Cities: Skylines

Cities: Skylines

2L - Concrete Highway - Barrier
15 Comments
Haji Saint-Ujang Mar 10, 2023 @ 9:21pm 
can i do elevation mode with this road?
Chris TCC Aug 10, 2022 @ 5:21am 
thanks, appreciate that mate.
clus  [author] Aug 9, 2022 @ 11:38pm 
In general, all the barriers are usually just visual ... unfortunately, this is how the game works. You'd need a mod (which doenst exist) to make those barriers work like in rl.
The only thing you can do is to ajust the overall "loudness" of the different elevations of a road, with the help of the games own road editor.
These roads use "3 elevations" ... which ofc all look like as if they are just ground versions.
The "bridge" version, which contains the sound barriers, should emit less noise/loudness, than the other two versions.
I'll re-check again and if that isn't the case, then I'll update it.
Chris TCC Aug 6, 2022 @ 6:45am 
are the barriers just visual or actual sound reducing barriers? they don't seem to work for me :|
clus  [author] Jul 24, 2022 @ 11:06pm 
Nope ... its a highway, which "works" the same way as the vanilla highway.
tf2 gamers central Jul 19, 2022 @ 10:32pm 
is this zonable?
NSFI Gaming Apr 5, 2020 @ 11:10am 
When i will build a bridge on the ground, with a street that is -7 under the bridge, i become under the bridge blue sides and marker on the street where the landscape go down
clus  [author] Oct 28, 2019 @ 12:41am 
The road will be released. It's already finished .... my whole hdd is full of finished road types. What's missing for all these finished roads are the thumbnails and tooltips. (Plus good screenshots; I don't have a fully finished city right now, where I can take all those shots... ) And that's what's slowing down the release process... :/
FAILZORD Oct 22, 2019 @ 6:32pm 
Ah ok, I thought you just forced the trees with prop anarchy in there and was a skin for the road for the grass median.
Oh course, Ronyx69's, should have realised that before.
Still be interesting to see that road type.

Side note to mention, surprisingly the roads work well with the Highway Ramp Project intersections, no real tearing or weirdness, from the tests I've done, so far.
Only graphical glitching/tearing is when having concrete to normal city road at a angle less then 45*. Ok with normal highway road off the city road, but when changing that normal highway to concrete highway it gets angry. Forgot to screen shot it for you.
clus  [author] Oct 21, 2019 @ 12:39am 
Thx! :) yup...it is a grd model. The road is one of mine, which isn't released yet. The sides are covered with one of Ronyx69's "rail - fences" and underneath the road there are "concrete surfaces" by DeCzaah.
FAILZORD Oct 19, 2019 @ 12:05pm 
Nice. That's a big plus.
Giving me more ideal areas to use it now in my city.

Side question, in your screenshot #13, the "bridge" over the highway trench there, I assume is a ground road (for the grass) with prop green sides to make it look like a bridge, while Badpeanut's metal quay wall hides the ground tearing.
Which asset/prop(s) is used for that bridge look?
clus  [author] Oct 19, 2019 @ 10:38am 
@FAILZORD Thx ! And yes, the do work. ;)
FAILZORD Oct 17, 2019 @ 11:12pm 
Nice job on the work here.
I am curious does the sound barrier actually work on these roads like the in game 3 lane highway with sound barrier or no?
clus  [author] Oct 14, 2019 @ 2:23pm 
Thanks !! :) I think its a mixture of inspirations ... ;)
Ginius1989 Oct 14, 2019 @ 2:17pm 
Hey awesome ! Thanks ! Were they inspired by European style or is it universal? @clus