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sorry for the bad englis
Nevermind, turning Steam on and off fixed it.
Very interesting mod, but Steam shows that it's 0 B, and I can't select it from the menu.
If my train is the exact length of my station, not all wagons will fit in the station.
- Added: Capacity increase up to factor 20.
- Added: Curved stations possible, whereby left and right side can also be set separately.
- Added: Spaces between tracks possible, e.g. for the construction of goods sheds or similar between the tracks.
- Added: Integration of the 3 buffer stops of the NEP, if installed.
- Changed: Track selection without CommonAPI being activated/installed.
- Added: Curved depots possible.
- Changed: The depot's touch point is now no longer in the middle but on the side, which simplifies the search for the "snapping" side.
- Added: Kapazitätserhöhung bis Faktor 20.
- Added: Gekrümmte Bahnhöfe möglich, wobei linke und rechte Seite auch separat eingestellt werden können.
- Added: Gleiszwischenräume, für z.B. den Bau von Güterschuppen o. Ä. zwischen den Gleisen, möglich.
- Added: Einbindung der 3 Prellböcke des NEP, falls dieser installiert ist.
- Changed: Gleisauswahl ohne dass CommonAPI aktiviert/installiert ist.
- Added: Gekrümmte Depots möglich.
- Changed: Anfasspunkt vom Depot nun nicht mehr Mittig sondern Seitlich, was das Suchen nach der "schnappenden" Seite vereinfacht.
Can you please add a 10000 cargo capacity option to the station? That would help a lot with designing large freight yards.
Die Einstellung für die Oberleitung ist aber aktiviert ...
Bin ich zu Blöd?
Edit files eat1963_cargolane.mdl, eat1963_linkablelane.mdl (I don't need it for passenger, and no idea for depot).
You will see:
```
nodes = {
{ { 0, 0, 0, }, { 1, 0, 0, }, 1, },
{ { 1, 0, 0, }, { 1, 0, 0, }, 1, },
}
```
Last number of each line is the capacity. I raised it to 100 in my files.
There are limitations though:
+ Cargo keeps being lost from the 3rd different cargo types. Last spring update encouraging using central dispatch stations, working fine with other stations. I wish I knew how to solve that. If anybody has an idea?
+ Although still theoretic, I lately figured out that: stored cargo is rendered hidden underground. So, if the terrain not too far from the station is lower than the station, then by increasing the lane width, some of the hidden cargo can be revealed.
Maximum I could do was 620 with overflowing and it doesn't go above, whereas with a standard platform I could go over 950.
I think it is possible, but I am not at all interested in railroad stations.
If you want to try it, you are welcome to do so. If it works, I can also put it into the mod.
@abco83
I just tested the current version again, I can still choose between standard and high speed track.
I also don't know anything about an update.
Is it possible that this mod could have a slope function added as is available for vanilla stations?
I'm not a modder but would attempt to do it myself if you said it was possible but you didn't want the task.
Thank you for reading.
The hairpin bend is NOT modular like stations in TpF2.
The hairpin bend is used to simulate parking areas for trains, these "stations" have no capacity and this will not be changed.
They don't even have a road connection at standard settings.
If you need a real station, you have to use a standard station, or a regular station mod