Tabletop Simulator

Tabletop Simulator

[Tool] Dice Roll Display
67 Comments
Adil3tr Apr 15 @ 8:17pm 
Yeah if you save with numbers still in the air, they remain there when it's reloaded, static and floating, just fyi
Habanero Mar 6 @ 10:57pm 
I've encountered a glitch with this. I loaded a save that had these modified dice, but now it has some display text stuck in the air that won't go away.
Sean2111 Oct 23, 2024 @ 8:40pm 
Fabulous.Have an award for your hard work.

This is really cool.
I like the crit and fumble sounds , that even work on like a d6 for example.

Adds a lot to dice rolls .
Captain Eric Jul 31, 2022 @ 1:22am 
I have been looking for an answer to this and I am unsure if it is an isolated problem. I am subscribed to both this and your UI Themer. I cannot seem to spawn both objects in a single game. Spawning either item first occurs with no problems. Spawning the second item causes a Custom Assetbundle menu to pop up asking me to import the model. Spaming Import does nothing. Unsure if tabletop is having some issue with both models using the same Main/Mesh. Have you seen this/are you able to replicate this?
victorhurtado Mar 14, 2021 @ 10:50am 
Would it be possible to add a line when the last dice is rolled to diferenciarte them from subsequent rolls by the same player?
Mananix Nov 7, 2020 @ 4:15am 
is it possible that when more then one dice rolled the toal result are announced?
Me, I'm Counting  [author] Sep 26, 2020 @ 9:48am 
@Elder There's no stock d100 in the game, and that's what this tool spawns. For a wider selection of dice see the Workshop mod listed in the description.
Me, I'm Counting  [author] Sep 26, 2020 @ 9:47am 
@Volker Can you use the text tool to remove them? If not this may require editing of the save file directly.
Volker Nibelung Sep 25, 2020 @ 9:35pm 
Got same bug as Harlock , the floating number got stuck in mid air and i cant delete it. its just there.
Elder Sep 15, 2020 @ 11:06am 
Could the d100 please be added? and having a total displayed would be awesome.

also, is there a way to have it only run if the dice have been shaken or manually rolled ?
Axis Aug 10, 2020 @ 10:01am 
Curiosity sake, is it possible to have the tool write what type of die was rolled with the result? For example if I roll a D20, "Axis rolled a D20 their result was 15" or something like that.
Cuddly Llama Jul 30, 2020 @ 8:33am 
Really awesome mod. I've attempted to pair it with Gun Dice: https://steamcommunity.com/sharedfiles/filedetails/?id=2122150994

I can get the high roll sound to play, but not the low roll sound. Any idea what I might be able to do to enable the low roll as well?
MayBlaze Apr 19, 2020 @ 5:17pm 
Hi! Im very new to TTS, so I was wondering how I can apply this tool to a game I am playing?
Me, I'm Counting  [author] Mar 30, 2020 @ 10:16am 
@Harlock Can you use the text tool to remove them? If not this may require editing of the save file directly.
Shakespar(David) Mar 24, 2020 @ 8:51pm 
I seem to have gotten a bug after having to rewind the table after a roll, the numbers that float from the dice seem to have stayed and they wont go away. How can I delete them from my table?
Sirzento / Nico Mar 24, 2020 @ 8:35am 
How can I change the sound effects to something different? :) Do i need to modify the code? If yes, where?
Bafbegagglestick Mar 8, 2020 @ 5:08am 
3 things:
1 I love this, thank you
2 This works amazingly with the Scripted Dice mod, which lets you modify the roll, so you can roll a D4+40 and have the amazing roll of 44 ascending to the heavens.
3 Is there any chance we could get a total displayed? So for instance if you rolled 3d6 the total roll of 14 would show? Or am I asking a bit too much there >_>
SaltyO Mar 7, 2020 @ 3:15pm 
this is lovely. A really useful addition to TTS would be a dice roll logger that saves user ID, dice type, perhaps a timestamp, and roll values to text, separate from the game chat window.
wileybot Mar 7, 2020 @ 7:09am 
Anyone else seeing a multiple postings of the same roll results in chat? Looks to only happen if you pick up the die and move it slightly (light flick) to roll?
Lars (DE) Mar 4, 2020 @ 5:29pm 
Glad to hear it and I think someone else's dice can already use this function. Maybe you can learn something for your dice.

https://steamcommunity.com/sharedfiles/filedetails/?id=1310215389
Me, I'm Counting  [author] Mar 4, 2020 @ 12:29pm 
@Lars Yes, that's annoying bug that I'm working on a fix for. Stay tuned!
Lars (DE) Mar 3, 2020 @ 11:25pm 
Hy Great Tool can you add a request for the dice roll or not actually every time I put the dice in my hand and place it again without any rotate it says me the Numbers?
Lichtmeister Feb 29, 2020 @ 6:58am 
Great work !
Oscillating Bitches Feb 10, 2020 @ 11:43pm 
Thanks for the response and thanks for the work!:cozyjunimogreen:
Me, I'm Counting  [author] Feb 10, 2020 @ 8:53am 
@Harlock Pretty sure there's a tens dice setup to do this in the dice collection listed :)
Me, I'm Counting  [author] Feb 10, 2020 @ 8:52am 
@Harlock I'm not sure if that's achieveable. However I believe that TTS will calculate the totals of dice that were rolled together.

