Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

SRHK Bugfix Compilation
32 Comments
Tako Mar 12 @ 10:45am 
You took away healing after combat? Why? That wasn't a bug. Sounds like you sneaking in personal preferences maybe. That just makes the game 10x harder. Absolutely unnecessary.
Grey_Hoodie Jun 11, 2024 @ 11:45am 
Hey just want to ask, is there a reason the mods arent downloading anymore? I see them on the games workshop settings ,but both show 0 bytes.
Desu Vult Jan 24, 2022 @ 6:31pm 
@Taberone Did you check the nexus version of this mod? That version is more updated, and noqn seems more active there.
Taberone Oct 10, 2021 @ 3:23pm 
Prosperity Tower mission also fails to load if you don't have HD Textures turned on, even with this bugfix mod

Source: https://steamcommunity.com/app/346940/discussions/0/527273789699981514/
Taberone Oct 9, 2021 @ 7:54pm 
Playing this mod and there's still one bug in the unpatched game that's also not patched (?) in this one, too

When doing the Ares run, when the gas starts flowing, if you have Isobel jack into the Matrix and disable the gas BUT trip an alarm while doing so, the mission softlocks because you can grab the Prototype off the table and the safe, but the elevator objective ("Escape") won't activate

Source is the last few posts on this thread and I confirmed it myself, when I had Isobel disable the gas via the Matrix the bug triggered, when I didn't do that the game didn't break

https://steamcommunity.com/app/346940/discussions/0/528398719799892288/
cityofgolem Mar 27, 2021 @ 10:16am 
"noqn [author] Aug 18, 2020 @ 12:56pm
@Sir_Elrond

They sadly aren't available on Steam Workshop version since it does not have any support for optional packages."

Would it be possible to upload them to steam each as its own separate mod?
InFeaRn0 Jan 13, 2021 @ 7:50pm 
Can you tell me how to enable "import character" here? wanna replay game with my char from prev playthrough.
noqn  [author] Oct 22, 2020 @ 2:41am 
@Mind Tyrant

That's luckily not an issue. Basically, cyberware weapons that you install are separate from the actual weapons they provide, and (to my knowledge) the game first tries to load the weapons in a erroneous way before finding the correct assets.

It happens in vanilla as well and won't cause any issues.
Mind Tyrant Oct 21, 2020 @ 11:03pm 
I just opened the console for the first time, and at the top in red it says "E ASSET [ERROR] Failed to load Cyberweapon 2 Shock Hand from bundle seattle_item". It says the same thing under it, also in red, for "Cyberweapon 2 Monofilament Whip" and "Cyberweapon 3 Cyber Spur". I am playing an Adept, so it doesn't matter much to me if these do not work as intended. However, I also have no way of testing them. Just letting the author know.... I only have this mod and the associated Bonus Campaign mod on a clean install with a clean save. I have a screen shot taken through Steam available too if instructed on how to send it.
wolkenwand Oct 4, 2020 @ 6:11am 
@naqn alright, nice to know, thanks!
noqn  [author] Oct 4, 2020 @ 6:05am 
They are the same, I was just a bit late to update the Nexusmods version back then ^^'
wolkenwand Oct 3, 2020 @ 9:16pm 
Sorry for double post, i was checking at this mod page on nexusmods and saw that the file were updated at 7 december 2019, while on steam it's updated on 26 november 2019, does this mean the one in nexus is more updated?
wolkenwand Sep 29, 2020 @ 11:12pm 
Thanks for the mod! might try this later when i reinstall the game, this is the buggiest game of the trilogy that stopped me finishing the game.
Sir_Elrond Aug 23, 2020 @ 12:10pm 
Thank you for your answer.
I have not begun my playthrough yet, so I will try to install your mod via Nexusmods. It will be a first for me.
noqn  [author] Aug 18, 2020 @ 9:56am 
@Sir_Elrond

They sadly aren't available on Steam Workshop version since it does not have any support for optional packages.

If you are interested in any of them and haven't started a playthrough on the Steam version of the mod, I strongly recommend installing manually from the Nexusmods version.

If you have already installed the Steam version and started a playthrough, it depends on the mod:

You can install Enemy AP Patch without issues.
You can install Dragonfall-esque Spells though there's a risk that Kiluminati won't have them in his spell pool if you hire him (minor issue).
You can install Unlocked Merchant Inventories though it would not always cover all of the merchants.
Sir_Elrond Aug 15, 2020 @ 12:20pm 
Hi ! First, thank you very much for your mod.
Then, I have a question, surely a newbie one, sorry.
I've checked the full list of bugfixes available on Nexusmods, and I wonder how the three optional modules work on this Steam mod ?
Porcinus Apr 26, 2020 @ 11:06pm 
i unsubbed this mod and removed it using the content menu, though still have the nexus mod installed. now i am getting the achievements.
jonuno Feb 13, 2020 @ 4:11pm 
yeah i cant get the achievements either
noqn  [author] Feb 13, 2020 @ 4:22am 
@Porcinus

Yeah, you can unsubscribe from this now!
Porcinus Feb 12, 2020 @ 6:22pm 
i installed the nexusmod so should i remove the subscribed mod?
noqn  [author] Feb 6, 2020 @ 6:08am 
@Porcinus. That is weird, I got a story achievement ("Screw the Job") using this campaign.

If you want to use the bugfixes with other campaigns, you can install this version instead: https://www.nexusmods.com/shadowrunhongkong/mods/32

That way you can overwrite the game files, so that the modded item, abilities etc. will be used by all campaigns.
Porcinus Feb 5, 2020 @ 10:14pm 
Also, are these bug fixes applicable to the other campaigns in the SRHK workshop and if so how would they include them?
Porcinus Feb 4, 2020 @ 4:34pm 
You said story achievements work but i have 0/60 so far and im about to rescue Raymond. Maybe i forgot to turn something on?
Mertel Jan 10, 2020 @ 7:02am 
Thanks for the link!
noqn  [author] Jan 9, 2020 @ 10:02am 
@Mertel

Sorry, I should've added a link to the changelog. You can read in on Nexusmods [www.nexusmods.com]. The list exceeded the character limit in Steam's Change Notes :steamfacepalm:

I'll add a link in the description.
Mertel Jan 9, 2020 @ 1:03am 
...and you don't even fight bees. :steamfacepalm: Sorry for the spelling error. On a related question: can you edit your comments on Steam...
Mertel Jan 9, 2020 @ 12:59am 
Is there a list of which bugs are fixed? I only played the original game and found things like Gobbets 3 turn spirit skill not working or beeing stuck in combat.
noqn  [author] Dec 8, 2019 @ 3:02pm 
Regardless, thanks for letting me know. It helps a lot that issues like these are reported.
noqn  [author] Dec 8, 2019 @ 2:58pm 
@Saukko, you're correct.

Sadly, all spells of type ItemType_AttackSpell (the ones placed in the weapon slots, e.g. Powerbolt and Acid Bolt) are automatically labled as Mage items, regardless what their sorting_group parameter is set to.

It's an annoying inconsistency that unfortunately is hardcoded and can't be fixed.
Okkuas Dec 8, 2019 @ 1:31pm 
Noticed that Acid Bolt is listed as Mage spell, though it requires Conjuring - shouldn't all spells with Conjuring be Shaman spells?
noqn  [author] Nov 29, 2019 @ 12:22pm 
Yep, story achievements work! However, non-story achievments (such as "Kill 10 enemies with Cyberweapons") don't seem to progress.
Another Nimous Nov 29, 2019 @ 9:05am 
By the way, do I get story achievements when playing bugfix compilation as UGC campaign?