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What if I just want these models in my mostly vanilla Stellaris? Can I use this mod without Weapons and Core Components?
From what I've seen tho, your not missing much, I think it was editing some the ai's resource management for building colony and construction ships.
So next cruiser up from the gladiator, the Arrestor, requires you to have the gladiator, the build speed and build cost upgrade, and both hull upgrades. However you should be able to find the battleships tech as its a vanilla tech I use in the mod. It'll give you the victory II I think.
This was done because, like you said, the engineering tree gets very fully. I can help keep the pool of techs the game will randomly pick from smaller by limiting the player to 1 or 2 ships + there upgrade techs in the pool at once.
This mainly benefits the galactic empire as they have over 20 ships.
I love this mod btw. It's a shame it's so incompatible with NSC as I'd love to have other empires use other scifi ship sets and remain competitive.
One request though. Could you raise the tech weigh (increase the chance of the tech appearing if that's the wrong term). I've had a couple of games for 200 years that only got as far as the gladiator. Theres just too much engineering research in a modded game that they come up too rarely.
@Valencrone Turn off nsc2, it's super not compatible.
@philosophical owl that is a very good point. I'll see what I can do.
Thanks!
btw could you also change der weapons of them to blasterlike animations ?
they are too big for real star wars experience :D
To enable the vanilla weapons
its not required but the ships become very expensive without modifications to the weapons. disabling vanilla weapons is to help with the AI.
1) Will the game inevitably crash without adding the weapon mod in? I'd prefer to simply use the original star wars weapons and vanilla ones, without the latter being completely removed.
2) If it requires your additional weapon tweaks to work I assume there is a way to stop it from removing all other weapons? If so what is the best way to go about this (General concept)
I'm just looking to be able to use this modification alongside other ones without forcing everything to use modified star wars weapons.
Thanks.
https://www.moddb.com/mods/republic-at-war/images/rothana-battlecruiser
maybe this could be used for a Juggernaut for the Republic, or used to flesh out the ship list. There is also a Rothana Destroyer as well from the same mod.
Star Wars Weapons 2.5 do not work any more sens the update to have any weapons on my ships i have to disable several star wars mod's