You could make a D10 with the rotational values re-defined to be 0, 10, 20... etc. Roll this dice along with a regular D10 and it should produce the correct values.

Sadly those values aren't (to my knowledge) available via the API so I'd have to implement my own method of checking for other dice being rolled at the same time. This would be problematic, and implementation could be awkward if a player is to be given the choice of including nearby dice in calculations.
Shakespar(David) Feb 9, 2020 @ 9:14am 
Right, my question is, is there a way to make 2D10's Calculate and announce in the chat bar. Currently, I have to do this: I have to rename the Tens die TENS DIE and the ones Die ONES DIE. But i'd like it to just calculate and put in the chat XX number out of 100
Me, I'm Counting  [author] Feb 8, 2020 @ 10:59am 
@Harlock - If there's a D100 which has its rotational values correctly set then it should work fine. I think most people typically use 2 D10's, however, and the RPG Dice Collection listed in the mod description contains some dice for this.

@darleth Thanks! You're welcome.

@Johnathon Hrm, possibly. Will look into this.
Shakespar(David) Feb 7, 2020 @ 8:06pm 
does this mod calculate and display D100 rolls?
darleth Feb 5, 2020 @ 2:45am 
Amazing...thanks.
Oscillating Bitches Jan 21, 2020 @ 5:10pm 
quick way to bulk add settings to dice? maybe all?
Me, I'm Counting  [author] Jan 15, 2020 @ 1:00pm 
@TrolloCat: Thanks man :)
trollocat Jan 15, 2020 @ 12:51pm 
This is so genius and well done
Count Zero Interrupt Jan 8, 2020 @ 8:30am 
Working great now! Thanks!
Tragic Jan 6, 2020 @ 10:28pm 
neat mod and original idea.. nice one!
Lugaru Jan 6, 2020 @ 6:05pm 
Thank you my issue is fixed. It works with any sort of die now, even ones labeled with words.
Me, I'm Counting  [author] Jan 5, 2020 @ 8:29pm 
@Harlock This should be working correctly as long as the rotational values are set correctly. See the previous comments for an explanation. Which dice are you trying to use it with?
Shakespar(David) Jan 5, 2020 @ 8:12pm 
is there any way to get a percentile Die to read "20, 30, 40 etc." instead of 2, 3, or 4?
Me, I'm Counting  [author] Jan 5, 2020 @ 4:50pm 
@Baryonyx Thanks, and you're welcome :)
Me, I'm Counting  [author] Jan 5, 2020 @ 4:50pm 
@Count Zero Interrupt - I've extended the timer to 30 seconds. This should be long enough now I hope. Thanks for reporting the bug, let me know if you have further problems.
Baryonyx Jan 4, 2020 @ 9:34am 
This is great, I totally missed it. Thanks for making this!
Count Zero Interrupt Jan 4, 2020 @ 9:33am 
You're awesome! Thank you!
Me, I'm Counting  [author] Jan 4, 2020 @ 4:33am 
Timeout is currently 5 seconds. I can increase that to ten but honestly bouncy dice aren't something I considered at all when making this. Good bug hunting! If a timeout is exceeded then there's currently a bug where the roll won't appear again. I'll fix this in the next update.
Count Zero Interrupt Jan 3, 2020 @ 10:14am 
I've been able to replicate the issue with a singular die. I've also noticed that the die results no longer log in the chat either. It seems to stop working after 2 - 6 throws. I have noticed that the longer the throw, the more likely it is to stop working. But, there doesn't seem to be much consistency. I've had 8 second throws that worked and 4 second throws that have stopped the script.
Count Zero Interrupt Jan 3, 2020 @ 10:00am 
They take from 2 - 5 seconds to come to a stop. Can I adjust the timeout?
Me, I'm Counting  [author] Jan 3, 2020 @ 4:13am 
@Count Zero possibly they're exceeding the timeout on the wait condition. Are your dice taking an unusually long time to come to a stop?
MORTY MORT Jan 3, 2020 @ 1:52am 
Thx, now works correctly
Count Zero Interrupt Jan 2, 2020 @ 10:58pm 
I love this mod. But, sometimes when I'm rolling multiple dice at the same time the dice no longer display the floating number and I have to reuse the tool for the dice to begin displaying numbers again. Any idea why that might be? Is there anything I can do? They are also custom dice. And, I've set the bounciness to 0.9.
Me, I'm Counting  [author] Jan 2, 2020 @ 5:01pm 
@Lugaru, @MORTY MORT Latest changes pushed. Please let me know your thoughts.
Me, I'm Counting  [author] Jan 2, 2020 @ 4:18pm 
@Lugaru Fixed this for you. It now picks up the defined rotational values rather than the defaults, so it now shows the correct number.

Worth noting that the D10% dice (00, 10, 20, etc) is a big of a tricky one. The easy way to look for crit rolls is to check if the value was the last one on the list. For that dice the last entry is 00. As I understand it a critical roll for this dice is dependent on your other regular D10 rolling a 1 in combination with the 00. I can't really check for sibling rolls without things getting a whole bunch more convoluted so I think your best bet is to disable crit alerts for this particular dice-combo. Sorry, but at least it'll show the correct values now!