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优点:地图设计还过得去,找路不至于迷路,风景很不错,流程有种在玩闯关游戏的感觉(风景和流程就是让我下回来的原因);缺点:演出动画太长同时尸潮不会停止刷新,开头和下到地下基地的演出动画播完就有可能就被锤残血了(不知道为什么作者要这么设计);有些地方没有给引导和提示,p3有两个相邻的房间一个的水是无害的另一个则是即死,同时p3那个地震的房间震完之后好歹给个箭头或者提示说那片植被可以当梯子爬下去啊,三方图有几个是可以这样爬的?官图更是完全没有!救援关的发电机和开关也没有提示,开之前没提示,坏了让你去修也没提示,修又修得慢,修完还得去按开关然后也是不给提示,尸潮和特感又刷不停简直就是灾难。6/10。
This campaign has a really unique concept but it is broken as fuck..
Map is big and nice for free roam no doubt but it needs to give us better directions.
The chapter before the rescue is what pissed me off, thankfully i was playing with admin menu so i could no clip to look around guess what? There was absolutely NO WAY of accessing underground when the chapter is all about going underground to find a key for the boat. Problem might be the saferoom teleport.
The finale is a joke, all we needed to was hold the fort for like 10 minutes and we would virtually wipe out all of the common infected that's dedicated for that segment alone and guess what?
Admin menu saves the day! because the finale boat did not start and I had to use the menu to force the finale ending.
Plot/Campaign : 8/10
Gameplay: 6/10
Я не буду рекомендовать эту карту, которая, несмотря на то, что она хорошо сделана, кажется слишком пустой, чтобы пройти долгий путь на промежуточном уровне. И на последнем уровне спасение не может быть вызвано вовремя из - за проблем с производством.
The final level requires a long wait and people in the same team cannot receive the final directions at the same time.
Je ne recommanderai pas cette carte qui, malgré son excellent travail, semble trop vide et a un long chemin à parcourir dans les niveaux intermédiaires. Et au dernier niveau, le sauvetage ne sera pas déclenché à temps en raison de problèmes de production.
Scale it down.