The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

A Tale of Tongues - Standard
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Ecthelion Aug 6, 2016 @ 2:27pm 
@Kingkrieg Never had that problem. Besides of the little bug mentioned in the mod description it works all well for me.
Kingkrieg Jun 30, 2016 @ 2:55pm 
many years later, this mod completely breaks the main quest that involves anything to do with the greybeards, i just had a 65 hour gameplay savegame utterly broken by the mod, causing the greybeards to simply not advancing you in quests, whats worse, by all means, is that if you use console comands to skip certian parts, theres a chance that the AI of the greybeards npc will loop and get stuck, this happened to me, to my utter disgust after the horn of jurgen quest, and console commands couldnt fix it at all.

your best bet would be NOT TO INSTALL/ENABLE THIS MOD until you are done with the greybeards teaching you the 3 fus roh da shouts and be recognized as dragonborn (just after you finish defeating the dragon from kynesgrove with delphine. otherwise youll get VERY frustrated as i am right now...
DonSkol Jun 19, 2016 @ 4:48pm 
guys i need some help here, when i use slow time with all three words theres a bug where the shout never ends... anyone know about this ?
windspren Apr 29, 2016 @ 5:27am 
HELP i disabled the mod in the greybeard quest but it still not working HELP
Edward3692 Mar 30, 2016 @ 8:57am 
can you please make 'slow time' so I can move at a normal pace while everyting else is slowed?
Draconis Mar 16, 2016 @ 1:10pm 
@kmccallister1 yes it dose effect all shouts as prooved by dragur scourges, overlords and deathlords with unrelenting force...
a walking stereotype Feb 9, 2016 @ 6:13pm 
i have a quick question: does the mod affect ALL shouts, or just the player shouts? seems like since i started using it, all the enemies had a boost in shout power. that was alright; dragon aspect countered it, but it was noticable. also, the mod seem to have disappeared from the nexus. i can't find it. wierd, considering that i downloaded it from the nexus.
Friday the Thirteenth Aug 10, 2015 @ 8:53pm 
@chrisl692002 Because it effects shouts added by those mods, mate.
Stupendous Man [WDZ] Aug 1, 2015 @ 11:45am 
Is there a chance that you'll ever fix that one bug?
Intense Screaming Jul 23, 2015 @ 1:23pm 
why does it need dragonborn and dawnguard
Glowth Jul 23, 2015 @ 5:59am 
Will this work with Actually a deadly verbal debate?
devlinmb Jul 21, 2015 @ 3:29pm 
First off, I love the mod. Second, could you put the one bug related to "Demonstrate Your Unrelenting Shout" at the top of the MOD description. I know, Iknow, If I'd read more cafefully I would not have spent hours trying to find out why I was stuck on the mission. There's just alot to read through. It's just kind of tossed in at the end. Maybe a KNOWN BUG or somethimg so it stands out more.
Munday  [author] May 22, 2015 @ 6:31am 
Exactly the kind of situation I love being in when using this ;)
Silver Waltz May 21, 2015 @ 6:15pm 
Okay, this is one of the best mods I've used. Walked into a barrow at level forty, and promptly got Fus'd by three Draugr Deathlords. Never in Skyrim have I feared for my life and laughed at the same.
jason987362 Apr 27, 2015 @ 10:33am 
Which mod for back weapon and shield like in picture?
Munday  [author] Apr 24, 2015 @ 5:27pm 
In response to the recent changes to steam which allow creators to charge for mods:

To be honest im really dissapointed. One of the best things about modding is that it was free and available to everyone. It is was community creating imaginitive content for other people to enjoy. There were no restrains to what could be done. It was such a special thing for me as a creator to share my little piece of the world with everyone, and paying for mods really ruins it.

I can understand why steam would think that this would be beneficial for the creators. Supporting creators for thier works seems like a good idea in theory. But it isnt about the money, its about the joy of creating, and having others experience your creation...
Munday  [author] Apr 24, 2015 @ 5:27pm 
...I always used to get so much excitement from viewing the front page, and looking at all of the amazing content everyone has created. All of it free and available for everyone to enjoy. Soon it will just be a wall full of numbers and closed doors. It will be a dissapointment, looking at all the content you could have if you were richer. These days it seems like every game is becoming pay to play.

Modding should be free. If you really want to support creators steam, have an ad show before download. This way the content is still free, and creator still get a bit of money for their work. Monitzation is going to kill this community. It will suck all the life and joy out of modding for everyone.

Even though im not actively creating mods anymore, all of my mods will remain free forever. Im really sorry this has happened, an I wish it werent the case.
[HG] ❤ Miss Jade ❤ Apr 18, 2015 @ 4:43pm 
A small suggestion: Soul Tear. I thought both Soul Tear and Drain Vitality would drain the amount of damage done, but NOPE. The Drain Vitality modification for this is awesome, but I want to feel a bit like Miraak when I use Soul Tear. It's just perfect. My suggestion? Soul Tear does 300 damage in total. Maybe you could absorb that amount or close to that amount in Health, Magicka and Stamina? A bit OP? Maybe, but again, I wanna feel like Miraak, or at least a unique Dragon Priest when Durnehviir calls me "Qahnaarin". x3
LogicCaik Apr 16, 2015 @ 9:09pm 
PLEASE... could you put this on Nexus?
My skyrim launcher crashes everytiem when I try to install something from Steam Workshawp cri
Patches The Hyena Jan 31, 2015 @ 3:53pm 
I wish the bend will would work on undead
Daddyo Jan 7, 2015 @ 6:31pm 
Just reading all the changes make me want to dowload the mod, great work.
jeune van gogh Dec 23, 2014 @ 7:27pm 
Pour le bouclier dans le dos:

