Europa Universalis IV

Europa Universalis IV

Fun with Ducats
59 Comments
Shotty Man Aug 31, 2022 @ 1:09pm 
Does the AI use this?
Miritek  [author] Dec 31, 2021 @ 10:43pm 
Updated to new version which requires new mod due to function changes by Paradox. Goto: https://steamcommunity.com/sharedfiles/filedetails/?id=2694610130
bratrstvoNODKane Aug 13, 2021 @ 5:17am 
Update it, NOW!
DieMarco Jun 22, 2021 @ 10:13am 
Update plzz
LiliomCsIgáNy May 5, 2021 @ 12:38am 
@Miritek Ok. Thanks for your help.
Btw i really like your mod!
Miritek  [author] May 4, 2021 @ 5:14pm 
@Scrached Pie Its specific to only 1k infantry unit.
LiliomCsIgáNy May 4, 2021 @ 4:28am 
@Miritek I don't know if it is count but i had an army that had more than just 1k infantry and i still can't enact the decision even if the army is on the province.
Miritek  [author] May 3, 2021 @ 9:46pm 
@Scrached Pie Do you have the required 1k infantry on the province you want to core? Which is shown in the description requirement when hovering the decision.
LiliomCsIgáNy May 3, 2021 @ 5:18am 
for some reason the core new territories doesn't work for me... It's simply doesn't let me to enact the decision
LEPS Sep 9, 2020 @ 10:28am 
@Miritek that's good to know, thanks. Yeah for difficulty I'm playing on hard and using a difficulty mod too. I guess I just suck at managing my manpower while everyone else is doing fine :steamfacepalm:
Miritek  [author] Sep 9, 2020 @ 12:50am 
@Wazzu All decisions are only for the player not AI. If you want harder AI then just up the difficulty.
LEPS Sep 8, 2020 @ 9:51pm 
@Breaded Chicken I'm using this mod plus the whole expanded package and a couple extra mods and fun with ducats works as intended so far.

