Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Dynamic Campaign+
154 Comments
Din Gong BR Jul 18, 2024 @ 12:23pm 
Does this work with Radious?
Azikiel Apr 23, 2023 @ 3:36am 
your mod appears to make the liang rebellion not declare war?
Viking Warrior Feb 10, 2023 @ 8:05am 
In my opinion this modification would be better if a faction potential would be randomised only for factions which have unique not generic leaders for example factions such like Tong Yuri, Wang Kuan, Zhang Yang, Han Fu, etc. I find it very frustrating seeing Tong Yuri swallowing Yuan Shu like he is nothing it just makes game so annoying. :/
DDkiki Jan 8, 2023 @ 3:56pm 
Sadly doesn't work with TROM :C
Manifesto Sep 13, 2022 @ 4:35pm 
seem to be having trouble with this mod with WU king mod? there is something in the files that arent working together well when loading i get CTD
spartanhija Sep 6, 2022 @ 7:54pm 
This is a really unique mod and great for replay ability. Its also really nice for factions starting in the south to have potentially belligerent neighbors instead of playing farmville for 60 turns.
lwhのsama Oct 10, 2021 @ 4:27pm 
Randomized faction potential now?
DonkeyWorld  [author] Jul 27, 2021 @ 9:56am 
Don't have any fixes for you since I'm not actively maintaining this. It's possible the Han empire split has some incompatibilities but doubt it would affect a new save.

@Seth AI potential is in vanilla, heavily weighted towards the stalwarts. It's used to make Cao Cao, Liu Bei, etc. very strong every game (like a minor faction at its best roll is worst than Cao Cao at his worst roll). The weighting is much more random in this.
Sethology Jul 26, 2021 @ 10:45pm 
Is the vanilla game designed around this potential aspect of things? Like is ai potential a feature even without the mod?
Sethology Jul 26, 2021 @ 10:43pm 
thanks for the awesome mod though!
Sethology Jul 26, 2021 @ 10:42pm 
anyway to make this without the randomized faction potential? I kinda want every faction to have a fair jab at being succesful every game instead of the randomization!
Horny Jail Jul 26, 2021 @ 3:25am 
It does not work for me
Jade Jaguar Jun 8, 2021 @ 8:27am 
Hi!

My game keeps crashing when I try to start a game with this one on MoH. Does this have any incompatibilities? I have Radious and MTU on this mod.
Dukkurin Jun 5, 2021 @ 4:03am 
very nice! thank you!
Hiroguy May 2, 2021 @ 4:53pm 
I'll donate $5 to your Patreon if you do make this much needed mod.
Hiroguy May 2, 2021 @ 4:52pm 
Could you make a Records mode fatigue system for Romance? Other mods seem to be outdated. They're also not designed for tthe new 1.70 patch, which changes faitgue and morale (less hit damage and more morale reduction when fatigued, new state of "terror" for units).
Samurai101 Apr 19, 2021 @ 6:03pm 
i dunno by turn 22 all of the remaining woulda been taken already.
Darth Turk Apr 9, 2021 @ 4:03pm 
This is still crashing for me. You still havnt gotten around to getting the dlc? If its a money problem i can sponsor the dlc, really want this mod running.
DonkeyWorld  [author] Mar 22, 2021 @ 12:39pm 
Sorry, no idea on multiplayer.
Sinzdri Mar 21, 2021 @ 4:09am 
New update has broken multiplayer campaign, at least from my testing. Instant desync in both new and existing games. Issue resolved when removing mod.
DonkeyWorld  [author] Mar 20, 2021 @ 2:52pm 
There are also new tweaks to encourage AI to spend more of their money...but that's a bit more of a crapshoot.
DonkeyWorld  [author] Mar 20, 2021 @ 2:14pm 
@markngkp - Relative to an umodded game, no. Relative to this mod, yes. There was randomization of factions that made minor/medium ones more powerful. It got cut in the last update.

Bright side is I was able to add it back in without any problems (Hence the update)...but I think it will require a new game to take effect.
markngkp Mar 19, 2021 @ 7:14pm 
Hi, just thought to say Iove your mod.

Could I just ask, though - has there been a change in how the different factions work? It used to be that the YT in MOH and many factions in the original campaign had at least 2-3 armies. Now, for the YT, each brother only has 1. As do most factions.
Darth Turk Mar 15, 2021 @ 8:18pm 
Tried both of those mods, neither caused the same crash. If there is something else you want me to try let me know.
Flipswitch Mar 15, 2021 @ 5:06pm 
Hi DonkeyWorld, tried your mod one each start date and it seems to work fine now - Not sure what the problem was!
DonkeyWorld  [author] Mar 15, 2021 @ 2:17pm 
Try "More minor factions (from han empire)" and/or the outdated "Division of Empire"
Darth Turk Mar 15, 2021 @ 10:44am 
You got a name for another Han Split mod i could try? Tried searching for one but not really sure which one would count.
DonkeyWorld  [author] Mar 15, 2021 @ 9:53am 
I have no idea since it works with and without my other mods. Agree that owning "A World Betrayed" seems unlikely to be necessary but maybe?

