Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I should also mention that I won't be adding anything that tries to defend against counter-code, such as Golden Valkyrie. Duane is a simple OP character, he doesn't need to try that hard. I already have Sad Pikachu Plush for that. If I ever make an OP character that has an actual moveset or does cool visual stuff, I'll probably implement some of that stuff.
"if state == PS_SPAWN {
state = PS_IDLE
}"
all hail duane, thank you for your wonderful creation
@Trash Computer Man - Keep trying every move, you'll find it. The hitbox viewer in practice mode could also help.