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In M4 with Equality law "Subsidized Research" you pay 1 for a top card and a single bonus support. If you want a second support (listed on first card chosen) you pay 1 more.
1- Isobank/Starship board is not loaded when setting up a game with M4. The board remain in the box (wrong box BTW. It is stored in the M5 box)
M5 issues:
1- The game loads an outdated Stock Market board (both sides are outdated)
2- The game loads an outdated Companies/Isobank board (strangely, the correct M5 company/isobank board is on the flip side of the M4 Isobank/Starship board ?).
3- 2 extra cubes (factory cubes) per player needs to be added to an M5 game (5A1e). The 2 extra cubes should appear on the Stock Market board as Hedge Funds (5A3d)
4- 2 shares per player should also be placed as Hedge Funds on the Stock Market board on game setup (5A3d)
5- Players should only be able to add a max of 5 shares to company chits (unless they acquire extra share tokens from their hedge funds).
6- A M5 game should also start with the Default Chit available/present (5A1i).
7- The Inflation 2x chit is also missing on game start (5A1i)
When you start a game with jumpstart the reactor is missing in the 'Who Need Thrusters'-Stack.
How to Reproduce:
• Start a new Game with any number of Players (1 Player is fine)
• choose Jumpstart!
• click Setup
• Observation 1 -->
• Choose the 'Who Need Thrusters'-Stack as your starting Deck.
• Observation 2 -->
Observed behavior 1:
• The reactor card (CX088F) is missing in the deck for the 'Who Need Thrusters'-Stack
Observed behavior 2:
• Your Rocket is not 'spaceworthy' because the Reactor (CX088F) is missing.
• The reactor is still found in the patend deck.
expected behavior:
• The card should be in your starting cards to make you rocket 'spaceworthy' (if this is even a word
Equality Law on Living Rules(may 2024) says that when initiating a research op you pay 1 and take 1 card and 1 support card. If you want the 2nd support card you pay another one. On this mod it's different.
Ray_scan fn doesn't hit.
ExodusDeck.deckObject isn't defined. Something doesn' t work inside card_positions function.
How to reproduce:
- start new game
- select Space Diamonds (Rocket)
- click Setup
Boom, I have
- in hand Sail Spacecraft + Sail mission + Rocket mission, but no rocket
- black overlay on a mat
when wet/dry mass chit on same step, after burning allows a negative wet mass step.
->I could only replicate this when this when the Dry mass was over 23? (But 23 is dry mass max)?
In TTS, instead each contract (side) is it's own card. During setup, a random set is selected, and the 'reverse side card' is removed from the game.
(Other bugs are being fixed in the Beta mod that will be tested and released.)
Thanks for all the support and bug comments.
Even narrowing the results down to the publish or update dates doesn't show this version.
At least, that is what is happened for me.
- Right-click on your stack of cards (select and press G to make a stack), then select Spread. It now splays the set and you can easily manipulate them all. E.g. for your rocket stack. G to un-splay them again
- Looks like future module 4 is also included