Homeworld Remastered Collection

Homeworld Remastered Collection

Capture Ship Buff Mod
43 Comments
Kon Jun 28, 2024 @ 8:04pm 
Is the buff only for the player ships? Or does enemy capture frigates/ships also get the buff?
Robinicus  [author] Mar 6, 2022 @ 5:34pm 
@ss5slim, done! Thanks for pointing that out, the marine frigate wasn't meant to have a speed of 2300. I must've forgotten to remove it from when i was testing. Can't believe it's been like that all these years...
ss5slim Mar 5, 2022 @ 7:02pm 
@Robinicus Can you change the speed to something a little less ridiculous like 300, it's just my opinion but that is way too much.
theoccasionalcasualgamer Dec 16, 2021 @ 6:46pm 
@Robinicus Oh ok. No problem.
Robinicus  [author] Dec 11, 2021 @ 7:10pm 
@theoccasionalcasualgamer, sorry I have no idea how to do that, or where the code related to that even is
theoccasionalcasualgamer Dec 11, 2021 @ 4:47pm 
@RASPUTIN Hmm, that's a good point! I've never really thought of that aspect of them moving away from the fight.

@Robinicus Hey, something I should mention, do you think you could increase the repair speeds (/decrease the repair times) on the salvage corvettes? If you can't or don't want to, it's fine; I just noticed that if they are heavily damaged and go to dock to "turn-in" their capture, they will remain docked for a really... Really... long time.

Although I guess I could just force them back out whenever I needed by selecting them in the launch bay and then clicking on "Launch Selected" or even just clicking "Launch All".
Jacked O'Lantern Dec 11, 2021 @ 8:41am 
Honestly the fact that the marine frigates can move that fast and have that much health and still usually die when attacking anything bigger than a frigate just speaks to how bad they are normally. Because unlike salvage corvettes, they don't move their target away from the fight.
theoccasionalcasualgamer Dec 9, 2021 @ 9:24pm 
@Robinicus I almost hope you don't remove that "feature", or make it a separate mod if you do, lol. It's kind of fun and funny playing with such ridiculous speeds :steamhappy:
Robinicus  [author] Dec 9, 2021 @ 7:25pm 
@RASPUTIN, @theoccasionalcasualgamer, Lmao I don't even remember if that's intentional or not, it's been too long
theoccasionalcasualgamer Dec 7, 2021 @ 7:46pm 
@RASPUTIN Yeah, I thought that was HILARIOUS when I first saw that! Caught me off guard! lol
Thankfully they were an ally at the time.

I just ended up using them to go get crates for me whenever I chose that "race", since they would always be the first ones to get there. Even winning the race against ships that would hyperspace!! Crazy!
Jacked O'Lantern Nov 16, 2021 @ 9:40pm 
Answered my own question, not really. New problem. Marine Frigates move fast. Really fast. Across the entire playable area in 10 seconds fast.

