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Source: https://steamcommunity.com/app/346940/discussions/0/527273789699981514/
When doing the Ares run, when the gas starts flowing, if you have Isobel jack into the Matrix and disable the gas BUT trip an alarm while doing so, the mission softlocks because you can grab the Prototype off the table and the safe, but the elevator objective ("Escape") won't activate
Source is the last few posts on this thread and I confirmed it myself, when I had Isobel disable the gas via the Matrix the bug triggered, when I didn't do that the game didn't break
https://steamcommunity.com/app/346940/discussions/0/528398719799892288/
@Sir_Elrond
They sadly aren't available on Steam Workshop version since it does not have any support for optional packages."
Would it be possible to upload them to steam each as its own separate mod?
That's luckily not an issue. Basically, cyberware weapons that you install are separate from the actual weapons they provide, and (to my knowledge) the game first tries to load the weapons in a erroneous way before finding the correct assets.
It happens in vanilla as well and won't cause any issues.
I have not begun my playthrough yet, so I will try to install your mod via Nexusmods. It will be a first for me.
They sadly aren't available on Steam Workshop version since it does not have any support for optional packages.
If you are interested in any of them and haven't started a playthrough on the Steam version of the mod, I strongly recommend installing manually from the Nexusmods version.
If you have already installed the Steam version and started a playthrough, it depends on the mod:
You can install Enemy AP Patch without issues.
You can install Dragonfall-esque Spells though there's a risk that Kiluminati won't have them in his spell pool if you hire him (minor issue).
You can install Unlocked Merchant Inventories though it would not always cover all of the merchants.
Then, I have a question, surely a newbie one, sorry.
I've checked the full list of bugfixes available on Nexusmods, and I wonder how the three optional modules work on this Steam mod ?
Yeah, you can unsubscribe from this now!
If you want to use the bugfixes with other campaigns, you can install this version instead: https://www.nexusmods.com/shadowrunhongkong/mods/32
That way you can overwrite the game files, so that the modded item, abilities etc. will be used by all campaigns.
Sorry, I should've added a link to the changelog. You can read in on Nexusmods [www.nexusmods.com]. The list exceeded the character limit in Steam's Change Notes
I'll add a link in the description.
Sadly, all spells of type ItemType_AttackSpell (the ones placed in the weapon slots, e.g. Powerbolt and Acid Bolt) are automatically labled as Mage items, regardless what their sorting_group parameter is set to.
It's an annoying inconsistency that unfortunately is hardcoded and can't be fixed.