Stellaris

Stellaris

Armageddon Bombardment Fix (pre 2.8.1)
28 Comments
Xeonzs Feb 20, 2021 @ 3:58pm 
Yea same, only just came back to teh game now, about time they fixed this stupid bug, took them like 2 years...
Merkury  [author] Feb 20, 2021 @ 3:14pm 
Thank you for the information. Didn't have a chance to test it myself since I stopped playing quite a while ago.

Changing mod title to let people know it is no longer necessary if you want to nuke xenos to oblivion.
Xeonzs Feb 20, 2021 @ 3:13pm 
I wouldn't remove the mod, just make a note that it's redundant after version 2.8.1, that way people that want to play older versions can still use the mod.
Xeonzs Feb 20, 2021 @ 3:09pm 
Yep it works in vanilla now, had a fleet of 40 corvettes armageddon bomb a planet, devastation went to 100%, then pops started getting killed off fast(er) by the bombardment, when it reached 0 population it turned into a tomb world.
Xeonzs Feb 20, 2021 @ 12:27pm 
I will try a game as determined exterminators now with the mod deactivated, will update once I've nuked a planet or two.
Merkury  [author] Nov 2, 2020 @ 3:31pm 
Will test if Paradox really fixed issue with bombardment. If so I will change the description or just remove the mod from the Workshop.
Murhain Nov 2, 2020 @ 1:44pm 
Seems to work without mod now. Tried once, didn't work, restarted and it turned to tomb world.
Xeonzs Jun 6, 2020 @ 5:56pm 
Thanks, I'm still using it for now to be sure anyway.
Merkury  [author] Jun 6, 2020 @ 3:24pm 
I don't have Stellaris installed right now so I cannot check.

If I get info that Paradox actually finally fixed this issue I will make sure to mark my mod as obsolete.
Xeonzs Jun 6, 2020 @ 6:47am 
Is this actually still neccesary or did they fix it yet?
Murhain May 17, 2020 @ 12:28pm 
Works with 2.7
Merkury  [author] Apr 29, 2020 @ 1:44pm 
@Hyndis
Thank you for veryfing that the mod still works. I have updated the descriptor so it should no longer appear as outdated.
Hyndis Apr 29, 2020 @ 11:53am 
Works great in 2.6.3 even though the launcher thinks its outdated.
Porter Apr 16, 2020 @ 8:55pm 
apprently yes
Yaddah Mar 18, 2020 @ 6:49am 
Does this still work with Federations?
Merkury  [author] Feb 27, 2020 @ 11:23am 
@Kaycha SoulWrath
I am afraid this mod does not allow to obtain achievements.
Zillo Beats Feb 26, 2020 @ 9:23pm 
oh wow I just found this. Hate how bombardment is bs right now in vanilla with Pox, thnx for making this.
Kaycha Feb 26, 2020 @ 12:49pm 
Stupid question perhaps but just curious about whether or not achievements works when using this.

Cheers! :)
Xeonzs Feb 26, 2020 @ 10:49am 
It's so stupid they still haven't fixed this, there was no point for me playing the game without a working armageddon bombardement.
PureSeverance Feb 12, 2020 @ 12:31am 
I found a way to fix this issue that's a little more straightforward, by simply adjusting action.81's trigger condition and effect. If you add me as a friend on Steam I can send it to you. That way you don't need all the spaghetti code to try and make use of on_planet_bombarded.
Merkury  [author] Jan 17, 2020 @ 6:30am 
@Zepper202
The condition is that when planet reaches 100% devastation and there is only one pop remaining the planet will be changed to Tomb World.

Glad it is working for you.
Zepper202 Jan 12, 2020 @ 1:27pm 
Nevermind, I put the mod at the top of my load order and all works well.
Zepper202 Jan 12, 2020 @ 12:36pm 
Just tested the mod out and I'm still unable to create tomb worlds. Do the worlds need to reach 100% devastation before the last pop dies?
Merkury  [author] Jan 10, 2020 @ 8:57am 
@Main Menu
For quite some time there has been a bug in the game that prevents you from creating Tomb Worlds with Armageddon/Pox bombardment. Hopefully with upcoming DLC this has been fix and my mod will no longer be required.
PhD Stupid Jan 10, 2020 @ 2:34am 
Do I understand it correctly that I can never create tomb worlds without mods?
Darn Jan 8, 2020 @ 12:20pm 
Awesome going to try this out just played my fanatic purifier for the first time since 2.2 and was noticing this issue. Thanks for making the mod and the forum post.
::Maethendias:: Dec 8, 2019 @ 9:55am 
sweet
Merkury  [author] Dec 7, 2019 @ 10:22am 
Updated the mod so cleansing the Habitats and Ringworld sections is again possible.