The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Nagas Cavern
57 kommentarer
baroesja 24. juni 2015 kl. 4:47 
a nice difference with the snowy mountains
WaningCrescent 22. apr. 2015 kl. 3:10 
quite a few people over at the nexus have been asking if you abandoned the mod, unaware that you have a much more up to date version over here... should probably add a note to direct people over here if you don't want to mess with the nexus version

aside from that, the home looks amazing, i look forward to exploring it once i get my skyrim install sorted out
Mikey  [ophavsmand] 6. jan. 2015 kl. 8:34 
-NEW-
**Update 1.9 @ (1/05/2015)**
-Added another entrance/exit to make access easier ( you can skip the entire underwater entrance by using this backdoor located on the ledge above the regular entrance or exit behind the hanging banner in the first alchemy room)
-Redid the water, never knew you could scale water tiles so I used multiple tiles which created small gaps and made you pop up and down while exploring the underwater areas, replaced those multiple tiles with one scaled to size tile, so no more gaps and no more akward underwater air pockets.
WitchKnight 26. mar. 2014 kl. 11:26 
@Kyndig01 : Medusa was a Gorgon, not a Naga, XD
ZodiacDragonStar 29. sep. 2013 kl. 11:50 
am I the only one that thought that this would be a place where the player would either fight or encounter a few of the naga aka were snakes or half snake people like say medusa for example. just was wondering.
Ordo Corvus 31. juli 2013 kl. 18:17 
Constructive criticism-

The good: Huge area, everything one could need. Beautiful interior space with a lot of pretty nifty effects. One of the more unique and pretty mods I've played.

The bad: Interior is huge, but has a lot of cramped spaces and corridors to nowhere. A more open space that is easier to move around in would be nice. Also takes way too long to get to what you need.

Not a bad start at all, but could be improved. Just my two cents.
CaptainCreatine 5. juli 2013 kl. 14:51 
maybe an additional room with a bed would be nice. But love the rest!
redruM 8. apr. 2013 kl. 8:24 
After 5 hours of screenshots a finaly come to screenshots of home in that cavern :D
Yanker 12. feb. 2013 kl. 16:24 
That is a lot of screenshots! Nice :D
MGdragon13 21. okt. 2012 kl. 11:38 
Thank you for the mod!
Genderbent Chocolate Milky 28. sep. 2012 kl. 12:38 
this is huge!
BassToad 3. juli 2012 kl. 13:00 
This mod makes my game crash when i sprint for more than a few seconds or if I attack while sprinting
WitchKnight 24. maj 2012 kl. 11:57 
I think it's just the way I was going up. I'm going to try again and see if anything has changed. Thank you Ms.Chif :3
Mikey  [ophavsmand] 23. maj 2012 kl. 20:09 
Sorry Bonder, Sorrik and you both are having the same issue, some sort of invisible barrier preventing you from walking up the spiral staircase. I just tried it again on my "Tall Dude" character. A Male High Elf, the tallest race in the game, and went up and down 20 times with no issues.
So, now I am beyond confused. Could it be a bad save? By that, I mean, the last time updated the files maybe the changes didn't go through properly, leaving the collision boxes of the old objects or something, I'm lost. I will try to rearrange the staircase again and upload a new file tonight, hopefully that will fix the issue you guys are having.
WitchKnight 20. maj 2012 kl. 12:55 
I did all that. I guess it was because something was blocking my way halfway up the stairs. Thank you for considering this ^^
Mikey  [ophavsmand] 19. maj 2012 kl. 19:11 
Ok, I tested it with a High Elf Male set at the highest weight, and got through without any issues. There is a spiral staircase on the platform in the underwater room with the tubes, when you climb out of the water onto the platform the staircase is directly in front of you, but you have to walk around it on the left side to get to the base/bottom step. =)
Mikey  [ophavsmand] 19. maj 2012 kl. 18:28 
Scratch that, going to make a High Elf Male, as they are the tallest.
Mikey  [ophavsmand] 19. maj 2012 kl. 18:23 
Ok, after making a new character, I realized that there is no height option, but am guessing males are taller and certain races are taller, I made a chubby argonian male and well test him=)
Mikey  [ophavsmand] 19. maj 2012 kl. 18:02 
darkderangia,
Did you make your character tall? I'm so sorry, I didn't even think about chatacter height, CRAP!!!! I always make my characters the shortest height possible, and when I tested the new stairs, they were tight fit but I fit up them, I never even thought about tall
characters. I will fix this ASAP, I'll make a new toon, make her tallest height available, and redo the stairs until she can fit. Again, sorry, and thanks for bringing this to my attention. =)

