox mode enabled.

If you have other mods it's possible one of them is overwriting mine, make sure my mod is after or last in the mod load order. Also make sure you enabled it, of course :steamhappy:
萝卜咒 Feb 8, 2020 @ 7:52am 
Sorry, this mod doesn't work in my game. All the raw materials are still the original numbers. Why?:steamsad:
Gorby  [author] Jan 12, 2020 @ 10:54am 
Hmm that is strange; even with the beta update installed it works fine when I test it. What about the Forest, Coal/Iron mines, and Oil Well - are they showing 800 or just 400?

If they show 800, it might be another mod overwriting the Farm file. Try placing my mod last in the Load Order and see if that changes anything.

If those show 400, then you may want to double-check that you remembered to enable my mod in the settings before starting a game.
Syggy Jan 12, 2020 @ 1:47am 
Sorry there was a lack of information by my side. I started a new game with your mod and placed the farms manually and they still have the vanilla production rate, I have no other mods that changes something about it.
jrcam4643 Jan 11, 2020 @ 1:25pm 
I think it was conflict with Industry Expanded. There is a add on for that I switched to and it works.
Gorby  [author] Jan 11, 2020 @ 10:24am 
@jrcam4643 - I'm not sure, if your farms say their production is 2400 then you have other mods installed in addition to mine so I can't be sure what's happening.

@DonVito - that would happen if you applied my mod to an existing/saved game. In that case, only industries placed after applying my mod will have the increased production. You can place new industries if you have the industry button enabled, and you can also bulldoze existing industries if you have sandbox mode enabled.
Syggy Jan 11, 2020 @ 8:48am 
My farms still say that they only produce 200, did I forgot something?
jrcam4643 Jan 10, 2020 @ 7:56pm 
In game my farms say they are producing 2400 but in reality they are only working at vanilla levels. Is there a known cause for this?
Gorby  [author] Jan 10, 2020 @ 11:35am 
Good point! Glad you like it.
Skunk Monkey Jan 10, 2020 @ 10:03am 
You might want to add to the description that you need to delete and rebuild the modified industries if you add the mod to an existing game.
Skunk Monkey Jan 10, 2020 @ 8:38am 
This is exactly what I was looking for. I am building a train set layout with one of each industry to keep it simple. I was concerned I would have to add more to generate enough cargo but decided to see what magic the modders on the workshop have done first. And here I am! It's simple and does exactly what it says on the tin. :KSmiley:
Gorby  [author] Jan 8, 2020 @ 1:08pm 
I agree, I think the compatibility is the big "selling point" for this mod.
PMV Jan 8, 2020 @ 12:32pm 
Nice one! Yeah i don't see any other posibility, too ... for compatibility i would let it be like it is now :)
Gorby  [author] Jan 8, 2020 @ 12:05pm 
"And the first mod that makes the industry part of the game simpler"

What can I say, I have to give the people what they want! :steamhappy:

I assumed that was the case with industry generation. It hadn't occurred to me to alter that as well for this mod, but if I can find a way to do it without modifying industryutil.lua or the .con industry files then I'll probably add that in. I have knowledge of other scripting languages but this mod is literally the first and only thing I've ever written in Lua, so wish me luck!
PMV Jan 8, 2020 @ 11:49am 
And the first mod that makes the industry part of the game simpler, as if it wouldn't be already simple enough for beginners *lol* (this was just a joke as so many want it more complex!)

Btw. the generator does care about the correct ratio, it is just that if there are not enough positions for industry then the generator can't generate all chains completly. For 3 cities the not modded game needs 34 industry-slots. If you select "low" amount in generator for industry, then it will not work even when the city amount is set to low. Thats why one of my first mods is to increase the generated amount of industries to match this better. :)
Gorby  [author] Jan 8, 2020 @ 7:08am 
No, this mod will not alter the ratios of industries that the game chooses to place. It strictly increases the production of the industries as specified in the description. In that respect, I suppose this mod may be more useful to people who start games using the map editor or have sandbox mode enabled.

For what it's worth, in my experience the game doesn't always get the ratios exactly right either. For example, I've seen it place 5 Farms but only 1 Food Processing Plant.
Thoromir Jan 8, 2020 @ 12:40am 
Doesn't the game create a right mix of resources and industries at launch? So don't create it. for example 4 farms per NFood Processing Plant? In that case, would this mod mess up the relationship? Or is the new ratio "taken into account" in the automatic map creation?
Gorby  [author] Jan 7, 2020 @ 8:11pm 
The one by Col0Korn? That mod already multiplies all source industries by 1.5. Right now, if you use my mod with that one the Farm, Forest, Coal/Iron Mines, and Oil Well will produce 1200.

If I applied the same thinking to Industry Expanded, then the Coffee Berries, Fish, Oil Sand, and Silver Ore would all produce 1200 as well. Is that what you had in mind? I don't play that mod.
n.chiri Jan 7, 2020 @ 7:17pm 
Maybe you could also do this for the Industry Expanded mod?