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-Fixed several issues with spell tome availability after completing a ritual magic quest.
-Fixed bugs related to the perk Respite to prevent stamina from being granted to targets ineligible to receive healing.
-Permanent buffs will now grant periodic skill gain after firing a bow or swinging a weapon. Previously, only being hit or casting a spell would grant skill gain.
-Frost spell slow effects have been changed so that the speed reduction will not be increased by enchantments or dual casting.
-Damage of Agony decreased by approximately 27%.
-The Restoration perk Ward Absorb has been renamed to Ward Efficiency and now causes Magic Wards to drain one third less magicka when hit by spells.
-Rebalanced and added additional ranks of Healing, Healing Hands, Fast Healing, Heal Other, Grand Healing, Bane of the Undead, and Repel Undead.
-The spells Circle of Protection, Guardian Circle, Close Wounds, and Turn Undead have been removed.
-NPC mages will now have access to a greater variety of Restoration spells.
-Restoration Dual Casting will now be less effective when casting Repel Undead.
-The Restoration perk tree has been reorganized and a few new perks have been added.
-New Restoration perk added: Providence - Non-channeled Restoration spells that are dual cast have a 50% reduced magicka cost. This effect cannot occur more than once every five seconds. Channeled Restoration spells that are dual cast have a 25% reduced magicka cost.
-New Restoration perk added: Constitution - Grants 30% resistance to disease and poison.
-New Restoration perk added: Conviction - The Judgment spell does 50% more damage to undead. The Sanctuary spell causes undead to flee.
-Restoration Novice/Apprentice/Adept/Expert/Master perks modified to increase spell effectiveness and decrease magicka cost for all Restoration spells.
-The Restoration perk Avoid Death has been changed to trigger at 20% health instead of 10%.
-The Restoration perk Recovery has been doubled in effectiveness.
-New Restoration spell: Crusader Armor - A permanent effect that gives the caster a chance to increase weapon damage and heal themselves when attacking. When this occurs, magicka is consumed.
-New Restoration spell: Judgment - Does damage if the target is an enemy or heals the target if it is an ally.
-New Restoration spell: Sanctuary - Creates a magical circle on the ground that stuns enemies that enter it. While inside, the caster's maximum health, stamina, and magicka are increased and the caster is gradually healed.
-New Restoration spell: Drain Magicka - A channeled spell that absorbs magicka from a target at close range.
-New Restoration spell: Purify - Cleanses the caster of disease and poison effects.
-Ward spells have been renamed Magic Ward, redesigned, and given multiple ranks. Magic Ward consumes no magicka to cast but depletes magicka when hit by spells.
-Added a scripting framework to automatically upgrade NPC spells to the highest rank that their skill level will support. This can be disabled by using the console command "set LMMAllowActorDetection to 0".
-NPC mages will now have access to a greater variety of destruction spells.
-Magicka cost of Ball Lightning increased 33%, cast time increased to 1.0 seconds, and damage decreased.
-Ambient sound added to the Ball Lightning projectile.
-Conjuration spells and several other spells that are applied to "self" have been made to ignore spell absorption.
-The Flames spell's fire vulnerability stacking rate has been slowed.
-Conflagration damage lowered by 50% and magicka cost increased by 100%.
-Fixed a bug that was preventing NPC mages from summoning atronachs.
-Illusion perk Master of the Mind changed to increase illusion spell effectiveness against dragons.
-Illusion perk Hypnotic Gaze changed to increase duration of illusion spells that are dual cast.
-New illusion perk: Torture (2 ranks) - pain spells do 15%/30% increased damage.
-Illusion perks removed: Quiet Casting, Animage, Kindred Mage, Aspect of Terror, and Rage.
-New illusion perk: Crippling Pain - pain spells have a chance to stun the target when dealing damage.
-New illusion perk: Convincing Illusions - increases the magnitude of illusion effects by 25% and range of illusionary distraction by 50%.
-The effect of the perk Illusion Dual Casting has been reduced when casting Courage, Calm, Fear, and Frenzy spells.
-New illusion perk: Puppet Master - illusion spells are twice as powerful when cast on undead.
-New illusion perk: Remote Control - illusion spells are twice as powerful when cast on automatons.
-New illusion perk: Possession - illusion spells are twice as powerful when cast on daedra.
-Lightning Bolt stun duration has been made to increase with spell rank.
-Courage, Calm, Fear, and Frenzy spells now work on undead, daedra, automatons, or dragons without needing the perk Master of the Mind.
-Illusion spells have a 50% decreased effectiveness when used against undead, daedra, automatons, or dragons.
-New illusion spell: Agony - causes damage over 15 seconds.
-New illusion spell: Illusionary Distraction - Summon an illusion to distract your foes.
