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I've hotfixed the entry.lua script to at least let the game load. Long-term stability is unknown but you can at least close the borked wizard window and continue the game.
https://pastebin.com/uDvALfJd
Error message: error: [string "D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua"]:87: attempt to concatenate field 'name' (a nil value) stack traceback:
[C](-1): concat
D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(87): addEntry D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(410): ?
File name: D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua
Details:
Error message: error: [string "D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua"]:87: attempt to concatenate field 'name' (a nil value) stack traceback:
[C](-1): concat
D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(87): addEntry D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(410): ?
File name: D:/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua
Error message: error: [string "R:/steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua"]:87: attempt to concatenate field 'name' (a nil value)
stack traceback:
=[C](-1): __concat
content/1066780/1924671230/res/config/game_script/entry.lua(87): addEntry
content/1066780/1924671230/res/config/game_script/entry.lua(410): ?
File name: R:/steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua
Key: game/res/gameScript/entry.lua_guiUpdate
Minidump: C:/Program Files (x86)/Steam/userdata/386081849/1066780/local/crash_dump/3daedae5-912b-48e9-876b-16aa8431dc74.dmp
UI Component Hierarchy:
type: class UI::CGameUI, id = "", name = "CGameUI", styleClasses = {}
type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"mods-enabled", "platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}
You may also need this:
https://github.com/Enzojz/shader_mod_1/archive/3a72697448be0ac25f7a3148512392e6e2332d24.zip
here are the details
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: [string "X:/Games/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua"]:87: attempt to concatenate field 'name' (a nil value)
stack traceback:
=[C](-1): __concat
Key: game/res/gameScript/entry.lua_guiUpdate
Mod: "Underpass" (*1924671230, 1) (consider removing this mod and contacting the mod author)
Thanks
The error seemed to occur randomly when viewing a stations info panel.
local time is Fri Apr 5 22:54:23 2024
Calling thread crashtrace handlers
thread: 7292
entry.lua - game/res/gameScript/entry.lua_guiHandleEvent() - hints: id = "mainView", name = "select" - mod: "*1924671230" version 1
thread: 13092
(empty)
All thread handlers called
Minidump Callback
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
An error just occurred.
Thread did not respond to ping. Possible hang detected!
What should i do?
Maybe consider doing the same with the underground stations to be able to snap an underground station asset. In the creation of our mods, we'd give the exact settings in our description so it snaps perfectly. It would make your underground mods more open to modders with more limited capacities in scripting and make them able to make more underground station mods because not gonna lie, that's what's missing in Transport Fever 2.
In fact you can do as underground station do, from the perspective of coding, underground station is a plug-in of underpass.
Uncaught exception while in class UI::CSelector
urban_games/train_fever/src/Game/UI/Util/ScriptGuiManager.cpp:94: void __cdecl UI::ScriptGuiManager::IdRemoved(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class UI::ILayoutItem *): Assertion `m_comp2count[comp] > 0' failed.
C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641
In function: void __cdecl lua::State::Call(int,int)
> Minidump: C:/Program Files (x86)/Steam/userdata/228385193/1066780/local/crash_dump/b37a3602-d491-4ee4-b850-2799fe3e9991.dmp
>
> In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\construction\make_proposal.cpp:632
>
> In function: class std::unordered_map<int,struct std::pair<class ecs::Entity,float>,struct std::hash<int>,struct std::equal_to<int>,class std::allocator<struct std::pair<int const ,struct std::pair<class ecs::Entity,float> > > > __cdecl construction_builder_util::GetNodes2snap(const struct street_util::StreetToolkit &,const struct Construction &,const class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > &,const struct CMat4f &,float,class ecs::Entity,const class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > &)
> Assertion Failure: Assertion `it->second.second == 1' failed.
stack traceback:
=[C](-1): ?
=[C](-1): upgradeConstruction
C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(322): buildStation
C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(476): ?
File name: C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua
Key: game/res/gameScript/entry.lua_handleEvent
Minidump: C:/Program Files (x86)/Steam/userdata/228385193/1066780/local/crash_dump/13c002ab-c87b-4e37-b17c-d6df849b8c5e.dmp
Mod: "Underpass" (*1924671230, 1) (consider removing this mod and contacting the mod author)
My first return to TF in a while with the spring update - first game: Enjoyz mods only!