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still fuly functional, false error
I guess I want to see ET become feasible to play for long periods without every province being 50+ dev in less than 200 years.
@CadianCastellan
Glad it worked :)
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DudeChris33 and itsbenter have contributed greatly to the target-aquiring events (in DM's), so while i appriciate the credit, i would prefer if you linked to this mod instead of "me" proper as i feel i would disrespect their work by claiming it as my own.
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Im glad that its helpful!
I made a mod that forbids deving up a provinces with monarch points directly and instead implements ‘immigration’ mechanism. Population/Dev move to designated province from all over the realm instead of coming out of nowhere instantly.
I will make sure to credit you since I’ve made use of your target-acquiring events. I surely won’t profit off them in any way! :)
it checks for the local development cost modifier of a province, and if its 0.10 (10% over base of 50).
Local development cost usually comes from either terrain (farmlands/mountains) or prosperity and/or specific modifiers or circumstances.
Can you enlighten me as to how was ‘provinces grow quickly up to local development cost 55’ implemented? How did you guys script that ceiling? Thanks in advance.
If memory serves, you should be able to disable either the dev part or the culture part depending on what you mean with the question.
ignore the warning sign!
It is
This mod, Development Expanded is mostly compatible with Europa Expanded
My other mod, Governments Expanded has a more complicated relationship with Europa Expanded
This mod is.
Other mods might be, but depends on the individual mod.
There are 2 seperate mechanics.
1) internal colonization, accepted and primary cultures slowly SLOWLY expand.
2) devastation, when a province is completely devastated, there's a chance a neighbouring province will "colonize" it with its people and culture, adding some dev, removing some devastation and changing the culture.
depending on your settings, but yes, unless you turned it off, provinces do flip dynamically
First time i've ever heard of this.
could you explain how/when it crashes?
The former, until it reaches 55 development improvement cost (excluding global dev cost reduction and development efficiency).
global dev cost reduction will independently grow province dev though.
i am aware that its a little quirky/weird, but the game has some limitations and this was roughly the best i could muster.
about this: "A, provinces grow quickly up to local development cost 55" - does that mean it will grow until it reaches 55 development improvement cost (mana) or until 55 total province development (tax+prod+manpower)?
I still need to find and bonk that bug, but so far, no luck :(