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Lets say, we have multiple version of animals to spawn out the huts with upgrades, this gives me base ideas..
I could make a Arena (one way the way to walk in and the other is the hut set to spawn a Bonedog with the building facing the other side (like oblivion's arena)
or
I could fence it up and spawn animals for a live killing and meat collecting farm..
I could spawn Bonedogs near the gates with two huts on both sides...might take 20-35 secs for one dog at the cost of 10-12 hay
As far as i can tell this doesn't affect how many total boards you get, just adds an extra step into the mix, but still something that i don't think is intended. Problem is i'm not sure how to replicate it, it's only affected a few of my boar sheds.
@Bomber working on this question, thanks.
Only thing missing is a storage container for boars so you can automate hauling to the barn, from the barn to storage, from storage to the cutting/dressing tables.
I am engaged in complex processing of the mod, I will take into account your comment, thanks
option 1: It would only be placed outside, and it would look like an animal pen.
option 2: A meat freezer that's small enough to fit indoors, but since it's a freezer, it requires power. Both of these storage options would only accept the animals from this mod.
Maybe multiple sizes for each option, with different capacity for each.
I'll think about it, maybe make adjustments.
That's right, I wanted to make all kinds of feeding, but for this I would have to add other buildings (one food product - one building), otherwise I can’t realize it.
The production of skins and meat from boar is logical immediately, but the game engine does not allow this to be realized.
I turned to the developers with this question, but did not receive an answer.