RimWorld

RimWorld

Get Out!
33 kommentarer
Sakura 5. sep. kl. 6:37 
@joyrider
It has the entire source project in it
joyrider 2. sep. kl. 0:43 
why the file size is 53mb, huh?
Zaudirsha 28. apr. kl. 1:09 
@Belhun
The issue persists for me (I unsubscribed from the mod and the notifications on my colony are still coming in). I will see if going to a save before the issue started (yay auto saves) purges it.
If I could share a picture, I would.
Belhun 27. apr. kl. 21:29 
@Zaudirsha i had this same issue, when i removed this mod it did definitely go away(ths was 4 moths ago to be clear). could be worth peaple who keep comeing across this issue to link a list of all the mods they have, so if this keeps happening we might be able to find any similar mods that could be the issue
Zaudirsha 27. apr. kl. 18:02 
So, this might be an issue with this mod, or another mod, I'm not 100% sure.
Either way, I was playing my game normally, when suddenly I was inundated with over 500 "Raid Imminent (3h)" notifications. They were popping up so much that I physically couldn't clear them.
And no, that's not a joke on the amount.
Belhun 13. jan. kl. 18:58 
@NRFBToyStore same Error as me: https://pastebin.com/SZDYhrXU
its possable its an interaction issue with Vanilla Storytellers Expanded, SaveOurShip2
Omen 25. apr. 2024 kl. 9:37 
damn fantastic. I've always loved to play offensive and raid when there's a bounty quest, the amount of silvers you get at the end is addicting. thanks for this.
NRFBToyStore 2. maj 2023 kl. 22:30 
@bearhiderug This mod doesn't ADD any new quests. All it does, is when normally a storyteller would trigger "1 event" it triggers "2 or more events". That's it. Nothing else. You might see this mod mentioned because it's triggering "new quest", but the problem is in a different mod.

ONLY time this mod has an error, is when it's a non-story teller quest being triggered, so things like Dungeons or Caravan Adventures, that have set values and are NOT part of "random quests", could cause those mods to not work correctly.
bearhiderug 22. apr. 2023 kl. 16:00 
there are a few issues with some of the quests, like two of them. I also have several mods effecting or adding them, but two are from here.
NRFBToyStore 20. apr. 2023 kl. 23:37 
[BUG] If you have a "WANDERER JOIN IN X DAYS" event in your scenario, when it triggers, GetOut will drop TPS to 1, and go in a constant loop of errors, saying no additional quests / quests -1.

Never recalled this issue with 1.3... I do have a 500 mod list (stable-ish), but this mod activated within, I was able to replicate issue.
bearhiderug 25. dec. 2022 kl. 18:18 
This mod can cause some oddities, hard to nail down specficly with our large mod lists
Large Brain Rotation 25. dec. 2022 kl. 17:13 
mod caused refugee crash event(and some other events) to not work for some reason(could be bug of the mod or my huge and unsorted mod list)
Catch Lightning 16. dec. 2022 kl. 3:06 
Is it just me or this causing every raid to occur twice?
Darksor 23. sep. 2021 kl. 19:26 
This mod makes it so when you get a quest event, instead of getting 1 you'd get 4 more for a total of 5 (or what how ever many you set) all at once. Making it significantly more likely that there would be a reason for you to leave your base.
Thundercraft 17. aug. 2021 kl. 17:39 
I'm with PremierVader: I'm confused about what the mod does, but still curious about it.
PremierVader 14. aug. 2021 kl. 18:24 
Hello sorry for the confusion but what exactly does this mod do? This event triggers other world map quests but ALL of them at once? When does this particular event happen? Can it be triggered manually to get more quests whenever I want? Sorry for the questions but im trying to properly figure out what the mod exactly does.
FlashPoint55  [ophavsmand] 27. juli 2021 kl. 8:28 
1.3 updated.
@bearhideerug sorry. i can't fix it.. XP
Bazalisk 29. aug. 2020 kl. 18:09 
looking over the comments in mod pages really makes me wish there was an age restriction on placing them. it may help cut down the amount of comments like the one below this one.
Sir Lagsalot 8. juni 2020 kl. 17:29 
3 quests come in every day or so, bug? or mod settings messed up?
Deviloflife2 17. apr. 2020 kl. 17:32 
make sure this will not break/crash lower ended computers
lucy 8. apr. 2020 kl. 20:12 
Omg thanks you so much ah
kzs583 27. mar. 2020 kl. 18:38 
Thanks!!!!!!!!!!!!!!!!!!!!!!
Icoza 27. mar. 2020 kl. 9:22 
Thank you for the update!
kzs583 24. mar. 2020 kl. 19:11 
1.1 please
Triel 7. mar. 2020 kl. 7:04 
1.1?
Adamiya 29. dec. 2019 kl. 10:41 
Fun fact,all the events here get duped by the new kijin twins so have fun
FlashPoint55  [ophavsmand] 26. sep. 2019 kl. 6:58 
reduced chance of 'new settlement' event to 10%.
FrozenSnowFox 24. sep. 2019 kl. 18:16 
Really enjoying this mod. Although the last two times this activated I got a "New Settlement" event from the Go Explore mod. I think that might be another event you might want to disable if possible. If that triggers every time the map is going to be covered in settlements on long term games.
메데이아 23. sep. 2019 kl. 21:30 
good!!
FrozenSnowFox 23. sep. 2019 kl. 4:21 
Thanks for the quick update.
FlashPoint55  [ophavsmand] 23. sep. 2019 kl. 4:20 
Fixed! deleted Psychic Emitter Activation event.
FlashPoint55  [ophavsmand] 22. sep. 2019 kl. 20:48 
@FrozenSnowFox Thank you, it will be fixed tonight. :)
FrozenSnowFox 22. sep. 2019 kl. 14:29 
Testing this out with dev mode and it looks like it would be really useful. One issue I noticed though is it seems to trigger the Psychic Emitter Activation event along with the others. That is quite a nasty negative event. Looking at the files it should only trigger every 90 days but your event seems to ignore its cooldown which could be quite bad.

If you could somehow fix that I think this would be a fantastic addition to any game.