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I have a question, would you like to make a mediterranean climate? with dry hills and only green in the valleys and som fitting trees? I don't know about climate modding..
If you look for a line in there 'if settings.climate == "temperate" then' you can see what the trick is. Essentially, if it's temperate, it sets tree filtering to baseOrMod, and gets rocks from just temperate.clima.lua . You also will probably see that the buildings will sometimes have trees in the lots, which is declared right after regarding constructions (temperate removes palms and cacti). Everything else is elseif, so you'd probably have to replace the entire switch so it reads as:
if temperate
elseif dry
elseif tropical
elseif rocky
end
Duplicating the file filter for Temperate and nesting it under the elseif will probably get it right as rain. :) Also based on the commented line, it looks like you were onto it.
Thanks for creating and sharing,
Happy New Year!
Tweak those values until you're happy with where the snow begins. I optimized the snow level with a specific map I'm making.