Left 4 Dead 2

Left 4 Dead 2

Silent Hill: Otherside of Life (Enhanced)
51 Comments
호진117 Nov 5, 2023 @ 3:59pm 
Amazing campaign, had an awesome time exploring the immersive maps and challenging puzzles. Can never go wrong with a Silent Hill campaign by Leafo.

9.5/10
_skzMinx.x Jun 24, 2023 @ 9:37am 
9/10. Its really great that it has so many maps, but theres a lot of bugs. Overall Ill still recommend it, its really nice made.
Undinosario2 Jun 10, 2023 @ 11:06pm 
zzzzzz
蚂蚁呀嘿 Feb 19, 2023 @ 12:54am 
非常好玩
Sobrino Otony Jul 13, 2022 @ 9:57pm 
This campain sucks, is impossible to enjoy the experience when you can't even see where the f**k you are. Marimba god
P-Sune Jan 7, 2022 @ 12:27pm 
THIS MAP IS POO
snowelle Apr 17, 2021 @ 12:26am 
Last part of the map is just way too hard, there's no clear indication of where to go
Draxler Einherjar Mar 27, 2021 @ 5:20pm 
there are a lot of texture bugs, does anyone know how to fix it?
hay muchos errores de texturas, ¿alguien sabe cómo solucionarlo?
SouNasty Mar 17, 2021 @ 4:20pm 
El que le de problema para entrar a algunos mapas y le salta el error de "models" y algo mas, abrir la consola y pone: sv_consistency 0
No solo con este mapa funciona este comando si no con todos los otros mapas que salta el mismo error.
₦Ɇ₲₳₦ Feb 11, 2021 @ 3:07am 
For those who get kicked out from the game with an error message such as (The server is forcing consistency on this file "models/infected/witch.mdl") the solution is easy.

Open the console by pressing é which is left to 1 number on keyboard. Then type this code: sv_consistency 0

This will let you start your game without getting kicked. Enjoy. :steamthumbsup:
Junkyard Cat Jan 10, 2021 @ 11:24am 
The key searching mechanics added to this campaign from the 4.7 version are entirely unnecessary and just degrade the experience.
Encall Jan 1, 2021 @ 7:57am 
I am so confused while seeing those hints. Not good.
president Dec 9, 2020 @ 5:35am 
There's still an error: "The server is forcing consistency on this file models/infected/witch.mdl"
superstar Oct 16, 2020 @ 10:22am 
lancau game ni checkpoint jauh babi
PöpThèséFøøls  [author] Oct 13, 2020 @ 9:10am 
There's no witch model in campaign main files. That part with custom infected is optional. Host had it probably and set sv_consistency 1
FujiToday Oct 13, 2020 @ 8:12am 
There's still an error: "The server is forcing consistency on this file models/infected/witch.mdl"
FlyingPenguin Jul 6, 2020 @ 12:30am 
idk what are you making?u make this map while on drugs??wtf?dk wtf you making just running around no tips ?stupid map ever o0o
Klairey Jun 21, 2020 @ 5:26pm 
thanks <3
LeonWendker1999 Jun 12, 2020 @ 12:20pm 
This is my absolute favourite Campain Map. Its difficult, its atmosphere changing and its make so much fun to play it. I can imaging in realism and expert difficult is impossible to win. But is really awesome.
Abyssgard Jun 1, 2020 @ 8:08am 
is there really 4 keys for map 3? i can only find 3... when i restarted it a new one appeared in a new location but one key did not spawn on the location i found it on my previous playthrough
Abyssgard May 31, 2020 @ 9:09pm 
I noticed a missing texture for a toilet bowl in map 2

https://imgur.com/a/zPXh14s
R󠀡F May 29, 2020 @ 1:49pm 
Suggestion. Since finding keys is like finding needle from haystack, why not add that silent hill "radio" sound as a hint when near keys, just like being near enemies in actual SH games.
R󠀡F May 29, 2020 @ 1:44pm 
ah didnt notice that first part was updated.
PöpThèséFøøls  [author] May 29, 2020 @ 12:57pm 
is it still broken? i reuploaded days back
R󠀡F May 29, 2020 @ 12:20pm 
But you gotta fix that Key on the police car, you are forced to restart the map if that key spawns.
R󠀡F May 22, 2020 @ 9:45am 
i dont know, i dont have this issue on my personal version of this campaign.
PöpThèséFøøls  [author] May 22, 2020 @ 9:03am 
timing actually works but all stats remains zero beside time in game, maybe its becasue sv_cheats 1?
PöpThèséFøøls  [author] May 22, 2020 @ 8:56am 
it should be output in trigger_finale? it doesnt work, makes this - (\)
R󠀡F May 22, 2020 @ 8:35am 
try removing any existing "RollStatsCrawl" inputs and put this to trigger_finale

