Europa Universalis IV

Europa Universalis IV

Fortress captures surrounding provinces
153 Comments
Virox  [author] Oct 24 @ 12:19pm 
@Akira Blaze
Thanks for your help and the interim quickfix :steamhappy:
Virox  [author] Oct 24 @ 12:14pm 
Update is out. This will move the mod to the end of the loading list and fix the problems.
Virox  [author] Oct 21 @ 2:56pm 
:crtstressed:
that wasn't really a problem in the past...
But it works now :crtstressed:
Thanks for the hint
Akira Blaze Oct 20 @ 6:46pm 
@virox, if you have the local files and the steam files it confuses the game, so don't subscribe to your own mod
Virox  [author] Oct 20 @ 2:43pm 
I can't get my mod to work anymore when downloaded from the workshop -.-
With my local files it works just fine...
Akira Blaze Oct 15 @ 8:38pm 
@Virox for the time being I made a compatibility version for anbennar which i uploaded here

Please let me know if you happen to fix it yourself so i can take it down!
Akira Blaze Oct 7 @ 12:55pm 
so a quick check and it seems that the mod works fine with base game, but when i tried to run it with anbennar it decided to not load properly anymore, it can be fixed by making anbennar one of it's dependancies ("Anbennar: A Fantasy Total Conversion"), this may be due to anbennar using the replace function, or some other borked interaction. All i know is the dependancy made it work again
ScH Sep 23 @ 3:03am 
I kind of gave up on the mod as well. Would be awesome if you still worked on it!
Joseph Vissarionovich Sep 20 @ 6:04am 
i reinstalled, and now it does and it doesn't sometimes. it's random, it stops working mid session
Virox  [author] Sep 20 @ 3:40am 
You are right :lunar2020thinkingtiger:
I couldn't fix it directly but i look further into it in the next days
Joseph Vissarionovich Sep 19 @ 10:58am 
This mod worked before, but idk why it's not working anymore. I even forgot I had it on, just got reminded by looking at the decisions tab
Wonder Boy Aug 30 @ 11:12pm 
i love this mod!
Bruce Wayne Jul 28 @ 12:39pm 
i tested it. it works!! thank you
Virox  [author] Jul 28 @ 5:03am 
It only needs an update if Paradox breaks something ^^
Virox  [author] Jul 28 @ 5:02am 
Yes
Bruce Wayne Jul 27 @ 6:09pm 
is this still up to date?
Virox  [author] Apr 21 @ 1:36pm 
Weird :lunar2020thinkingtiger:
I'll look into it.
MadeOfPlastic Apr 21 @ 11:09am 
For some weird reason this crashes me every time I try to built a fort. Running on Anbennar.
Zemurin Mar 15 @ 1:26pm 
@Zencerd: It can.
Zencerd Mar 15 @ 11:57am 
can this mod be added mid save?
Nightmare Jan 17 @ 12:58pm 
probably the best and the most useful mod ever in eu4. I've been using this since 2022 and it is till the best mode ever
Zemurin May 12, 2024 @ 8:59am 
Sorry to bother, I've been trying to update the mod but it keeps downloading the old version with "1.*. *" in both ugc and the descriptor.

Unsure what went wrong, but keep in mind the launcher reads the supported_version from the descriptor, not mod, though I tend to update both places just to be sure. It's also possible it's not updated internally because:

The trick with 1.*.* hasn't worked in years ever since the new launcher, every time I tried it on a fresh mod, the launcher would override the entire line and default to exact version that's currently up (eg. 1.35.6), so it's best to just put "v1.37.*" and be done with it. This should be the last EU4 version anyway, allegedly.
Virox  [author] May 11, 2024 @ 7:32am 
they added an v to the game version? :steamfacepalm:
Update coming right up

Thanks Zemurin for the hint
Zemurin May 11, 2024 @ 6:40am 
For the first time in ages, this mod needs to update just the supported_version since they changed how mod versioning works in 1.37.

Please, just update .mod + descriptor to:
supported_version="v1.37.*"
to get rid of the ugly warning in launcher and EU4 errors in error.log.

Love the mod, been using it for years!
Virox  [author] Mar 22, 2024 @ 1:13am 
of course
Bruce Wayne Mar 15, 2024 @ 3:19pm 
does this work in current version
أبو مقرن Dec 14, 2023 @ 4:45am 
"Provinces across straits get captured as well" can you make it only works if you have sea access? So if there are ships blocking the strait, you can capture the other side
Wodan Nov 16, 2023 @ 8:42am 
thank you.
Akira Blaze Nov 12, 2023 @ 8:50am 
that explains a lot, i wonder how it deals with conflicts now haha
Virox  [author] Nov 12, 2023 @ 2:00am 
... Should have read the v1.36 changelog -_-
since this version on_actions are additive :crtstressed:
I'll update the mod.
Akira Blaze Nov 11, 2023 @ 7:56pm 
I've just been accumulating them into my own submod personally, all a seperate compatch would need is for a merger of the two and it'd be fine
Virox  [author] Nov 11, 2023 @ 5:54pm 
Sadly no.
There needs to be a fundamental change in the core game for on_actions to accumulate instead of overwrite.
Akira Blaze Nov 11, 2023 @ 4:37pm 
Any chance of a version compatible with Anbennar? unfortunately Anbennar also makes use of the on_siege actions
Virox  [author] Oct 22, 2023 @ 2:10am 
@SARMALE sorry for the long silence. I finally came to it and pushed the update.
19Peej Oct 21, 2023 @ 12:38pm 
Thank you!! This is cool!
Shadow Dragon Sep 21, 2023 @ 6:40am 
I used this mod alongside my Expanded Mods playthrough, but it didn't work. But it did work a time ago.
SARMALE Aug 20, 2023 @ 2:58am 
Did it work?
Virox  [author] Aug 2, 2023 @ 9:06am 
I'll see what I can do.
SARMALE Aug 2, 2023 @ 8:25am 
Can you make so that it works proper with the unify China cb, cus if you occupy a fort you dont get teritorial cores on the other provinces
Virox  [author] Jun 6, 2023 @ 2:55pm 
As far as I can see no, sorry :/
Count Creampie Jun 6, 2023 @ 6:14am 
Is this compatible with Meiou & Taxes 3.0?
Nuggz Mar 13, 2023 @ 9:19pm 
man, didnt think id see this mod update again lol. Still, its pretty much essential and im glad u updated it, GG
ToastedPaper Jan 30, 2023 @ 3:04pm 
thanks again, going back to vanilla system felt so slow
ToastedPaper Jan 30, 2023 @ 3:03pm 
thanks
Virox  [author] Jan 30, 2023 @ 12:31pm 
uploaded a quickfix for this.
Virox  [author] Jan 30, 2023 @ 8:46am 
Seems to be the same problem.
I try to find a solution for this.
ToastedPaper Jan 30, 2023 @ 7:49am 
feel like it doesnt work with ante bellum either
Virox  [author] Jan 29, 2023 @ 7:40am 
Can confirm your suspision.
It seems as they added an "on_siege_won_province" action and those "on_actions" don't merge but overwrite each other :steamfacepalm:
Gabrysiovic Jan 28, 2023 @ 11:42am 
I believe the reason is the update of Missions Expanded (Europa Expanded) from 22.01. I don't see any conflicts though.
Virox  [author] Jan 26, 2023 @ 12:25pm 
Just tested it and it still works for me :/
Maybe reinstall the mod and try again