<3
WitchKnight 19. maj 2012 kl. 16:08 
I cannot find any way to get to the freaking cavern... I can get into the area but the ladder doesn't go up and blocks my way...
Mikey  [ophavsmand] 10. maj 2012 kl. 23:11 
Bonder...part three...
Thank you, again! Oh, and how come you didn't look at not even one of the six skylights throughout the cavern, lol, I spent a lot of time on those and you never even looked up! eheh, oh well, I'm just glad you enjoy the place enough to make this wonderful video.

<3
Mikey  [ophavsmand] 10. maj 2012 kl. 23:05 
Bonder...Continued...
Where are you falling through the water? I'f like to try to fix that as well.
There is a torch sconce in the crafting room, right of the weapon rack closest to the waterfall that you can walk under to get to the hist tree room. I will add some more sconces and maybe even brighten that area up with some lights, I was brand new when I did the lighting in this mod and now have a much better understanding for what works and what doesn't, I was getting a lot of "popping" lights there so all I could do was make the lights smaller, to avoid the flashing back and forth, but now I know how to make the lights brighter without mamikg thier size bigger as well
Mikey  [ophavsmand] 10. maj 2012 kl. 22:59 
Thank you so much Bonder! I love it! It's nice to see the cavern through someone else's eyes. I appreciate you taking the time to make this video, as appreciation I'm going to add the "Bonder" something, maybe a plant or something, but it's the least I can do. =)

Sounds like I need to fix some things still! The crystal geode causes a CTD when you peek behind the curtain? I might be able to fix that by removing the light I turned 10x brighter than it should be to give a very strange glow to the crystals back there, but I can easily remove that. That thing with not being able to walk through the door of the little building happen to me 3-4 times now since I added navmesh, I think my mannequins are attaching to the Navmesh triangles infront of the door, well thier collision boxes anyways, I need to learn how or what I have to do to stop them from doing that.
WitchKnight 6. maj 2012 kl. 6:51 
thank you! I'm just in awe because there's just so much stuff in there! :O
Mikey  [ophavsmand] 5. maj 2012 kl. 20:10 
darkderangia,

Look for a hole in the ceiling in the big underwater room with all the tube gardens, it's in about the center of that room, near the tube with the most mushrooms =)
WitchKnight 5. maj 2012 kl. 18:50 
I can't get out of the water... which way is to get to dry land? :c
Mikey  [ophavsmand] 4. maj 2012 kl. 12:54 
All the decoration clutter is now Static (permanent) and will not move =)

I Navmesh'ed the whole cavern but also altered some of the lay-out but did not like the changes so I deleted that version and will re-Navmesh the whole cavern again without making any changes to the terrain. I should have this complete sometime this weekend. =)
Mikey  [ophavsmand] 2. maj 2012 kl. 0:31 
Hey Bonder,
Thanks for taking the time and having the interest to make a video of my mod, I appreciate the effort! I'd love to see it and you can post it anywhere you like =)
WitchKnight 29. apr. 2012 kl. 17:44 
this is awesome ouo Ruvorak would LOVE this <33 subscribing~
Mikey  [ophavsmand] 25. apr. 2012 kl. 4:33 
Thanks Elenable! I made this mod for my Argonian, but its turned into something much more. Any race/class can use the cavern, but it does make more sense for a Argonian or mage type to reside there for sure=)
Encoded 23. apr. 2012 kl. 8:18 
All your stuff is just stunning, I will be downloading when I start my new (magic/caster) character as I don't think it really fits for a theif type :P More feedback then, in the mean time keep making more beautiful stuff!
Mikey  [ophavsmand] 15. apr. 2012 kl. 20:15 
Thanks zoombie!
Mikey  [ophavsmand] 6. apr. 2012 kl. 22:50 
Sorry to everyone that is expercincing CTD's, I have been trying to find reasons and causes for this issue but haven't had any luck. I have not got CTD's at all with this mod so that makes it even harder for me to know what is causing these issues. If anyone cares to have a look under the hood and knows a lot more than I presently do about mods and conflicts, then please feel free to give me a holler. I wish I had or knew the fix but I have no clue what I could have done.
Cheskaz 6. apr. 2012 kl. 7:43 
I'm having the same problem as Silent-Hill.Vanguard. It CTD's as soon as I try to load a save, which is annoying because this mod look fraking awesome.
Mikey  [ophavsmand] 5. apr. 2012 kl. 12:59 
Oh no! Ok, well, tonight when I get home from work, I'll go through the entire mod and check all the objects and make sure I edited them correctly, I used a lot of quest items and such as decoration and blocked them from being activated. I honestly don't know what causes conflicts or issues with loading games or mods in general, I'm fairly new to the whole CK and scripting world and have been creating this mod using the objects in the CK but unknowingly the rules or proper way to do so without causing conflicts. I am trying to learn though so please bare with me. =)
Kavus Kazian 5. apr. 2012 kl. 4:46 
I really want this, but it crashes on load of any save file when I have it.
Chillrae 4. apr. 2012 kl. 22:35 
When I load.

