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This is really cool.
I like the crit and fumble sounds , that even work on like a d6 for example.
Adds a lot to dice rolls .
also, is there a way to have it only run if the dice have been shaken or manually rolled ?
I can get the high roll sound to play, but not the low roll sound. Any idea what I might be able to do to enable the low roll as well?
1 I love this, thank you
2 This works amazingly with the Scripted Dice mod, which lets you modify the roll, so you can roll a D4+40 and have the amazing roll of 44 ascending to the heavens.
3 Is there any chance we could get a total displayed? So for instance if you rolled 3d6 the total roll of 14 would show? Or am I asking a bit too much there >_>
https://steamcommunity.com/sharedfiles/filedetails/?id=1310215389
You could make a D10 with the rotational values re-defined to be 0, 10, 20... etc. Roll this dice along with a regular D10 and it should produce the correct values.
Sadly those values aren't (to my knowledge) available via the API so I'd have to implement my own method of checking for other dice being rolled at the same time. This would be problematic, and implementation could be awkward if a player is to be given the choice of including nearby dice in calculations.
@darleth Thanks! You're welcome.
@Johnathon Hrm, possibly. Will look into this.
Worth noting that the D10% dice (00, 10, 20, etc) is a big of a tricky one. The easy way to look for crit rolls is to check if the value was the last one on the list. For that dice the last entry is 00. As I understand it a critical roll for this dice is dependent on your other regular D10 rolling a 1 in combination with the 00. I can't really check for sibling rolls without things getting a whole bunch more convoluted so I think your best bet is to disable crit alerts for this particular dice-combo. Sorry, but at least it'll show the correct values now!