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I didn't see much of a difference between vanilla and this mod, only a slight increase.
Most I have ever seen spent is 4000 cats.
I have weapons worth 10-20k, id like to sell them as well. Even my low tier stuff never sells. I wish they would just buy 3-5k cats a days worth of stuff but i only ever see sales day one after a save import.
Also do people buy faction gear?
Even if the transaction is properly executed, the amount may not be displayed on the screen.
Yes, it is. One of the side effects is that it definitely makes food management easier.
There is currently no mechanism implemented to allow NPC inventory to disappear spontaneously without importation.
I assume it is not possible for them to just disappear without import ?
It means exactly what it says.
The patch changes the item stack settings.
Both players and NPCs are affected by it.
As to your second question, the item will remain forever.
Starving characters consume food, but other items do not disappear from their inventory.
Does this affect the player characters or just NPCs ?
Also do the items that the NPCs buy stay in their inventory forever ?
Selling weapons for the full price instead of the selling price makes it so much more fun to have a weapon smith! Thank you man!
Such an idea is certainly feasible.
However, we did not want to add cheat items to the game, so we decided not to implement it.
Although it is not an infinite backpack, the following mod has already been submitted as a backpack for customers.
Shopping Bag
https://steamcommunity.com/sharedfiles/filedetails/?id=1997174660
Got it. Thanks for comments anyways!
Regardless of the type of item, I can't create a system that forces NPCs to discard their own belongings.
There are a few exceptions, such as "put away in a box what you took from the slave," but these are all special behaviors and would be difficult to incorporate as specifications.
Maybe it will be easier to make if ALL inventory be erased, not only food and liqor?
I've been thinking the same thing as you for years, but unfortunately that method doesn't seem to exist.
I haven't found a way to make liquor, equipment, etc. disappear from my inventory as of yet.
And yeah, I saw the patch but unfortunately it's not a suitable solution for me. Can you please make a script to reset NPC's inventory?
It is not impossible to have both, but it will destroy the economic balance.
I would recommend that you only install one shopping mod.
Please try this mod:)
https://steamcommunity.com/sharedfiles/filedetails/?id=1616010664
Weapons and armor are bulky and will inevitably cause such problems.
About "not enough gold", I think it is caused by interference with other MODs. In this mod, the consumer has unlimited money and this message should not normally appear.
If it is your gatekeeper that is displaying this message, it may be a known problem.
This problem occurs when NPC is added to the gatekeeper by another MOD.
For details, see [Known issues (such as MOD conflicts)] in the explanation.
If probability is not the cause, it is likely that their inventory is full of items.
In this case, it will be displayed as a character line.
If you elaborate more, I could mention other possibilities.
ステキなMODをありがとうございます。こういうのがほしかった!
紹介してくれたLo-Fi Games公式さんにも感謝!
I don't think there will be any big problems with introducing both mods.
However, it is a MOD that changes the same place, so you need to pay attention to its priority.
If you want residents to have unlimited money, list my mods below.
Then import the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1581929438