Stellaris

Stellaris

Galactic Market Foundation Tweak
134 Comments
[INVALID STRING] Jun 15 @ 8:38pm 
4.0 update?
Aphyxia Sep 12, 2024 @ 7:18am 
I've implemented your formula like this and seemed to work for me https://steamcommunity.com/sharedfiles/filedetails/?id=3310258820
nighthawk  [author] Jun 25, 2024 @ 10:08am 
@Sophia Ferddinand @ジャッキー・ザ・トキ
Unfortunately it seems that it doesn't (at least for some players?). I don't actually have much time to check it right now, but I'll try and get it to work 100% again in the future. Not sure I can promise this all that soon though.
ジャッキー・ザ・トキ Jun 25, 2024 @ 5:06am 
Does not seem to work now on 3.12.x
Sophia Ferddinand May 24, 2024 @ 7:02pm 
Hey there! Does this mod work with 3.12? BTW, great mod! Thank you for your work!
Anonim Mar 8, 2024 @ 8:12pm 
I agree with the comment before I also remove the mod and the market just forms, So I hope if u have the time can you recheck the code? thx for the mod btw its helpful
sirjackthereaper Feb 12, 2024 @ 12:14pm 
Once I removed your mod the galactic market did form, so i'm not sure how it was caused but it does block it maybe double check the code in a game with it?
nighthawk  [author] Feb 5, 2024 @ 12:20pm 
@sirjackthereaper: As detailed in the description, this mod doesn't interfere with anything, except for how the winner is calculated. Maybe something changed about this in the last few patches, but it shouldn't have (at least according to the full change notes).
sirjackthereaper Feb 5, 2024 @ 6:49am 
Im not sure if it is this mod, but the galactic market never forms.
nighthawk  [author] Dec 1, 2023 @ 6:28am 
@Uncle Iroh: It should be, the change logs don't mention anything relevant. I am a little too tired and overworked to update the number at this moment.
Uncle Iroh Dec 1, 2023 @ 3:52am 
Would this be fine for 3.10?
nighthawk  [author] Sep 26, 2023 @ 8:45am 
@crimson.dolarhyde: Thank you for providing a workaround. I'll have to take a look later, too.
crimson.dolarhyde Sep 25, 2023 @ 6:06pm 
For anyone else having trouble here, take the following steps:

1. open the debug console
2. type observe
3. enter "debugtooltip" without quotes
4. hover over a system of the AI nation that keeps winning the nomination to get their nation ID
5. enter "play #" (#= the ID of the nation that keeps winning the nomination)
6. now that youre the AI nation, find the planet they've nominated
7. go into planet decisions and un-nominate the planet
8. pass time until your original empire wins the nomination
9. go back into observe mode and switch back to your original nation
10. relax.

Kinda defeats the purpose of having a mod for this issue, but thats the best I can offer for now. Little things like this can completely derail my RP playthrough, but doing this (after legitimately boosting the hell out of my nomination efforts and trade) put my mind at ease.
crimson.dolarhyde Sep 25, 2023 @ 5:33pm 
This may not be compatible with the latest update (3.9.1). I've got a system and capital plant that is by far the best trade spot in the galaxy and I've boosted it's candidacy twice so that it's rated 'Exceptional' and repeatedly lose the Galactic Market's foundation to another nation's smaller, lower trade value system/planet (which it looks like the AI has boosted to have a Strong rating -- which is not better than Exceptional), I even went back a few years and focused specifically on trade, replacing other useful stuff to max it as much as possible - same results.
nighthawk  [author] Aug 4, 2023 @ 6:45am 
@man_of_belief: Oh, damn! You must've gotten really unlucky. This mod doesn't completely eliminate the chance, just weighs it much more aggressively, so to speak. Reload, and try again? Could also just run with it, after all the small empire succeeded in their administrative coup :D
man_of_belief Aug 3, 2023 @ 10:02pm 
An great empire which has hundreds of pops lives in hundreds of planets never wins galactic market.

