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The only thing you can do is to ajust the overall "loudness" of the different elevations of a road, with the help of the games own road editor.
These roads use "3 elevations" ... which ofc all look like as if they are just ground versions.
The "bridge" version, which contains the sound barriers, should emit less noise/loudness, than the other two versions.
I'll re-check again and if that isn't the case, then I'll update it.
Oh course, Ronyx69's, should have realised that before.
Still be interesting to see that road type.
Side note to mention, surprisingly the roads work well with the Highway Ramp Project intersections, no real tearing or weirdness, from the tests I've done, so far.
Only graphical glitching/tearing is when having concrete to normal city road at a angle less then 45*. Ok with normal highway road off the city road, but when changing that normal highway to concrete highway it gets angry. Forgot to screen shot it for you.
Giving me more ideal areas to use it now in my city.
Side question, in your screenshot #13, the "bridge" over the highway trench there, I assume is a ground road (for the grass) with prop green sides to make it look like a bridge, while Badpeanut's metal quay wall hides the ground tearing.
Which asset/prop(s) is used for that bridge look?
I am curious does the sound barrier actually work on these roads like the in game 3 lane highway with sound barrier or no?