The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

True RPG: Attributes System
59 Comments
John Doom  [author] Dec 22, 2019 @ 3:25pm 
@BilalGaming Nope
Saujana Dec 13, 2019 @ 3:01pm 
is this mods effects NPC too
John Doom  [author] Sep 28, 2018 @ 1:23pm 
@MysticD2005 I don't know, it's weird xD
Koal Sep 28, 2018 @ 4:58am 
Well, I was enjoying this mod, but it seems I've came across something nasty. Either this mod is the cause, or there's conflict. See, when the stamina reaches 0, my character's attack speed suddenly sky rockets to 56.00.
Fish™ Jan 15, 2018 @ 1:02am 
Sorry for the inconvenience
Fish™ Jan 15, 2018 @ 1:01am 
Why did I comment so many times on this...
John Doom  [author] Jan 11, 2018 @ 1:09am 
@jawarrior1 There's no menu, that I remember (it's been 5 years xD). This mod just affects the way health, magicka and stamina work, not skills.
jawarrior1 Jan 10, 2018 @ 2:41pm 
The regeneration is off so I know it is installed. How do I bring up the attributes menu?
John Doom  [author] Nov 16, 2015 @ 3:50pm 
@Derwaz
I'd like to make a couple of improvements myself, but I can't support my mods by now, as I'm focused working on a videogame ( http://thebigboss94ita.deviantart.com/art/medical-videogame-test4-download-557632445 ).
To think about it, it's already two years since I published this mod :D
John Doom  [author] Nov 15, 2015 @ 12:15pm 
@Derwaz The fact some can't unsubscribe correctly it's unrelated to this mod, actually a long known Skyrim's bug. You just need to check more times that your mod is actually not in Data Files anymore.
John Doom  [author] Aug 30, 2015 @ 3:56pm 
@Torch
I never thought about it, otherwise I would've added some bonus to those races.
Comrade Berb Aug 30, 2015 @ 4:23am 
I love the whole True RPG mod set up , great for making skyrim generally more interesting for a experienced Player.
The only issue ive met is playing as my new Argonian character using this mod, and noticed that my Histskin ability is completly useless, im presuming its the same for Redguards adreniline rush.
No hp, mana and stamina regen is a great idea but making 3 races and there daily powers complete useless seems a tad silly, Its a once a day power and not exactly that overpowered. Nerfing them but still making them usable seems a bit smarter in my opinion.
This is my only real problem with the mod, other than that its great ! Keep up the good work
John Doom  [author] Aug 14, 2015 @ 1:41am 
@Germy Fever
there are no new attributes, it's how they work that has changed
The Seventh Soul Aug 1, 2015 @ 5:56am 
Where can you find your Attributes? I just started and would like to know where I can find them.
John Doom  [author] Oct 31, 2014 @ 7:28am 
@Sky Captain I don't know why you still have the weight cap after unsibscribing. I guess that cap was saved in your savegame.
If so, you can easiley fix it by typing "player.setav carryweight X" (x being the weight you want to carry)