-New illusion spell: Pain Spike - causes damage instantly but heals the target for 50% of the damage caused over 5 seconds.
-Additional ranks of Calm, Fury, Fear, Pacify, Frenzy, and Rout added.
-Calm spells now have a 75% reduced magnitude when used against targets that are in combat.
-Illusion perk tree overhauled, some highlights are listed below.
-Illusion perk tree modified so that Novice/Apprentice/Adept/Expert/Master perks increase spell effectiveness and decrease magicka cost for all Illusion spells.
-Fixed an issue with skill gain when using the Flames spell.
-The Flames spell's fire vulnerability stacking rate has been slowed.
-New Aleration spell: Temporal Shell - Increases movement speed, attack speed, and magicka regeneration rate at the cost of maximum magicka and stamina. This spell does not stack with armor spells like Oakflesh.
-Corrected enchantment description text on the Diadem of the Savant.
-Draw Charge magicka cost and "time warp" visual effect removed but a charge up time of 0.5 seconds has been added.
-Fixed the spell description of Lightning Bolt to indicate that it has a chance to stun the target.
-Fixed a spelling error in the description of Conflagration.
-Conflagration spell damage reduced 50%.
-Incinerate damage lowered 66% and magicka cost reduced 10%.
-Fireball casting time increased 25% and damage increased 50%.
-Magic damage increased 15% and magicka cost increased 10%.
-Ice Storm damage duration decreased 50% and damage increased 100% leaving damage per cast the same.
-Slow effect removed from frost spell impact hazards and hazard damage duration decreased.
-The duration of Ice Storm is no longer effected by the Perk Piercing Cold. This reduces the damage per cast of Ice Storm.
-The camera shake duration of Blizzard is no longer effected by the Perk Piercing Cold.
-Firestorm damage redesigned so that it benefits more regularly from the effects of Fire Power.
-Piercing Cold now also increases the duration of frost slow effects.
-Lowered destruction skill requirements of Withering Fire, Cold Efficiency, and Surge from 40 to 35.
-Frost spells modified to more frequently result in the target being slowed at the time they are hit with the spell.
-Armor restrictions for gaining the benefits of the Mage Armor perk are now tiered.
-The alteration perk Stability changed to make alteration spells more powerful and have longer duration rather than just having longer duration. The duration bonus has been decreased.
-Ice Storm cast time increased from 0.5 seconds to 1 second and slow duration decreased from 5 seconds to 3 seconds.
-Alteration skill gain rate from magic armor spells decreased.
-Skill gains for using alteration magic armor spells have been spread out over the duration of the spell.
-Alteration magic armor spells redesigned to last permanently but reduce movement speed slightly while active. The effects can be cancelled by casting the spell again.
-Corrected the name of spell tomes that teach the Charged Bolt spell to say Charged Bolt rather than Thunderbolt.
-Charged Bolt damage increased by 20%.
-Skill gain rate for Raise Zombie and Reanimate Corpse lowered approximately 15%.
-Added additional ranks of the Conjure Frost Atronach spell.
-Added additional ranks of the Conjure Storm Atronach spell.
-Made Frost Atronachs smaller so that they do not become stuck as frequently in interior areas.
-Decreased magicka regeneration rate of Flame and Storm Atronachs.
-Incinerate magicka cost increased by approximately 80%.
-Magicka cost of novice level destruction spells reduced by 25%.
-Increased Lightning Bolt's chance to stun the target.
-Fixed a bug with Fire Rune that would cause it to do damage in an area at the time it was placed.
-Added a series of Conjure Familiar spells at different Conjuration skill levels: Spider, Bear, Sabre Cat.
-Increased light given off while casting Sparks.
-Added multiple ranks of Conjure Flame Atronach and increased Flame Atronach magic damage.
-Updated the Storm Atronach aura to do health damage only rather than both health and magicka damage.
-Slow effect added to Frost Atronach aura.
-Corrected enchantment text for Vokun and Nahkriin.
-Fixed a bug that would cause reanimated minions to be killed when changing locations.
-Increased light radius of fire spell projectiles.
-Clarified the spell description of Detonate to indicate that damage dealt is physical and that the spell has a high chance of flinging enemies caught in the blast into the air.
-Clarified the spell description of Meteor.
-Increased the rate of skill gain when reanimating bodies to compensate for the extended duration.
-Damage duration of each individual bolt while casting Firestorm has been shortened. This will make it more important to hit consistently.
-Updated many staff enchantments to match their spell counterparts.
-Incinerate changed to do damage over 5 seconds rather than 10.
-Reanimation spells now have durations that scale with the level of the spell. Additionally, reanimate spells make the reanimated creature more resilient.
-Detonate damage doubled.
-All destruction spells have had their skill gains scaled upward. This will result in faster destruction skill gain when using spells scaled to 35 skill and higher.
