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Unfortunately it seems that it doesn't (at least for some players?). I don't actually have much time to check it right now, but I'll try and get it to work 100% again in the future. Not sure I can promise this all that soon though.
1. open the debug console
2. type observe
3. enter "debugtooltip" without quotes
4. hover over a system of the AI nation that keeps winning the nomination to get their nation ID
5. enter "play #" (#= the ID of the nation that keeps winning the nomination)
6. now that youre the AI nation, find the planet they've nominated
7. go into planet decisions and un-nominate the planet
8. pass time until your original empire wins the nomination
9. go back into observe mode and switch back to your original nation
10. relax.
Kinda defeats the purpose of having a mod for this issue, but thats the best I can offer for now. Little things like this can completely derail my RP playthrough, but doing this (after legitimately boosting the hell out of my nomination efforts and trade) put my mind at ease.
I was so stressed out with that ironic situations, so with a foolish hope, i installed this mod.
A small empire which has 1 planet won again.
* Update to game version 3.8.*
* Update to game version 3.7.*
I took a look at your mod list and I don't really know what could go wrong here (other than some many other mods conflicting and breaking something which might interfere with stability? I know more than half of them and those shouldn't do so, but that is obviously no guarantee). Maybe one of the Galactic Community mods breaks something. Other than that I have no idea. You may have to disable half the mods, and try again. If it worked, enable half of the disabled ones, try again, etc. (google "binary search" and use the method to more easily find the one culprit - or however many of them there are).
The Galactic Market event fires when the resolution is passed. You do see the resolution, yes? Just that nothing happens when it is passed?
{LINK REMOVED}https://drive.google.com/file/d/1uW2GSuV5dpOqoxy010EzMRhvEXaWViZw/view?usp=share_link
https://steamcommunity.com/sharedfiles/filedetails/?id=2933495013
{LINK REMOVED}https://1drv.ms/u/s!AsZ-tFIcppaGmUKZD8wZPlUuMcQu?e=euYBh5
As I wrote in the description, this mod won't ever interfere with anything negatively, unless a different mod overwrites the same events (and then it still wouldn't be a problem, unless that mod is broken, or my mod overwrites their events and they rely on them being used later and fail).
You can try and restart your game, but it probably won't change anything unless you use a different (smaller) mod list or one of them was updated in the meantime. You might get lucky, if it was a random event that messed up something last time, but I wouldn't count on it.
If you read the compatibility notes in the description, you should be able to figure out if other mods do something to interfere (if they're documented just as well as mine). If you post at least part of your mod list (the ones which you suspect), it could help too.
Not sure if I can fix your problem. Might not be my mod after all. If it's not, then in the best case I could only tell you which mod might be problematic. But in the worst case I can't do anything and can't even tell you more. The more specific your info is, the less work on my part is necessary to investigate, so your save file and mod list are both very helpful.
I met the situation that the galaxy trade market could not be passed. Even if it was voted, it could still be proposed. AI would repeatedly propose this resolution, but it could not produce relevant events
* Update to game version 3.6.*
* Updated market foundation event to use the newest calculation as a base, but also include the countries' whole trade income as well.
* Fixed relocation through galactic community still using the outdated original calculation.
I've noticed another problem in the vanilla game which is now fixed (see above). So this mod will continue to be maintained!
If they finally added that - I might opt to optimize the calculation instead of tweaking it, or just retire the mod entirely.
If they didn't, this mod will still be as "necessary" as before.
Watch this space - I'll report in a few days.
Does this change make this mod obsolete?
* Update to game version 3.5.*
* Update to game version 3.4.*
My idea is that it should be a plant modifier not a space station, but same effect. Additionally, I think it should be an auction like how the Golden Rule works in a federation.
Often I like RNG, but the system around the market foundation is absolutely asinine. I really REALLY don't like it.
But your mod makes it better thanks.
I am not quite as eager, wanted to keep everything as vanilla as possible. But a small modifier might not be out of the question.