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@XxPingu666 Oc
No, you wont, your jump (if it exceeds a certain quantity) will evolve into a sort of strange mid-air float- and you will lose momentum- therefore not die.
First Founding Loyalist Armor Pack - http://steamcommunity.com/sharedfiles/filedetails/?id=75170276
-------------------------------------
No matter how you pull it though, it's still going to be fun.
@palorius - I would be happy to help if I can, and I am always interested in exchanging knowledge :) (Friend request sent)
but hey im no modder only a cheater ^^
Note: would be wesome to feel like Hulk :D
save game first in case you mess it up.
(default value)
player.setgs fJumpHeightMin 76
player.setgs fJumpFallHeightMin 600
player.setgs fJumpFallHeightMult 0.1
player.setgs fJumpFallVelocityMin 700
example) player.setgs fjumpheightmin 500
btw, don't set the jump height above 500 without also adjusting the fall velocity and multiplier.
Anything above 500 seems to cause damage otherwise.
Setting it to 600 seems optimal because if you set too high,
there is some kind of jump ceiling which will stop you from going any higher.
you can do it from the console,
but you'll have to do it everytime you start.
(You can also use this to Increase movement speed)
player.setav speedmult [number]
Skys DEV page TcmQ
@rapatera1 - That is the Black Templars chapter version of the Space Marine armor from Warhammer 40K (Another of my mods - Skyrim 40,000 - http://steamcommunity.com/sharedfiles/filedetails/?id=17647)
Always looking forward to your next great contribution.
BLOOD FOR THE BLOOD GOD!