@Miritek do ai nations benefit from the mod too? f.e. war exhaustion reduction and/or foreign manpower choice?
Miritek  [author] Aug 3, 2020 @ 9:35pm 
@Breaded Chicken The mod works as intended. I play a SP match and a MP match using the steam version of the mod not my local version. Neither myself nor did other players have any issues using the CORE decision. I think you jumped the gun before posting a "does not work" comment here. I think the answer to your problem is the second questions answer in the FAQ and also a tooltip in game while you mouse hover over the decision requirements.
Miritek  [author] Jul 29, 2020 @ 12:27am 
@Breaded Chicken I'll do some testing and let you know. Maybe a game update broke something.
Boy Butter Jul 28, 2020 @ 7:34pm 
I know how coring works and what im saying is that I have had no chance to use it because simply does not work. New province full core half core, your option does not light up and is un-useable.
Miritek  [author] Jul 26, 2020 @ 5:38pm 
@Breaded Chicken Go to Eu4 Wiki Coring [eu4.paradoxwikis.com] and read under the section States and territories. My mod is not a user manual on core game mechanics.
Boy Butter Jul 26, 2020 @ 3:19pm 
Your answeer for Why can't I use CORE cant be used makes absolutely no sense.
Miritek  [author] Jul 19, 2020 @ 6:08pm 
@Breaded Chicken I don't like spoiling it for others. But there are hints within the dialog of the event which help lead to the correct unlock code. If you just want the code with no investigation then (((4156/10)*5)/40)*20=? After you unlock the bonus missions will be hidden at the bottom. Scroll down...
Boy Butter Jul 19, 2020 @ 3:56pm 
What is this lock I dont get it!!
Miritek  [author] Jun 10, 2020 @ 5:44pm 
Mod updated for EU4 1.30.* Also some revisions and one new decision.
SolidSpaceDisk Jun 10, 2020 @ 4:14am 
oh yeah
Miritek  [author] Jun 10, 2020 @ 2:11am 
Working out some bugs with the new update. PDX added/changed/fixed some functions. Should have updated release in the next 24-48 hours.
SolidSpaceDisk Apr 19, 2020 @ 5:34pm 
it worked on old version so it's the new version intentionally remove all external events
Miritek  [author] Apr 19, 2020 @ 11:28am 
@whadilnyoso It should work with extended timeline. I do not play with any other mods so I wouldn't know for sure. If it does work, let me know. Thanks
Miritek  [author] Apr 19, 2020 @ 11:26am 
@ssd21345 If your using the console command properly then yes it works fine. I tested it myself with the core game. The mod your trying to adapt it to is a conversion mod which takes the game away from core EU4. This mod was made for the core game not for mods of the game.
SolidSpaceDisk Apr 18, 2020 @ 7:20pm 
anbennar seems disable the FWD initialization event completely when used in conjunction with this mod, even force the event to trigger with console command. Is the event id correct?
Miritek  [author] Apr 18, 2020 @ 3:05pm 
@ssd21345 No idea what your saying or asking.
SolidSpaceDisk Apr 18, 2020 @ 5:19am 
rip, anbennar seems remove whole event from the game if you use it together, force it with event pp_event_game_difficulty.1 command won't work
sk¡t Apr 17, 2020 @ 7:45pm 
Does this work with extended timeline?
Miritek  [author] Apr 16, 2020 @ 9:11pm 
@Neb No you can not use ducats to develop provinces.
Jayden Nadim Apr 16, 2020 @ 6:06am 
Hey, can you develop provinces with ducats with this mod or nah?
BarracudaKiller Mar 23, 2020 @ 10:25am 
nvm im impatient
BarracudaKiller Mar 23, 2020 @ 10:14am 
Is it me or does this mod not show up in my national decisions list?
Miritek  [author] Feb 16, 2020 @ 12:41pm 
@ImLordGuille They are scaled based on your yearly income. So the more ducats you earn the more expensive the options become.
Ube Feb 16, 2020 @ 5:48am 
I like the idea but I fear it might be too OP. Are the prices fixed or relative to your wealth?
Miritek  [author] Feb 5, 2020 @ 7:00pm 
@Artyom The unlock works you just need to scroll down the missions list.
Miritek  [author] Feb 2, 2020 @ 11:12am 
Status Update: I am removing the currently planned decision to remove claims. But I am testing a new decision to spend ducats to core newly conquered lands. This will only core the initial part to bring you out of over-extension. This allows for the user to decide if it would be better to use either ducats or admin points. Spend ducats on the more expensive provinces and use admin for the cheaper ones. You will still have to use admin points to fully core a province. Hopefully I will have this released in the next week.
DCR998 Jan 27, 2020 @ 5:02am 
very nice this mod
Miritek  [author] Jan 21, 2020 @ 6:01pm 
(((4156/10)*5)/40)*20=?
Rap-Anden Jan 21, 2020 @ 8:55am 
What is the correct code been trying forever now, and what does it do? :D
Angel Jan 20, 2020 @ 6:23am 
generals can only die after 5 years minimum in vanilla, I do have other mods, but only the mercenary generals are disappearing, it doesn't even give me a notification that the general died like the normal ones, I saw one disappear when my money was negative so I assumed it might be intentional
anyway, thanks for the mod :)
Miritek  [author] Jan 20, 2020 @ 3:07am 
@Angel This mod does nothing to impact lifespan of generals. That is controlled internally by the game. Seems like really bad luck.
Angel Jan 19, 2020 @ 7:14pm 
what's up with the mercenary general, he disappeared next month after buying him, causing me to lose a key battle , another 2 generals disappeared after a couple months, they cost me 3 loans for nothing
KpBoris Jan 17, 2020 @ 12:21am 
This is an awesome mod. It makes the game both more fun, but presents its own challenges to navigate the mod correctly. I extremely like the mod creator has evolved the mod to a point where its not overpowered and balanced now. Keep it up! look forward to future updates!
Miritek  [author] Jan 12, 2020 @ 1:13am 
@scurtis94 Yes I removed the option to purchase monarch points directly. Monarch points are the driving force to the linear progression of the game. You can exchange monarch points between each pool which in itself is very advantageous.
Ponyprinses Jan 10, 2020 @ 10:16am 
Ah, no thats not in the mod anymore as far as I can find.
scurtis94 Jan 10, 2020 @ 10:14am 
While that is a neat feature, I'm thinking of the previous version of the mod, with a scaling amount of money based on dev you could pay to get 100 points (mil, dip or adm). It worked rather well, with by the time you get to empire level, it can cost over 10,000 to get 100 points- which could still be worth it depending on the situation.
Ponyprinses Jan 10, 2020 @ 4:05am 
@scurtis94 As far as I know yes, unless I missed an update you can buy 100 monarch points for 100 monarch points of another type + x amount of gold (the gold cost goes up every time you use it).
scurtis94 Jan 10, 2020 @ 2:55am 
Is there still an invest option to exchange duckets for monarch points? Kind of broken I know, but still- it was a funny option on occasion.
Ponyprinses Jan 1, 2020 @ 6:08am 
Ah thanks! I had another look and found it, did not notice I could scroll down so far, thought it was some simple software gore. Love the mod btw, would love to see one with papal influence or something if you still make mods!