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I have a favor to ask.
Building Spawn Points is out and it should allow us to get even more creative with our supply chains. I'd like to see something similar with conveyors/pipelines between buildings. Your solution is very close to what I'd hope to see.
I'm picturing a raised "road," that looks like a conveyor or pipeline. Using Anarchy, it's placed inside a source building, running through to a destination building and then back - it would be a small loop.
Then using building spawn points, I'd make it so that a cargo truck can spawn/unspawn on that loop (for one or both buildings).
Is this possible?
If helpful to note: I'd likely use EDS, as well, to keep a warehouse focused on feeding just the specific building(s). This would be one more way to control which vehicle is used.
Users can confine use of resource to the district that extracted it. Or they can define which buildings or districts can get the goods/resources on a building-by-building basis.
Allows for less worry about trucks.
Love the asset!
You can run the pipelines over the top of roads, there is no bridge mode on this model. Just be aware that vehicles and people pass at -6m to any elevation you set.
This is an interesting implementation, was sadly disappointed the CO didn't include a pipeline for oil in Industries. Wish it could be used underwater!
Crude Oil is roughly scooter-sized in terms of vehicle gap, so it shouldnt block any passing car using the invisible tunnel.
I think this asset can be a solution about the tank lorry chaos by making the isolated crude oil transportation road. (I hope the road's moving speed and capacity are enough like real oil pipeline)
I am very happy that someone has made up for this regret.
Now all we need is a conveyor belt alternative and turn the game into Factorio