Stellaris

Stellaris

Real Space - Solar Storm
304 Comments
Tralalero Tralala Sep 3 @ 8:31pm 
@Nesquik you weak peasant. Rome during 1 punic war lost 3 fleets with 100-200 ships and they still somehow managed to win the whole war.
Nesquik Sep 1 @ 3:47pm 
Welll, I lost all of my ships in a gamma ray burst. We are talking basically 180 corvettes? I think this mod isn't staying in my collection.
juxandreasjux Jul 13 @ 10:35pm 
Not sure this works, when ships fly throug nothing happens
juxandreasjux Jul 10 @ 11:27pm 
Does this mod exist for Real Space 3.9 ?
RustyKn1ght Jun 18 @ 7:55am 
It looks like the newest hotfix by the devs fixed the empty pop-ups. I was able to reinstate the mod middle of game without any problems.
梦焕様 Jun 14 @ 9:41pm 
本MOD现在会导致每过一天都会无限跳空白事件窗口
IV. Riehol Jun 13 @ 6:40am 
Annatar help us!
Spider Jun 13 @ 5:57am 
Can confirm the daily blank event spam. Same events: solarstorm_fleet_event 10-39.
DaViper Jun 11 @ 12:44am 
Adding to The Illusive's comment. Seeing the same issue.
The_Illusive_Man22 Jun 10 @ 5:31am 
Bunch of empty boxes and debug tools show its "solarstorm_fleet_event" with different numbers, 13,33,35,38 and so on.

Please Fix, this is a great mod!
Nikal Jun 8 @ 4:39pm 
Considering what it does, I'm assuming it should be safe to remove mid-game.

However, you can always load a save and see what happens. The save file should remain the same regardless of if the mod is on or off. So if it doesn't work you can always wait to resume.
Ghoti Jun 8 @ 3:08pm 
So, with the fleet event bug being a thing. Is this mod safe to remove mid game? Or will I have to wait for an update in order to continue? Probably a really silly and dumb question I most likely already know the answer to, but I wanna continue my current campaign. If not, then I'll wait patiently.
RustyKn1ght Jun 8 @ 7:23am 
Yep. Bunch of empty boxes and debug tools show its "solarstorm_fleet_event" with different numbers, 13,33,35,38 and so on.
SuchtiXD24 Jun 7 @ 4:54pm 
solarstorm_fleet_event.35... im losing my mind
✙ÇŘŪŚÃĐĘŖ Jun 7 @ 3:01pm 
Yup, empty solarstorm event.
KYSE VADER Jun 7 @ 12:34am 
Also recieved simular problem, tested with many mods came to this one :weed:
BanzaiBlitz Jun 6 @ 7:48pm 
Pulled up some stuff relating to the blank event popup problem, 16 per game day, using the debug stuff.
solarstorm_fleet_event.35 came up.
Along with numerous remarks from File: interface/eventwindow.gui and line 19.
SGT OwO Jun 5 @ 6:16pm 
"Ok"
TacticalDadBod Jun 5 @ 12:36pm 
Same as others, for me it's "solarstormevent" for my fleet which opens a set of 5 blank event popups every day rotation.
HatForTheAss Jun 4 @ 2:25pm 
Same as the others, endless "solarflareevent" empties.
Aesyaan Jun 4 @ 12:26pm 
here to confirm, I am also receiving the empty events
Futstub Jun 4 @ 9:16am 
So I used this since the update, but now it broke my game with the empty events...
The_Illusive_Man22 Jun 4 @ 5:49am 
Massive Bug Report firing event
[14:20:16][eventtarget.cpp:2994]: Undefined event target: disconnected_shift_system, location: file: events/solarstorm_events.txt line: 114
[14:20:16][effect_impl.cpp:242]: Script Error: Invalid context switch [event_target:disconnected_shift_system] from PLANET [planet], file: events/solarstorm_events.txt line: 114, Scope:
type=planet
Lyden Frost Jun 4 @ 5:14am 
Thanks Prof Cupcake was looking into which mod was causing the same bug that was plaguing me.
Professor Cupcake Jun 4 @ 4:11am 
Looks like the latest update has broken this mod somehow.

