Stellaris

Stellaris

ACOT+NSC - SS x6 patch
11 Comments
rig2018 Apr 25, 2020 @ 12:17pm 
update please:steamsad:
MightyShark Apr 18, 2020 @ 9:57pm 
Hi Misha- any chance of an update soon ? Cheers MightShark
Aus1rathia Feb 25, 2020 @ 3:22pm 
I think all of current x6 version will completely compatible with Ships in Scaling Lite. So, just updating will be enough for time being.

Ships in Scaling Hard should wait longer, but it depends on thruster component only, not ship type.
see 1915620447\events\shipsinscaling_events.txt
Misha  [author] Feb 23, 2020 @ 2:51am 
@Droiyan7 (Yi, JoonHo) i just realize that engines have the cruise thing now which means i need to alter all the moded ones + give events to all the moded ship types... gonna take me a bit longer to do that
Misha  [author] Feb 20, 2020 @ 4:55pm 
@Droiyan7 (Yi, JoonHo) cheers will update this weekend. Sorry for the late response i had crazy 2 months :winter2019tiredyul:
Aus1rathia Feb 10, 2020 @ 2:27am 
Comparing against up-to-date ACOT using WinMerge finds numerous minor differences.

Though nothing seems critical, an update to reflect ACOT's changes would be preferable.


P.S: Easy way to find Range of all computers in the localization file

open every localization files with Notepad++

search
(§Y

and using Find all in All Opened Documents. Double-click found result to navigate.
MightyShark Dec 7, 2019 @ 1:32pm 
Haha. Cool ! Subbed ! Nothing better to get the creative juices flowing than a few beers :) Cheers Misha
Misha  [author] Dec 7, 2019 @ 9:55am 
MightyShark Dec 6, 2019 @ 2:00pm 
@Misha - no worries, no pressure, as long as i know its on the roadmap. Appreciate your efforts. :)
Misha  [author] Dec 6, 2019 @ 1:42am 
@MightyShark ye i will do it in a day or two... its eazy but time consuming since i need to go throu all the weapon/computer files :lunar2019piginablanket:
MightyShark Dec 5, 2019 @ 8:45pm 
Great thanks ! What about Ships In Scale *3 ?? I assume that would need a separate patch ?