Have you tried any other "Han split" mods? That's my guess for what might be causing it.
Darth Turk Mar 15, 2021 @ 7:02am 
Ive tried with no other mods and tried reinstalling it, neither worked. I dont own "A World Betrayed" but not sure how that would be relevant.
Flipswitch Mar 15, 2021 @ 5:51am 
Only running unit addon mods and a bunch of Alex Zhao mods at the moment, so I'm not sure which is causing any conflict. I can sit down and try to figure out later.
Massive Talent Mar 14, 2021 @ 7:37pm 
for whatever reason its running fine for me and I am trying to figure out why
DonkeyWorld  [author] Mar 14, 2021 @ 6:23pm 
Are there other mods activated for y'all?
Darth Turk Mar 14, 2021 @ 11:41am 
Tried without Fates Divided activated and still crashed at the Sega logo.
DonkeyWorld  [author] Mar 13, 2021 @ 6:13pm 
Probably something with that then. I don't have the last 2 DLC (though I'm sure it's only the most recent one causing the problem). Would you mind turning it off to find out?

That said, it'd be more intensive troubleshooting than I'll do for a while even after I buy the DLC. So no ETA unfortunately (though if somebody wants to figure it out, I'm happy to implement it).
Flipswitch Mar 13, 2021 @ 5:06pm 
Yeah, all DLC enabled. Crash on start up.
J0nx Mar 13, 2021 @ 4:52pm 
I've got every DLC installed; running this on a 190 CE start-date. It crashes every time you try and boot up the game.
DonkeyWorld  [author] Mar 13, 2021 @ 4:38pm 
This is on a new game? If so, what DLC do you have?

Works fine for me.
Flipswitch Mar 13, 2021 @ 4:06pm 
Yeah, this mod is still causing CTDs. No rush on updating it, it's a fantastic mod.
J0nx Mar 13, 2021 @ 2:27pm 
Still seems to crash for me, I don't know about anyone else. If anything, take your time to update it /overhaul it, no need to rush it.
DonkeyWorld  [author] Mar 13, 2021 @ 1:58pm 
Updated, now works. However, there were some incompatibilities. I don't have the time or inclination or troubleshoot them, so I removed them. Those two things were semi-randomized faction potential as well as the minister bonuses.
J0nx Mar 13, 2021 @ 1:08pm 
Game crashes everytime I boot this mod up, please fix! Thanks so much!
Villein Mar 12, 2021 @ 3:35pm 
Fingers crossed this excellent mod gets updated
Fang Feb 2, 2021 @ 11:09am 
May I ask which mod gives you those awesome province names in your screenshots? Like seeing Cheng'Du when zoomed out?
Mighty Joe Dec 7, 2020 @ 11:23am 
@DonkeyWorld Love this mod also. Thanks for putting the time into making it! Unfortunately I can't play it because of the early freebie commanderies.

Something seems to be causing this event/trigger to happen:

https://ibb.co/rFNLNGY

I can't be sure but my thinking is that the mod is causing several factors to line up to unintentionally cause this diplomacy trigger/event to fire. A likely fix would be to find a way to alter the conditions which need to be met for this to happen. A workaround could be to disable it entirely.

I've been hunting for it in the creation kit but I haven't been able to find it yet (and it doesn't help that I literally have 0 experience modding).

Nonetheless if anyone with the know-how figures it out, (or could point me in the direction of the event so I can make an attempt at it) it would be mightily grateful as I'd love to play with this mod.
brotherhood Dec 6, 2020 @ 8:07am 
saves compatible?
Winter Oct 20, 2020 @ 9:29pm 
@DonkeyWorld

Really like the mod, great work. Just to confirm, your mods should be top of the modlist
DonkeyWorld  [author] Oct 19, 2020 @ 11:34am 
Odd. Thanks for the feedback.

However, I'm taking a break on modding so no ETA on a fix.
Ayasta Oct 19, 2020 @ 7:54am 
@DonkeyWorld Sam thing as @PixelCross, playing as Cao Cao the Haan governors of Huainan and then Lujiang gave me their commanderies on turn 5 and 6 respectively. - as in when declaring independence, they handed over the territories to me, theye didn't create their own factions.

Made the early game way too easy since suddenly I was Second Marquis, could get another army without going bankrupt aand I could plow my way down south before Sun Jian while still fighting tao qian.
Fuchsy Oct 11, 2020 @ 11:23pm 
It seems that this mod effects the way releasing Administrators work, whenever I release an Administrator it releases them as an independency rather than as a vassal like CA changed it to be.
Sam Sep 28, 2020 @ 3:11am 
Love this mod but can't use it playing Sun Jian, I always randomly get gifted 1-2 commanderies within the first 5-10 turns, really makes the game too easy at the start.