Which makes them impossible to counter in the event an enemy infiltrator latches on to one.
Jacked O'Lantern Nov 16, 2021 @ 6:07pm 
This doesn't happen to also buff enemy infiltration frigates in HW2 campaign does it?
Dwarden Jan 31, 2021 @ 9:15am 
it would be nice if this was research & upgrade module path
Lmecha Jul 24, 2020 @ 7:24am 
Yesssssss~~~~~!!!!!!! <3 finally~!!!!!!!! :D <3
Robinicus  [author] Jun 16, 2020 @ 10:00pm 
@Panzer_guard Yes. That's where it is intended to be used.
Kay-Kay [35th ID] Jun 16, 2020 @ 11:17am 
can you use it on the campain
Firestorm🗿 May 23, 2020 @ 7:20am 
@Corin You sure you enabled the mod by going to the mod section in the launcher, adding the mod to the list and ticking the HW1 campaign?
Kass May 23, 2020 @ 4:08am 
Doesn't seem to be working. Salvage corvettes are still at base 1000 HP and get shredded by 4 interceptors. Am I missing a step somewhere?
JIKOSU May 14, 2020 @ 8:43am 
this looks AWSOME!!!:steamhappy:
Robinicus  [author] Nov 4, 2019 @ 12:25am 
@Cunning Name @Alex Mcpherson @Firestorm and then we must run the weel of torture and sacrifice the rest to Odin/Reanu Keves! :steamhappy:
Firestorm🗿 Nov 3, 2019 @ 3:52am 
@Alex Mcpherson by invasion force you mean PLUCKY COLONISTS WITH THE MISSION OF FREEING THE NATIVES FROM THEIR SAVAGE WAYS
Alex Mcpherson Nov 2, 2019 @ 6:24pm 
@Firestorm *sets union jack as the badge*
Ready your Invasion Force, because we're about to gain a whole new world on which to grow some Tea.
Firestorm🗿 Nov 2, 2019 @ 11:44am 
@Alex Mcpherson *TEA SLURPING INTENSIFIES*
Alex Mcpherson Nov 2, 2019 @ 11:19am 
@Cunning Name, @ Robinicus
Get yours cups of YORKSHIRE Tea and be ready for yet more spiffing perfectly balanced games with features completely broken.
Cunning Name Oct 27, 2019 @ 2:51am 
@Robin, it's been known to happen.:steamhappy:
Robinicus  [author] Oct 26, 2019 @ 5:45pm 
I just updated it so HW2 capture ships now have the health of a carrier and not just HW1 capture ships
Robinicus  [author] Oct 26, 2019 @ 5:44pm 
@Cunning Name, Do you watch the Spiffing Brit by any chance?
RezidentMeme Oct 11, 2019 @ 6:31pm 
Would love to see repair craft buffed as well, though not at a carrier armor level.
Cunning Name Sep 28, 2019 @ 8:44am 
Capture Ship Buff Mod sounds perfectly balanced and not an exploit.
Firestorm🗿 Sep 26, 2019 @ 9:13am 
Oh wait actually that would be funny.... Starting a run with 20 Dogs...
Firestorm🗿 Sep 26, 2019 @ 9:12am 
@MasterTBC this is more memeworthy than spamming the junkyard dog name in your save file.
MasterTBC Sep 25, 2019 @ 4:16pm 
Just use the Junkyard Dog, bro
軌道戰機代達羅斯 Sep 19, 2019 @ 5:53am 
ハハハハハ❣
これが一番良いものた❣:steamhappy:
Firestorm🗿 Sep 15, 2019 @ 9:23am 
@Loadstone BECAUSE MEMES
IAmALittleTeaPot Sep 14, 2019 @ 11:47pm 
I dont get it, capping is the easiest way to win the whole game... why would you make it even easier??
RazzeK Sep 14, 2019 @ 6:41am 
@Firestorm They should be weak, since they are capturing a ship which you will gain control of so you dont have to build and spend resources on. If they would be tankier they would be unbalanced. Homeworld 1 Salvage corvets were extremly overpowered and kinda ruined the gameplay, it just made the game extremly easy
talesofwill Sep 14, 2019 @ 6:06am 
its so beautiful
Sola Fide Sep 14, 2019 @ 5:01am 
HAHAHAHAHA BOW BEFORE YOUR CAPTOR HAHAHA
Firestorm🗿 Sep 13, 2019 @ 8:26am 
@RazzeK In HW2 they are so bad you can't even use them as cannon fodder dafuq you on about
Firestorm🗿 Sep 13, 2019 @ 8:25am 
YEEEEEEEEEEEEEEEEEEEEEEESH!
RazzeK Sep 13, 2019 @ 1:26am 
Why? I mean they are already broken as they are in HW1. In Hw2 atleast they are balanced and cant just "steal" the fleet from the enemy
Cap'n MacHaddish Sep 12, 2019 @ 5:11pm 
Thanks in advance for upgrading the HW2 capture ships. They always felt really squishy and super hard to use.
Denied Sep 12, 2019 @ 3:56pm 
YEEEEEESSSSSSSS