It keeps firing an empty event many times per day.

Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=3493098049
Nikal May 26 @ 9:48am 
It felt wrong spamming your comments section with bugs. I've opened a discussion thread.
Nikal May 23 @ 1:35pm 
Sorry, forgot to include this one. :(

[14:20:16][eventtarget.cpp:2994]: Undefined event target: disconnected_shift_system, location: file: events/solarstorm_events.txt line: 114
[14:20:16][effect_impl.cpp:242]: Script Error: Invalid context switch [event_target:disconnected_shift_system] from PLANET [planet], file: events/solarstorm_events.txt line: 114, Scope:
type=planet
Nikal May 23 @ 1:23pm 
Also, I don't know how exact;y, but I had my country saved as the event target.

[16:27:33][trigger_impl.cpp:1193]: Script Error: Invalid context switch [event_target:fleet_threatened] from MY COUNTRY [country], file: events/solarstorm_fleet_events.txt line: 3443, Scope:
type=country
Nikal May 23 @ 7:52am 
A small QoL suggestion: I remember there were some mods which changed the colour of font for star system (Guili's Modifiers, I believe). Perhaps you could tint the unstable star systems a different colour depending on severity of hazard, so players can plan their route accordingly?
Annatar  [author] May 18 @ 6:10am 
Mod updated
Red Coralian May 9 @ 12:08pm 
Is there going to be a 4.0 update?
andre.dz Apr 3 @ 4:35pm 
@Valeur
>... it tells you what it does ...


From the first paragraph:

> If you still do not want spoilers and you like surprises, then I recommend that you skip the description and not read the details below, this may give you an element of surprise in the game.
Valeur Mar 9 @ 1:35pm 
bro what. how you mad its incompatible? it tells you what it does. this is your fault if it broke anything. Glitchgo
Dr. Glitchgo Dec 9, 2024 @ 11:40am 
Why does this mod create new hyperlanes?! That breaks other mods dude.
💀Kralazar Mallus💀 Oct 29, 2024 @ 7:24pm 
How about upd?
Youssw Sep 19, 2024 @ 12:19pm 
Still works with the Paradox new DLC?
Annatar  [author] Sep 11, 2024 @ 4:50am 
Ahah, yes. But not quite))
WMK1234 Sep 3, 2024 @ 1:45am 
paradox will add these storms to new dlc,lol
CaNaDiaN TWiN Aug 17, 2024 @ 8:28pm 
you beat Paradox to the Storm DLC
黄油炖牛奶 May 15, 2024 @ 8:14pm 
3.12ok
UHEBallOfStream Dec 10, 2023 @ 12:06pm 
So, these solar storms are temporary, right?
CTH2004 Sep 14, 2023 @ 3:09pm 
here's an idea: tech that unlocks a building to stabilize unstable systems. Then techs that boost it, at the highest level allowing you to completely prevent Hyperspace Storms in that system!
Timoruz Aug 24, 2023 @ 9:58am 
Works fine for me.
Uncle Iroh May 27, 2023 @ 8:02pm 
can confirm crashes on game start
Red Coralian May 11, 2023 @ 10:17am 
can we get an update pls. I get crashes when this is on.
林一 Apr 13, 2023 @ 9:22am 
update plz...
Sel Und Irae Mar 27, 2023 @ 2:10pm 
This mod killed Bubbles

DEATH
Rohzdear Mar 20, 2023 @ 8:46pm 
My guess is this still works for 3.7.2
VelxraTV Mar 18, 2023 @ 2:58pm 
this still work?
Seti Feb 17, 2023 @ 3:58am 
was trying to figure out why my game was crushing, yep, crushes after the hyperplane changing event thingy