-Frostbolt slow increased in effectiveness.
-Frost spell slows are changed so that they cannot bring a target's speed below 10% of normal. This corrects an issue where if a slow was too powerful, the target's speed would not be reduced at all.
-Damage duration of Howling Wind and Frostbite has been shortened so that the channel must be maintained to do damage.
-Ice Storm magicka cost increased by 41%.
-Corrected text on spell tomes for several ranks of Icy Spear.
-Removed the extra space from the beginning of the Icy Spear - Mark III spell tome. This was causing it not to appear near the other ranks of Icy Spear.
-Corrected several issues related to the Mage Guild entrance quest.
-Corrected issues with the "Revealing the Unseen" quest.
Perks (Continued):
-A known issue exists with the combination of the spell Ball Lightning and the perk Surge. The issue causes the Ball Lightning spell not to benefit from or suffer from the Surge Perk when dual cast.
-Destruction perk Augmented Flames renamed and redesigned. Now named Fire Power - casting a fire damage spell causes the caster to do additional fire damage for a short time.
-Destruction perk Augmented Frost renamed and redesigned. Now named Piercing Cold - causes targets hit with frost damage spells to take additional physical damage and causes frost spells that do physical damage to do increased damage.
-Destruction perk Augmented Shock renamed and redesigned. Now named Thunderclap - causes shock damage spells to do additional damage as physical damage.
Perks:
-Destruction perk tree redesigned - Talents removed: Impact, Disintegrate, Deep Freeze, Intense Flames.
-Destruction perk renamed: Rune Master has been renamed to Rune Caster.
-Destruction perk added: Rune Master - allows more than one Rune to be placed at a time.
-Destruction perk added: Withering Fire - causes fire damage spells that are dual cast to do additional damage over time.
-Destruction perk added: Cold Efficiency - causes frost damage spells that are dual cast to have decreased magicka cost.
-Destruction perk added: Surge - causes shock damage spells that are dual cast to do additional damage but reduce the shock damage done by the caster for a few seconds afterwards.
Spells (Continued):
-New destruction spell: Firestorm - Rapidly launches bolts of fire.
-New destruction spell: Frostbolt - launches a bolt of frost that does frost damage to health and stamina and slows the target.
-New destruction spell: Howling Wind - a channeled gust of wind that does frost damage to health and stamina, slows the target greatly, and knocks back targets that are low on stamina.
-New destruction spell: Hail Storm - summons a winter storm that drops shards of ice on targets around the caster, causing physical damage.
Spells (Continued):
-Destruction spells removed: Wall of Storms, Thunderbolt, Firebolt, Fire Wall, Ice Spike, Wall of Frost.
-New destruction spell: Draw Charge - a shock spell that increases shock damage and decreases magicka cost of shock spells while channeled.
-New destruction spell: Charged Bolt - a bolt of lightning that strikes a single target causing shock damage and lowering shock resistance.
-New destruction spell: Ball Lightning - a slow moving ball of lightning that explodes on impact causing shock damage in a large area.
-New destruction spell: Detonate - a fiery explosion causing physical damage and causing the target to be stunned a majority of the time.
-New destruction spell: Meteor - a fast moving projectile that causes physical damage and knockback on direct hits and explodes on impact causing fire damage.
Spells:
-Spells rebalanced and/or given additional ranks: Sparks, Lightning Bolt, Chain Lightning, Lightning Rune, Lightning Storm, Incinerate, Fireball, Fire Rune, Flames, Fire Storm (renamed Conflagration), Icy Spear, Frost Rune (renamed Freezing Rune), Ice Storm, Frostbite, Blizzard.
-Lightning Bolt now has a chance to stun the target.
-Sparks now leaps to an additional target in a manner similar to chain lightning.
-Lightning Rune changed to do damage over 5 seconds and paralyze the target.
-Incinerate changed to do damage over 10 seconds.
-Fire Rune changed to do damage over 5 seconds.
-Flames changed to do increased fire damage the longer the target is afflicted.
-Icy Spear changed to do physical damage rather than frost damage.
-Frost Rune renamed Freezing Rune and changed to do frost damage over time and encase the target in ice.
Miscellaneous:
-In combat magicka regeneration rate has been doubled.
Enchantments:
-Enchantments that fortify destruction, conjuration, alteration, illusion, and restoration have been changed to boost spell effectiveness rather than decrease magicka cost
-Enchantments that fortify magicka regeneration have had their base cost reduced to one half. This will make items newly enchanted with magicka regeneration twice as effective.
-Items (excluding player enchanted items) that have a fortify magicka regeneration enchant on them have had their magnitudes increased by a factor of two.
Found a bug on Fire Rune. It places a rune like normal but additionally it deals the same damage to all enemies in (about) a cone.
Really looking forward on this mod, thanks!