TheGreyLight [créateur] 28 oct 2013 à 14h18
Dragonbone shield, dragonbone sword. The mod is DSpSoB
juliano Dec 16, 2014 @ 8:18am 
How did you put a shield on your back?
Ant the Gord Dec 11, 2014 @ 12:26am 
@TITAN, the mod he uses is probably dual sheath redux, that's the most popular/only really updated "shield on back" mod that exists right now. Word of warning though, look up a video on how to install it because it can be slightly confusing
cool.0tto Nov 27, 2014 @ 2:43pm 
To get around the quest break you will need to use "setstage mq105 60 -> 120" in console commands. Do this in 5s.
ex. (60, 65, 70, 75... 120)
cool.0tto Nov 27, 2014 @ 2:39pm 
Was the stagger effect taken off? Whatever it is has broken the quest, "The Way of the Voice." I would like to ask that both the first and second word of unrelenting force be changed to stagger as it doesn't register with the images either. Other than that it's a great mod. I really appreciate the work effort.
| TITAN | Nov 10, 2014 @ 11:54am 
where did you get the mod to put your shield on your back?
Flossyman Oct 20, 2014 @ 5:51pm 
This mod causes a glitch which breaks the greybeards quests
Mr.Wolf Oct 13, 2014 @ 2:04am 
what does this mod do?
CraigNobbs Oct 4, 2014 @ 2:36am 
I appreciate your work as a mod author. Thank you for putting the time in to this mod. I would like to make a request: if you could please change the first word 'Fus' back to stagger instead of push to fix the greybeards quest. I, and many others, would greatly appreciate that.
Munday  [author] Sep 17, 2014 @ 3:48am 
Should be, but I havent tried it. Also I would put this mod lower in the order
ZalrokChaos Sep 16, 2014 @ 7:57pm 
Are all 4 versions of this mod compatible with Thunderchild?
harry Aug 22, 2014 @ 5:07am 
it would be cool if you changed the sound effects so for example, instead of fus...roh dah, you shout fus roh dah (like in the trailer).
TGR Aug 3, 2014 @ 7:49pm 
I liked the Dragon Aspect shout a lot. I'm very glad you took away that stupid once a day cooldown, especially since you see Miraak using it like every two freaking seconds, along with almost every other shout in the game.
vidde Jul 20, 2014 @ 6:16pm 
the dragon aspect shout was meant to be once a day-little cooldown because it reduced cooldowns on the other shouts and making dragonborn stronger while fighting. but it would be great if you could make it optional just sayin otherwise this mod look quite great with them bothering cooldowns deacreased and low damage increased.
Dick Hurts Jul 8, 2014 @ 5:13pm 
how u get shield on ur back?
Toorlokviing aka: Flamingsora Jun 28, 2014 @ 11:55am 
instead of having us disable the mod for greybeards could instead restore the first word of fus to vanilla but keep the others the same. that may fix the bug
GK Ghima Jun 12, 2014 @ 3:35pm 
I guess a better version of the 'did you' question, which is answered no by the descriptions, is could you if you like the idea?
GK Ghima Jun 12, 2014 @ 3:33pm 
A question, because I never looked too closely at the exact values regarding shouts. Did you up the power of Drain Vitality? Because I thought it was weird that by default, Marked for Death actually does more damage total than Drain Vitality. Drain Vitality does 5/sec over 30 seconds, but Marked for Death does 3/sec over 60 seconds. With this mod, it now does twice the damage of Drain Vitality, which seems like a pretty drastic difference. Maybe double the per second power of Drain Vitality so it does the same amount of damage as the Revered and Legendary Dragon's versions? It would at least make them equal. I just feel like a shout that is only intended to drain energies should do that job better than one meant to weaken the opponent by making them vulnerable. Just a suggestion.
Shizuru Jun 11, 2014 @ 6:57am 
Alright, didn't see it before.
Munday  [author] Jun 10, 2014 @ 5:20pm 
@Shizuru - I Yep. In the description ;)
HomicidalGrouse Jun 10, 2014 @ 10:30am 
@Shizuru - I it says right up there ^^^^^ that it's a bug created by the mod. Disable it, complete the quest, and then re-enable the mod.
Shizuru Jun 10, 2014 @ 9:25am 
The Greybeards story quest cannot has a problem now. The Greybeards ask you to demonstrate, you shout at them, they do not register the shout valid and keep on asking you to shout at them.
Munday  [author] Jun 9, 2014 @ 11:55pm 
Yeah mate, I know what you mean. One of the optional files in that mod does exatly that :)
chriseccles2011 Jun 9, 2014 @ 7:45pm 
Sorry, but I was looking mainly to sheath the sword on the back because I love that style rather than the hip-draw. I know it's less effective in actual combat, but it's just so much cooler.
Munday  [author] Jun 8, 2014 @ 3:12am 
chriseccles2011 Jun 8, 2014 @ 1:33am 
Question; in your image cover for the mod, your character has a 1H sword sheathed on his back. Do you have a mod for this? I've been looking all over.
Kombat Kool-Aid May 25, 2014 @ 4:21am 
Also, love the mod. Makes me feel like shouts are worth using. I was surprised when that first Draugr Lord hit me with the push effect, but it's a very fun dynamic. It requires you to actually use tactics beyond swing your axes as fast as possible.
Kombat Kool-Aid May 25, 2014 @ 4:16am 
I'm curious, have you tried to mod the graybeards into "looking" for the push effect instead of the stagger effect? As in, add in an "or" command so that they register "stagger or push". Or maybe you could get away with just replacing the stagger with push.
Munday  [author] Apr 22, 2014 @ 9:58pm 
@DFBATTLER It sounds like you might have a conflict. Try uninstalling/reinstalling and see if it helps.