Stellaris

Stellaris

Resettlement Tool
26 Comments
Draconas Dec 27, 2022 @ 5:46am 
Thanks mate: https://steamcommunity.com/sharedfiles/filedetails/?id=2907704328 Keeping the original thumbnail because da www, he's so cute!
Smithy  [author] Dec 26, 2022 @ 9:33am 
@Draconas Sure thing dude! Feel free to link it in the comments as well once its done :)
Draconas Dec 24, 2022 @ 9:37am 
Hey smithy, I have been working on an updated version of this (variable maths!) you good with me using this as a base?
Smithy  [author] Mar 13, 2022 @ 5:54am 
@SargR It should, I have not tested it though. I will probably expand the mod sometime in the future, now that script variables are a thing.
SargR Mar 12, 2022 @ 9:23pm 
does this work in 3.3+?
Quollveth Nov 26, 2021 @ 10:12am 
can confirm, still works on 3.2
Cytrix Drakani Oct 5, 2021 @ 11:39pm 
update still planned?
Cytrix Drakani Apr 22, 2021 @ 8:42pm 
thanks for the info, eagerly awaiting the update :)
Smithy  [author] Apr 22, 2021 @ 7:49am 
@SharkSam I will, but probably not for another 2 weeks or so
SharkSam Apr 21, 2021 @ 6:37pm 
Will you please update it to 3.0 because this seems like a very handy mod
Cytrix Drakani Feb 14, 2021 @ 4:38pm 
you're a godsend, 2430 with ACOT and Gigastructures is near unplayable without this, you just saved my savefile from being unbearably boring
shams42 Oct 7, 2020 @ 7:32am 
yes going to play it soon cuz when i had half the galaxy in a mp game it was aids b4 i found this mod
Smithy  [author] Oct 7, 2020 @ 7:28am 
@shams42 It does.
shams42 Oct 7, 2020 @ 6:57am 
am back to playing stellaris and this is a must have mod does it still work
Smithy  [author] May 9, 2020 @ 4:27am 
@DarkLite It does, I will change the version number in a bit
Smithy  [author] Mar 14, 2020 @ 12:55pm 
@shams42 I will update it, yes
shams42 Mar 14, 2020 @ 12:48pm 
will you update for federations its a must have mod and its amazing
Smithy  [author] Jan 28, 2020 @ 9:38am 
@JohnSmith24601 Thats pretty weird. It should owrk with every type of empire. I also just did a quick test and it worked as a ascended machine for me. I am going to upload an update, maybe I edited something and forgot to upload or something broke
shams42 Jan 6, 2020 @ 10:51am 
thanks ill check it now
Smithy  [author] Jan 6, 2020 @ 6:22am 
@shams42 Right, I forgot to remove a line of code there :) Should work now
shams42 Jan 6, 2020 @ 1:51am 
hive minds*
shams42 Jan 6, 2020 @ 1:45am 
its a really nice mod but can you make it work for hie minds too?
Doomwarrior Jan 1, 2020 @ 4:04pm 
One of my mods must conflict it *g i do not get the decision probably too many mods with decisions on it.
Smithy  [author] Jan 1, 2020 @ 3:56pm 
@Doomwarrior They shouldn't conflict with each other, since all this really is are a couple of events triggered by a decision. I made this for my own playthrough with the new birchworld :D
Doomwarrior Jan 1, 2020 @ 3:36pm 
What a lovely idea especially with ACOT (Ancient Cache of Technology) and Giga Structures (especially birch world with unlimited pop capacity). Is it by any chance compatible with auto pop migration?
Crazy Old Texan Dec 25, 2019 @ 8:35pm 
Perfect! Thank you.