FinaleWon env_outtro_stats,RollStatsCrawl,,0.1,1
PöpThèséFøøls  [author] May 22, 2020 @ 8:10am 
what it missing?
PöpThèséFøøls  [author] May 22, 2020 @ 8:10am 
>env_outtro_stats
outputs:
none

inputs:
statsroll-ontrigger-rollstatscrawl-5.00
radio_button-ontrigger-rollstatscrawl-5.00
outro_stats_trigger-ontrigger-rollstatscrawl-5.00

>trigger_finale
outputs:
finaleescapestarted-statsroll-trigger-0.00

inputs:
triggerend-onentireteamstarttouch-finaleespacevehiclereadyforsurvivors-0.00
(\)triggerend-onentireteamstarttouch-finaleespacevehiclereadyforsurvivors-0.00
radio_button-ontrigger-enable-0.00
statsroll-ontrigger-finaleescapefinished-2.00
outro_stats_trigger-ontrigger-finaleescapefinished-2.00

>radio_button
outputs:
ontrigger-radio-enable-0.00
ontrigger-radio_button-kill-0.10
ontrigger-outro-rollstatscrawl-5.00

inputs:
radio_button-ontrigger-kill-0.10

>logic_relay
outputs:
ontrigger-radio-finaleescapefinished-2.00
ontrigger-outro-rollstatscrawl-5.00

inputs:
radio-finaleescapestarted-trigger-0.00
PöpThèséFøøls  [author] May 22, 2020 @ 7:26am 
map7 still has 0 stats after changing delay, idk why...
PöpThèséFøøls  [author] May 22, 2020 @ 7:07am 
map4 has a lot of occluders on pool, thats leafos work, i didnt touched it.
map7, ok ill try to fix
R󠀡F May 22, 2020 @ 6:52am 
Also, map 4 seems to have portal area issues, models keep dissappearing at certain spots, especially near the shopping cart in pool.

In last map, in order to fix end game stats, you need to fire FinaleEscapeFinished BEFORE firing RollStatsCrawl and not at same time.
PöpThèséFøøls  [author] May 22, 2020 @ 6:52am 
fixed, i hope now it works
PöpThèséFøøls  [author] May 22, 2020 @ 6:10am 
damn hammer..., ok ill fix it soon
R󠀡F May 22, 2020 @ 5:30am 
Found a key on a police car in map 3 but i cant pick it up and it was not glowing. It was near the Gas station.
Cuba May 22, 2020 @ 2:54am 
oh shit yeah
PöpThèséFøøls  [author] May 22, 2020 @ 1:55am 
major update, i'll write changes soon
CT Feb 21, 2020 @ 8:35am 
6/10 great
Cuba Dec 6, 2019 @ 8:11am 
Cheers for this man :health:
PöpThèséFøøls  [author] Dec 5, 2019 @ 8:29pm 
I've contacted him before uploading it here, but he rarely online and said he don't have time for it, however, he said he will update it when he find the time, but I doubt it would be any time soon, also if I'd changed somthing else, I wouldn't want to bother him with another reupload, so I'll better do it myself.
Olde Dec 5, 2019 @ 7:08pm 
Yup. Haven't had a chance to try it yet, but it looks as though this is an improvement over the other. However, it would have been ideal to work in tandem with the other uploader so that there's only one version of the campaign available on the Workshop so as to lessen confusion. The version number kind of addresses the fact that this is a separate version, though.
PöpThèséFøøls  [author] Dec 5, 2019 @ 11:43am 
So, as you only replied to the last of three commnets, I can assume you've noticed described fixes and don't have any claims anymore.
Olde Dec 5, 2019 @ 11:04am 
Because my comments there get deleted. -_-
PöpThèséFøøls  [author] Dec 5, 2019 @ 10:27am 
I've seen a lot "duped" campaigns like original and fixed "dupe" on workshop but never seen you complainin there.
PöpThèséFøøls  [author] Dec 5, 2019 @ 8:30am 
Wrote more detailed description, if you still won't see differences, then I can't help you.
PöpThèséFøøls  [author] Dec 4, 2019 @ 9:02pm 
What unnecessary? people having problem with unwanted stuff? What confusing? Simple moving unwanted stuff (and makin 2 melee weapons as new and not replacing vanilla's) so people can choose whether they need it or not and play without consistency issues? 23k so what? no need to fix those issues reported in comments for years? bruh.

Also this version won't work with previous, it's literally says v4.7.3 not v4.7, please read carefully.
Olde Dec 4, 2019 @ 7:59pm 
This is unnecessary and confusing. The other upload has 23,000 subscribers and it's not going away. Even if it separates the survivor, weapon, and SI changes, this is ultimately just cluttering up the Workshop.
PöpThèséFøøls  [author] Dec 4, 2019 @ 6:24pm 
Can you please read description?