I was so stressed out with that ironic situations, so with a foolish hope, i installed this mod.

A small empire which has 1 planet won again.
Devry Trost May 18, 2023 @ 11:30pm 
thank you neighbor
nighthawk  [author] May 18, 2023 @ 10:53pm 
Version 2.11.0
* Update to game version 3.8.*
LegitGamer1017 May 18, 2023 @ 11:56am 
Thanks!
nighthawk  [author] May 18, 2023 @ 11:21am 
@LegitGamer1017: It should still be working. I'll double check everything the next few days and set the new version afterwards.
LegitGamer1017 May 18, 2023 @ 7:08am 
Is this mod still working fine for 3.8 or will it need an update?
nighthawk  [author] Mar 18, 2023 @ 3:17am 
Version 2.10.0
* Update to game version 3.7.*
nighthawk  [author] Feb 15, 2023 @ 7:48am 
If nothing happens when it is passed, there's definitely an issue. I'll take a closer look at the files you sent me to investigate.
明明灭灭 Feb 15, 2023 @ 1:43am 
The Galaxy Community also has a priority function. I have tried it before, but nothing will happen except my 100 influence
明明灭灭 Feb 15, 2023 @ 1:35am 
I can see the resolution of Galaxy Market, but after it is passed, nothing will happen. It can still be in the options and can be put forward again,
nighthawk  [author] Feb 14, 2023 @ 2:10pm 
Your links got automatically removed - accepted your friend request so you can DM it to me instead.
I took a look at your mod list and I don't really know what could go wrong here (other than some many other mods conflicting and breaking something which might interfere with stability? I know more than half of them and those shouldn't do so, but that is obviously no guarantee). Maybe one of the Galactic Community mods breaks something. Other than that I have no idea. You may have to disable half the mods, and try again. If it worked, enable half of the disabled ones, try again, etc. (google "binary search" and use the method to more easily find the one culprit - or however many of them there are).
The Galactic Market event fires when the resolution is passed. You do see the resolution, yes? Just that nothing happens when it is passed?
明明灭灭 Feb 14, 2023 @ 11:19am 
The last time I saved the game, I gave up because of too laggy, and it seems that the game will collapse in a few days because of the problems caused by Genetic Engineering&More. I suggest you check the earlier games, because the problems I mentioned should have occurred in the early days. I have never seen the Galaxy Trade Market event
明明灭灭 Feb 14, 2023 @ 11:15am 
This is the mod I use now. Some of the previous ones have been canceled
https://steamcommunity.com/sharedfiles/filedetails/?id=2933495013
明明灭灭 Feb 14, 2023 @ 10:54am 
nighthawk  [author] Feb 14, 2023 @ 10:39am 
... continued...
As I wrote in the description, this mod won't ever interfere with anything negatively, unless a different mod overwrites the same events (and then it still wouldn't be a problem, unless that mod is broken, or my mod overwrites their events and they rely on them being used later and fail).
You can try and restart your game, but it probably won't change anything unless you use a different (smaller) mod list or one of them was updated in the meantime. You might get lucky, if it was a random event that messed up something last time, but I wouldn't count on it.
nighthawk  [author] Feb 14, 2023 @ 10:38am 
@明明灭灭: Your save games are in your profile folder (probably) at "C:\Users\YourAccountName\Documents\Paradox Interactive\Stellaris\save games". You can post the link to a .sav file which you uploaded somewhere else, e.g. on Google drive where I can download it.
If you read the compatibility notes in the description, you should be able to figure out if other mods do something to interfere (if they're documented just as well as mine). If you post at least part of your mod list (the ones which you suspect), it could help too.
Not sure if I can fix your problem. Might not be my mod after all. If it's not, then in the best case I could only tell you which mod might be problematic. But in the worst case I can't do anything and can't even tell you more. The more specific your info is, the less work on my part is necessary to investigate, so your save file and mod list are both very helpful.
明明灭灭 Feb 14, 2023 @ 10:01am 
I don't know how to send it to you. Use steam? Directory of game archive files? In addition, do I need to tell you my mod list?
明明灭灭 Feb 14, 2023 @ 10:00am 
I'm sorry to bother you, because I use a lot of mods. If you want to check it, it may be a troublesome thing? And I'm not sure it's your mod that caused the problem. I asked other mod producers that it's OK to restart the game according to their methods, so I want to ask your opinion
nighthawk  [author] Feb 14, 2023 @ 9:54am 
@明明灭灭: Hm, I double checked the default use case when the event chain got updated, but maybe some edge-case happened in your save game? Would you mind sharing the save file so I can try and investigate? You can upload it somewhere and leave a link here or at my GitHub (check the description).
明明灭灭 Feb 14, 2023 @ 1:59am 
I'm not sure if this is the problem with this mod. I started a game test again without this phenomenon, but my previous saved game will have this problem. This may be the problem with mod compatibility? Or did I add or delete some mods on the way to the game, causing this bug?
明明灭灭 Feb 14, 2023 @ 1:56am 
I want to ask, can this mod affect the passing of some resolutions?
I met the situation that the galaxy trade market could not be passed. Even if it was voted, it could still be proposed. AI would repeatedly propose this resolution, but it could not produce relevant events
Wilmfe23 Jan 12, 2023 @ 3:57am 
But also hosting the galactic market should do a little more. It's fairly irrelevant now as it works.
Caigoomballou Dec 6, 2022 @ 9:17am 
I install it to try
nighthawk  [author] Dec 3, 2022 @ 1:07am 
Version 2.9.0
* Update to game version 3.6.*
* Updated market foundation event to use the newest calculation as a base, but also include the countries' whole trade income as well.
* Fixed relocation through galactic community still using the outdated original calculation.

