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I'm pretty sure this mod is the thing I loved most of the entire UBE collection.
Being able to google any ship I ran into or sunk, only to learn I was running into it at exactly the spot it should be given the time was amazing and it was perfect as it was
Grey wolves texture pack
to function properly.
Took me ages and it was repeatable.
I find the concept of more game to hunt interesting, but I believe something in your implementation is resulting in large numbers of merchant traffic unescorted and turning into a turkey shoot. Not exactly sporting. My next campaign will probably drop it. But for now, I am awaiting for the official release, and post release stability.
In any case, thanks for your hard work and sharing!!!
However, the required items list is more accurate
Please note that this mod will be losing support in the future as it is too difficult to maintain with the changes in the parent mod ube.
Are these playable campaign slots or just an artifact of more Uboats and bases?
Thanks.
Also I am working on a way to re use the hulls of the new models I am adding and be able to resize them and , swap out guns/ equipment to better reflect the classes the model is going to reflect - aka model variants. while this wont look as clean as the original model. It will allow me to create additional differences between the models going beyond the 70 new models to be added.
hence why, you select nation > category > class (which is already exposed in the UI).
the intent is to provide players the ability to encounter any and every historical vessel from WWII and be able to look it up in archives / wiki to find out real information about it ( I was going to do this via the mod)
but there is over 60 cruiser classes across 12 or so nations being imported from the historical data
currently the only defining characteristics is nation & category
so German Cruisers (there is about 3 or 4?) of these, but only the kirov & county models
for Britain these numbers a much larger and diverse. so you end up seeing kirov and county used much more.
I have about 8-11 new cruiser models being added , thus while there will still be duplication globally, I can significantly reduce the likely hood of two classes of the same nation & cat. using the same model - however I choose the model to as close as possible reflect the historical vessel in question. so by choice sometimes the upcoming "Renown model" and others does a good job of filling in for older ww1 classes.
Further more I am adding over 70 ship models which while it wont remove all model duplication it should greatly reduce it. Currently these mods to not have any new vessel models to be used. so it reuses all vanilla assets
The mods intent is to present historical data. Not create/use the 800 ship class models need to properly represent each class - in my mind this isn't as important.
so you would select nation>category of ship>class (which even with this reduction can still carry duplicates as the base game is very limited in models.
As far as the identification book , I can not use the actual historical class size as it wouldn't line up with the vanilla model being used to represent the vessel class and would throw the targeting off. thus the original model values are retained for all classes.
The addition of all these ships models has massively cluttered the identification booklet to the point where you have to scroll through dozens of entries before you finally find the ships that are actually in the game.
It's unclear whether these other ships are actually included in this mod - I suspect that they aren't considering that there's a ton of corvettes and destroyers listed which have C3 Freighter Models -- but if they aren't actually added to the mod, then why clutter the identification booklet with them?
Thank you very much on your explanation. Continue your great work in improving the UBoat experience!
There are over 900 historical ship classes from world war II whereas there are only about 20 models of ships in the game, so many classes reuse the same ship model over and over again
The identification book instead of incorporating a custom image or silhouette of the historical ship model references the original game model that's being relied upon.
This is for ease of target identification which instead of being done by the silhouette is more so conducted by identifying the nation, the category of ship and then the class.
I have another mod that I'm working to add more models to the game but even still with the 50 or so that I am adding, this will not be enough to deconflict every ship class and they will still quite often reuse models across various classes
Congrats on a very good mod!
However, I notice when I instal this mod together with Expanded Ports and Expanded Ship Names, many silhouettes in the identification book present the same profile or be blank. Do you know what I am missing?
Thank you for your work and support!
this is the asset pack
However the likely source will be UBE 0.8.2 when I build this again.
Please provide the class name that was miss represented there are numerous whaler vessels this could have been