I'll check on if it's the mod or some sort of conflict when I get back to Skyrim and let you know.
Mikey  [ophavsmand] 4. apr. 2012 kl. 21:15 
Glade Warden,
When do the CTD's happen? When you load the game, when you enter or leave the cell or when you Fast Travel out of the cell? I haven't had any issues except long load times when entering the cell. I hope I didn't do something last update that broke something, sadly I am not very CK inclined and still learning the technical side.
Chillrae 4. apr. 2012 kl. 20:13 
Hey, I really like this concept. Unfortunately it's causing a CTD and I have no idea what's causing it.
Mikey  [ophavsmand] 4. apr. 2012 kl. 12:49 
Thanks Bonder, hope you enjoy!
Mikey  [ophavsmand] 3. apr. 2012 kl. 3:45 
@Dream Walker Thanks, glad you enjoy it!

@ichwilliberty Thanks! Alice in Skyrimland! Good idea, I might play around with that one=)

@jpadula982 That would be a huge task, but I might try something of the sort, It would be pretty cool for sure, shops and huts and big gardens and ponds, ooooh!
Johnny Hardcock 2. apr. 2012 kl. 14:37 
have you considerd making an entire argonian town of this type of theme? that would be pretty cool
Rabbit 2. apr. 2012 kl. 12:06 
You look like a very creative person so i kindly ask could you make a Alice in Wonderland- themed mod?
Psykorra 2. apr. 2012 kl. 5:34 
This is an absolutely stunning mod. I'll admit the graphics when my bow was in the forground and water in the background got a bit buggy, but once back on dry land everything worked beautifully.

I LOVE the miniature salmon pools!! Very zen.
Mikey  [ophavsmand] 1. apr. 2012 kl. 18:56 
Thanks for the comments! This really is my first mod, I have about 160 hours clocked on the CK now, and still learning.

@Mario TY!

@Soul Banana Thanks for the encouragement!

@ewoman88 The pics don't do the mod any justice, there is so much ambience that can't be captured in pics, hope you enjoy it!

@A Wild Zubat Appears! Glad your Argonian found a new home, plenty more to come, I just got started!

@Sheperd Enjoy!

@Glade Warden Inns, perfect, now I just have to figure out how to implement it, I need to learn how to script it, I'm still very new to the CK. Hopefully I figure this out eventually=)
Chillrae 1. apr. 2012 kl. 11:42 
What you could do is make the ball lightning room have a door or something that leads to the inns. They're practically the only thing every city has.
Domjcah 1. apr. 2012 kl. 8:53 
subscribed
ZappRowsdower 1. apr. 2012 kl. 7:52 
My Shadowscale thanks you for his awesome new pad. :) Very cool mod; hope to see more from you soon!
ewoman 1. apr. 2012 kl. 7:26 
love it just by the pics, will try it out and then tell you what i think. looks beautiful!!!
Soul Banana 31. mar. 2012 kl. 19:13 
First mod? I call shenanigans (jk). Great work, and if you can do this well with the creator off the bat I look forward to more as you learn and grow with the dev tools.