About rpg now and back then, it's not about nostalgia that I chose to put that cap (indeed, no Elder Scrolls Game ever had it), it's just that I think it adds more tension (should I take this, or this? Money or weapon? A new sword or an armor?), like the first time you play it.
[Shinbuikai] Oct 11, 2014 @ 5:50pm 
no one get this, i got it and tested it and then unsubscribed cuz the idea of being limited to a carry weight of items to only 175 is just retarded, you really cant help with how much items you carry or ones you really need to carry when you want to sell in bulk, i unsubcribed it and now my guy cant run normally with the original carry limit in skyrim it had, after i unsubcribed it and got rid of it in my data files it still counts as if i have the file and am limit to 175. the idea of the mod is a simple quick thought on paper but there is a reason now rpg's in today's times have moved on from that because people dont like ti be limited although i can understand for nostalia reasons but were not in that time frame anymore.
Vinnie Mack Sep 26, 2014 @ 3:00pm 
i absolutely love this idea. But it would be nice if we could adjust the parameters a bit. Maybe have magika regenerate slowly. ETc. With only 100 lb limit, it is going to be tough to keep enough potions to make up for this.
John Doom  [author] Jul 26, 2014 @ 10:38am 
@Silvaran
that's no related, don't worry. I don't know why you have -100 though.
Silvaran Jul 25, 2014 @ 8:44am 
I have both the true rpg mods running, should I run one over the other?
John Doom  [author] Jul 25, 2014 @ 12:57am 
@Silvaran Should be 100 at level 1, not -100. Could it be you're using also another mod which edits carryable weight?
Silvaran Jul 22, 2014 @ 9:12am 
My carry weight is -100 why is that?
John Doom  [author] Feb 25, 2014 @ 6:49am 
@Inukami
Check again Data Files waitint at least 10 seconds (enough time to make the list update), then unsubscribe it. If it instead doesn't show up, then I don't really know what's going on :\
Rourik Feb 24, 2014 @ 2:08pm 
I have deleted the data files, but its not helping.
John Doom  [author] Feb 24, 2014 @ 2:38am 
@Inukami
Check if this mod is still in Data FIles. If not, let me know.
Rourik Feb 15, 2014 @ 11:28am 
Sorry to bother you, but I unsubscribed to this mod and my character still can't regenerate magicka, stamina or health, any idea why and how I can solve it?
The Ripster Jan 26, 2014 @ 4:23pm 
That would be swell, thanks.
John Doom  [author] Jan 20, 2014 @ 8:27am 
@Zip R Dee
It doesn't seem there's much that can be changed, but I'll give it a shot xd
The Ripster Jan 17, 2014 @ 5:10am 
Hey, just a suggestion, but I think it would be nice too add in a feature to turn parts of the mod on or off. I love the mods that you have made for skyrim, but there was a few things that annoyed me a little, and if I could turn those few things that bugged me off, it would be so swell. If it was possible. I think there would be other people who would agree with me and enjoy your great mods even more! XD
John Doom  [author] Dec 24, 2013 @ 1:30am 
@templeton_jesse2012
I can't sry, for it's program related.
AngelCode999 Dec 23, 2013 @ 10:04pm 
Hello! Can you possibly make a mod that makes the wait, and sleep time fast? Like in Morrowind, when you waited or slept, it went by really fast. Is there a chance you could make the wait, and sleep time, the same as Morrowinds?
crungl3 Dec 21, 2013 @ 8:57am 
Well still its a great mod!Heck all of True RPG is really well made!
John Doom  [author] Dec 21, 2013 @ 8:27am 
@Sealop1
I'm glad you like it. I wasn't trying to achieve realism, though, but more gameplay xd
crungl3 Dec 21, 2013 @ 8:17am 
Well,This mod makes Skyrim more realistic.Good job!
John Doom  [author] Dec 16, 2013 @ 1:37am 
@Sprockmanzzzz
Not really. Just different.
Spinach Salad Dec 15, 2013 @ 5:37pm 
life will be much harder
John Doom  [author] Dec 8, 2013 @ 1:32am 
@all1word
As I said, make sure the mod is not showing up in "Data Files".
A Jellyfish Dec 7, 2013 @ 5:51pm 
i'm having the same problem as sytarn. I unsubscribed, unchecked the box and deleted the file but it still affects my game
Brightstar Dec 7, 2013 @ 8:35am 
My son helped thanks. I had unchecked the data file. I'm brand new to Skyrim. Not using the map ever or fast T really makes you learn you way around. Cool Mod. Thank You.
John Doom  [author] Dec 7, 2013 @ 1:27am 
@Warrior of the Light
O.o what? You mean you unchecked it in the Data Files, you uninstalled it or unsubscribed it?
Brightstar Dec 6, 2013 @ 1:55pm 
I turned it off and cant remember how to turn it back on
John Doom  [author] Nov 30, 2013 @ 7:44am 
@[iG]SyTarn
This is very strange, as I uninstalled this mod many times and it never affected my savegames. I don't know what you did, but my guess is that you didn't really unistall the mod: check your "Data Files" and see if my mod is still there (Skyrim is a bit tricky with Data Files).
~Sy~Tarn~ Nov 28, 2013 @ 1:47pm 
well theres another problem. i actually decided not to go with the mod and unsubsribed. unfortunatly when i unsubscribed it still affects my game i even started a new game and it still affects it what files do i need to make sure are gone? or how do i fix this?
Wagglenak Nov 25, 2013 @ 9:03am 
more beards
charlieknoll85 Nov 23, 2013 @ 10:13am 
It's permanent. I love your system, but agree that the weight limitation is crippling at the beginning, so I just add a little carryweight to offset that. I've also downloaded a backpack mod, so all I have to add is about 50 at the beginning so my armor doesn't turn me into the governor of NJ.
John Doom  [author] Nov 23, 2013 @ 2:43am 
@charlieknoll85
If you really want to, yeah xd. Althrough I'm not sure it is permanent, maybe its effect works until a new save has been loaded.
charlieknoll85 Nov 22, 2013 @ 1:20pm 
player.modav carryweight
John Doom  [author] Nov 21, 2013 @ 9:28am 
@Buttcheese
It effects only the player.
I reduced player's carryable weight not for realism, but because it makes the game more interesting to me: you can't carry too many weapons and tresures, so you have to either level up your stamina or think wisely what you really need to pick up.
Indeed, my whole "True RPG" series aims for better gameplay, not for realism.
Soulblighter Nov 21, 2013 @ 9:10am 
QUESTION: does this mod also affect ALL AI and NPC's in the game ? ~ keep in mind that reducing generic "weight" values is unfair. Skyrim weight system was based on: Size of item+lbs=total cumbersome weight value. Crippling a lvl 1 player in such a way is unfair ~ basically ruling that "you're unskilled and can't carry anything" in translation, since wearing heavy armor and a weapon = they are automatically over encumbered. While I go for realism too, unfortunately looting (and outrageously unfair merchent exchange rates) is the only real way to acquire decent funds.
charlieknoll85 Nov 20, 2013 @ 11:00am 
YAY!!!!!!!
John Doom  [author] Nov 20, 2013 @ 7:52am 
@Rurick_91
xD I'm sorry. I hope you'll get what you're looking for.

@Starman23423
I'll think about that, thank you