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local quads = {"Farm"}
local dubs = {"Coal mine", "Forest", "Iron ore mine", "Oil well"}
To:
local quads = {_("Farm")}
local dubs = {_("Coal mine"), _("Forest"), _("Iron ore mine"), _("Oil well")}
This will remove language dependence.
I've tried to turn off all mods, keep your only one, and reinstall the game
But it still doesn't work
Maybe it's the eastern metaphysics that caused it not to work
It doesn't work, but thank you for your many answers
If my mod is enabled and last in the load order list then it definitely will multiply the outputs of those 5 industries by the amounts specified in the description. If that isn't happening then you have installed the mod incorrectly, the mod isn't enabled, another mod is overwriting mine, or you have installation/configuration problems with the game itself.
Are you trying this on an existing saved game, or a new game?
First I shut down my other mods,Only the mod of the factory and your mod are reserved.
Found it still not working.Is the version not supported?
But I did:
1. I am the last to load and open your mod
2. I have tried to build new raw material facilities
Then mod didn't work
Is there any possibility that mod will not work?
If you have other mods it's possible one of them is overwriting mine, make sure my mod is after or last in the mod load order. Also make sure you enabled it, of course
If they show 800, it might be another mod overwriting the Farm file. Try placing my mod last in the Load Order and see if that changes anything.
If those show 400, then you may want to double-check that you remembered to enable my mod in the settings before starting a game.
@DonVito - that would happen if you applied my mod to an existing/saved game. In that case, only industries placed after applying my mod will have the increased production. You can place new industries if you have the industry button enabled, and you can also bulldoze existing industries if you have sandbox mode enabled.
What can I say, I have to give the people what they want!
I assumed that was the case with industry generation. It hadn't occurred to me to alter that as well for this mod, but if I can find a way to do it without modifying industryutil.lua or the .con industry files then I'll probably add that in. I have knowledge of other scripting languages but this mod is literally the first and only thing I've ever written in Lua, so wish me luck!
Btw. the generator does care about the correct ratio, it is just that if there are not enough positions for industry then the generator can't generate all chains completly. For 3 cities the not modded game needs 34 industry-slots. If you select "low" amount in generator for industry, then it will not work even when the city amount is set to low. Thats why one of my first mods is to increase the generated amount of industries to match this better. :)
For what it's worth, in my experience the game doesn't always get the ratios exactly right either. For example, I've seen it place 5 Farms but only 1 Food Processing Plant.
If I applied the same thinking to Industry Expanded, then the Coffee Berries, Fish, Oil Sand, and Silver Ore would all produce 1200 as well. Is that what you had in mind? I don't play that mod.