I've noticed another problem in the vanilla game which is now fixed (see above). So this mod will continue to be maintained!
nighthawk  [author] Dec 1, 2022 @ 9:55am 
@Big Squeep: I will be looking into it on the weekend. But Paradox changed it once before, and that change didn't take into effect the complete trade value of your empire (which is what this mod adds to the calculation).
If they finally added that - I might opt to optimize the calculation instead of tweaking it, or just retire the mod entirely.
If they didn't, this mod will still be as "necessary" as before.
Watch this space - I'll report in a few days. :butterfly:
Meaty Ogre Nov 29, 2022 @ 2:50pm 
From 3.6 patch notes: "Tweaked Galactic Market location formula to far more strongly favor trade value in its criteria."
Does this change make this mod obsolete?
nighthawk  [author] Sep 24, 2022 @ 12:53am 
Version 2.8.0
* Update to game version 3.5.*
seth1701 Jun 6, 2022 @ 8:46pm 
Yeah, I made a typo. It should be *planet* modifier not plant. Thanks for the reply.
nighthawk  [author] May 22, 2022 @ 12:23am 
Version 2.7.0
* Update to game version 3.4.*
nighthawk  [author] May 21, 2022 @ 11:03pm 
@Seth: What is a plant modifier? Ah, maybe you mean a planet modifier? The station looks nice, but maybe this would allow a cool modifier for the planet. I never took a look at the federation leader auction, so I don't know.
seth1701 May 17, 2022 @ 11:19am 
Would you be willing to change how the entire system works?

My idea is that it should be a plant modifier not a space station, but same effect. Additionally, I think it should be an auction like how the Golden Rule works in a federation.

Often I like RNG, but the system around the market foundation is absolutely asinine. I really REALLY don't like it.

But your mod makes it better thanks.
Alphasaith May 16, 2022 @ 4:27pm 
I think having it add 20% economy diplomatic weight would make sense.
superakk32299 Mar 30, 2022 @ 9:01am 
Support the idea that the host should have increased diplomatic weight or other bonuses
nighthawk  [author] Mar 12, 2022 @ 12:43pm 
@Stephen: Interesting. Anybody else here supporting the idea?

I am not quite as eager, wanted to keep everything as vanilla as possible. But a small modifier might not be out of the question.